timbw the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +10,+10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +4 blowgun of an ice cave {speed, +Inv rN+ SInv} Attacks with this weapon take half as long, but cause slightly less damage. It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (63, 1, D) a book of Transfigurations (67, 1, D) a manual of Unarmed Combat (69, 1, D) a +2,+4 falchion of freezing (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) a disc of storms (73, 2, D) a +6,+2 great mace of protection (75, 2, D) a +1,+2 quarterstaff of protection (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 ring mail of fire resistance (62, 9, D) a +0 pair of orcish boots of jumping (63, 9, D) an uncursed ring of fire (70, 9, D) a +3 leather armour of cold resistance (71, 9, D) a +6 blowgun (72, 9, D) an uncursed staff of poison (62, 10, D) a +3 dwarven ring mail of positive energy (72, 10, D) a +2,+0 vampiric hand axe (62, 11, D) a giant centipede corpse (62, 12, D) a scorpion corpse (63, 12, D) a giant mite corpse (61, 17, D) a legendary deck of changes (71, 17, D) a +1 pair of boots of stealth (72, 17, D) the cursed +3,+1 great sword "Ybunoevi" {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (73, 17, D) a +2 ring mail of poison resistance (62, 18, D) a +2,+1 dwarven sabre of holy wrath (63, 18, D) an uncursed staff of death (64, 18, D) a +3,+3 morningstar of crushing (71, 18, D) a +2 scale mail of fire resistance (72, 18, D) the +0,+5 giant club "Skullcrusher" {speed, Str+5} Attacks with this weapon take half as long, but cause slightly less damage. It affects your strength (+5). (64, 20, D) the +2,+10 spear of the Botono {reap, rPois rN+ HP-6} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It protects you from poison. It protects you from negative energy. It affects your health (-6). (71, 27, D) an uncursed staff of energy (72, 27, D) the +1 plate armour "Agyetumm" {rF+} It protects you from fire. (73, 27, D) a +0 elven robe of magic resistance (62, 28, D) a book of Beasts (63, 28, D) an ornate deck of war (64, 28, D) a +3 ring mail of magic resistance (71, 28, D) a +2 plate armour of cold resistance (72, 28, D) an uncursed staff of cold (73, 28, D) a +0,+0 halberd (63, 32, D) a polar bear corpse (71, 32, D) a +1,+1 dwarven war axe a +0 plate armour a +0 shield (72, 32, D) a +3,+0 dwarven war axe a +0 plate armour (73, 32, D) a +0,+0 great mace a +0,+0 great mace (73, 33, D) a +3,+2 long sword of freezing a +0 plate armour (69, 37, D) a scroll of brand weapon (70, 37, D) a +0,+0 orcish club (71, 37, D) a +2 steam dragon armour (72, 37, D) the ring of Fehesys {rC+ Str+4 Dex+3 Curse} [ring of protection from cold] It affects your strength (+4). It affects your dexterity (+3). It may recurse itself. (73, 37, D) a +2,+1 orcish dagger (70, 38, D) a +0,+0 orcish club (71, 38, D) the cursed +0,+1 long sword "Xupyot" {antimagic, +Rage} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you go berserk. It has a curse placed upon it. a sack of spiders (still there?) (72, 38, D) a +0,+1 orcish dagger (still there?) a book of Power (still there?) (73, 38, D) a plain deck of war (72, 40, D) a +0,+0 orcish trident (unseen) (70, 41, D) a +0,+0 orcish club (unseen) (71, 41, D) a -1,+0 orcish club (unseen) (72, 41, D) a +1,+5 mace of holy wrath (71, 43, D) a tomahawk (72, 43, D) a +4,+1 dagger of protection (unseen) (71, 44, D) a tomahawk