timbw the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +16,+15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 blowgun (62, 1, D) an uncursed ring of see invisible (63, 1, D) a plain deck of war (67, 1, D) an uncursed ring of protection from fire (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) a +2,+1 hand axe of flaming (73, 2, D) a sack of spiders (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (68, 3, D) a +2,+0 elven sabre a +0 elven leather armour (69, 3, D) a +1,+0 elven short sword (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (62, 4, D) a +0,+0 mace a +0 robe (74, 4, D) a +0,+0 hand axe a +0 robe (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed ring of positive energy (63, 9, D) a plain deck of war (70, 9, D) a +2,+2 scimitar of electrocution (71, 9, D) an uncursed staff of conjuration (70, 10, D) the cursed -1,+2 halberd "Xacu" {slay drac, +Inv rN+} This legendary weapon is deadly to all dragonkind. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (72, 10, D) a +2,+4 falchion of holy wrath (61, 17, D) the ring of Jiazin {Dex+3 Int+2} [ring of dexterity] It affects your dexterity (+3). It affects your intelligence (+2). (62, 17, D) an uncursed staff of power (63, 17, D) an ornate deck of defence (64, 17, D) a manual of Poison Magic (71, 17, D) a +3,+2 executioner's axe of electrocution (73, 17, D) an uncursed staff of power (62, 18, D) an uncursed staff of fire (63, 18, D) a +1,+4 trident of dragon slaying (64, 18, D) 2 scrolls of enchant weapon III (72, 18, D) a +0 scale mail of cold resistance (73, 21, D) a cursed +3,+1 spear of freezing (unseen) (72, 22, D) a necrophage corpse (61, 27, D) an uncursed ring of positive energy (62, 27, D) an uncursed amulet of warding (64, 27, D) a +4,+1 scythe of protection (65, 27, D) a plain deck of summonings (71, 27, D) a +7,+1 dwarven battleaxe of freezing (73, 27, D) a book of Spatial Translocations (62, 28, D) the +4,+11 hand axe of the Lurker {flame, MR++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (64, 28, D) a book of Conjurations (71, 28, D) a +1 plate armour of cold resistance (73, 28, D) a -1,+1 orcish hand axe (72, 30, D) a +2,+1 orcish dagger a +0 orcish chain mail (62, 31, D) a hell hound corpse (63, 31, D) a hell hound corpse (72, 31, D) a +0,+0 orcish mace a +0 orcish chain mail an orc corpse (73, 31, D) a +0,+2 orcish hand axe a cursed +0 orcish chain mail an orc corpse (71, 32, D) a +0,+0 orcish short sword (unseen) (73, 32, D) a -1,+0 orcish battleaxe (unseen) (60, 37, D) a book of Burglary (63, 37, D) a +2,+1 dagger of freezing (69, 37, D) a +3 scale mail of cold resistance (70, 37, D) a +2 ring of dexterity (72, 37, D) a +2,+1 dwarven short sword of venom (73, 37, D) a +0,+3 short sword of draining (59, 38, D) the amulet "Fremay" {Spirit +Inv +Fly rPois rF+ MR++} [amulet of guardian spirit] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. (63, 38, D) a book of Debilitation (70, 38, D) an uncursed staff of conjuration (71, 38, D) a +1 steam dragon armour (72, 38, D) the Collected Works on the Oath Spells Type Level Ensorcelled Hibernation Hexes/Ice 2 Inner Flame Hexes/Fire 3 Confuse Hexes 3 Spectral Weapon Hexes/Charms 3 Cause Fear Hexes 4 a +3,+1 bow of velocity (73, 38, D) a potion of porridge