timbw Level 1 of the Dungeon (-6, 11, D:1) a +0 scale mail (-7, 15, D:1) a +0,+0 club Level 2 of the Dungeon (2, 0, D:2) a +0,+0 whip (18, 12, D:2) a +0 plate armour (-14, 17, D:2) 19 stones (0, 20, D:2) a +0 ring mail Level 3 of the Dungeon (18, 0, D:3) a +1,+1 sling (19, 3, D:3) a dart (22, 3, D:3) a dart (23, 3, D:3) a dart (17, 4, D:3) a +0,+0 whip (still there?) a dart (still there?) (37, 7, D:3) 17 darts (48, 12, D:3) a +1 orcish leather armour (42, 19, D:3) a giant gecko corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Wusmu's Gadget Emporium a disc of storms (2059 gold) a crystal ball of energy (650 gold) a plain deck of war (455 gold) a plain deck of changes (455 gold) an ornate deck of war (650 gold) a plain deck of dungeons (455 gold) a lamp of fire (1300 gold) a box of beasts (650 gold) a phial of floods (1300 gold) a lamp of fire (1300 gold) a plain deck of war (455 gold) [Shop] Kiorototi's Antique Weapon Shop the +9,+5 war axe "Desehil" {antimagic, rPois Dex-5 Stlth+} (270 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (-5). It protects you from poison. It makes you much more stealthy. a +0,+0 spear (96 gold) the +4,+5 mace "Leviticus" {antimagic, -Tele rC+ Dex+3 Int+3} (240 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from cold. It prevents most forms of teleportation. a +0,+0 elven spear (114 gold) a +0,+0 long sword (135 gold) a +0,+0 sling (45 gold) a +0,+0 club (30 gold) a +2,+1 long sword (135 gold) a +0,+0 long sword (135 gold) [Shop] Mipylar's Assorted Antiques a potion of resistance (15 gold) a +0,+0 flail (59 gold) a wand of draining (2) (340 gold) a potion of curing (15 gold) a potion of invisibility (15 gold) a scroll of random uselessness (17 gold) a box of beasts (850 gold) a wand of fire (10) (340 gold) a +0,+0 war axe (68 gold) an uncursed ring of protection from magic (425 gold) a +0 leather armour (34 gold) a +3,+2 glaive of freezing (93 gold) a potion of poison (15 gold) 3 scrolls of enchant weapon I (51 gold) a scroll of identify (17 gold) a +1,+2 great mace (110 gold) (0, 0, D:4) a potion of restore abilities (12, 1, D:4) a throwing net (29, 4, D:4) 19 stones (3, 13, D:4) 15 gold pieces (36, 34, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 28 arrows (-13, 1, D:5) a +0 plate armour (6, 2, D:5) a +0,+0 club (-26, 3, D:5) 16 stones (-25, 5, D:5) a +0 ring mail (-15, 6, D:5) 19 darts (18, 7, D:5) a +0,+0 club (4, 9, D:5) a -1,+0 orcish club a +0 orcish ring mail (2, 12, D:5) a +0,+0 orcish short sword (1, 13, D:5) a +0,+0 orcish dagger (21, 15, D:5) a dart (23, 17, D:5) a cursed -1,-2 club a dart a kobold corpse (3, 32, D:5) 8 stones Level 6 of the Dungeon (0, 0, D:6) a potion of might (-1, 12, D:6) 8 gold pieces (1, 27, D:6) a worm corpse (-6, 29, D:6) 3 scrolls of recharging the Ecumenical Temple