timbw Level 1 of the Dungeon (-5, 16, D:1) a +1,+1 short sword (unseen) Level 2 of the Dungeon (0, 0, D:2) a cursed -3,-1 dagger 4 silver darts (-2, 2, D:2) 18 stones (-5, 11, D:2) 25 arrows (31, 13, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 dwarven helmet (-5, 5, D:3) a scroll of remove curse (19, 8, D:3) a cursed -3,-3 club (13, 13, D:3) 20 sling bullets (48, 23, D:3) a +0,+0 dagger (18, 26, D:3) 31 bolts Level 4 of the Dungeon (-15, 2, D:4) a +0 pair of gloves (8, 6, D:4) a +0,+0 mace a +1 orcish leather armour a +0,+0 dagger a +0 orcish ring mail a +0,+0 club a +0 orcish leather armour (0, 13, D:4) a +0 elven chain mail (23, 14, D:4) a +0,+0 club (-23, 17, D:4) 17 arrows (1, 19, D:4) a +0,+0 falchion (-24, 20, D:4) a +0 leather armour (-8, 26, D:4) a +0,+0 hand axe (26, 28, D:4) a +0 robe (-3, 29, D:4) a +0,+0 club (16, 29, D:4) a +0,+0 flail (unseen) (17, 33, D:4) 10 stones (-25, 35, D:4) a +0,+0 mace (-6, 35, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 16 arrows of frost (-5, 7, D:5) a +0,+0 club (3, 7, D:5) a +2,+2 dagger (-47, 10, D:5) a +2,+2 cutlass (-37, 10, D:5) a +2 robe (-32, 14, D:5) 18 darts (-25, 18, D:5) 15 stones (-20, 19, D:5) a +0,+0 dagger (-45, 24, D:5) 32 arrows (-34, 24, D:5) a +2,+1 falchion (-28, 24, D:5) 20 darts (-21, 24, D:5) a dart (-41, 25, D:5) a +0,+0 dagger (-40, 25, D:5) a +1 shield (-21, 25, D:5) a dart (-6, 29, D:5) a +0,+0 great sword (-19, 33, D:5) a dart Level 6 of the Dungeon [Shop] Moyp's Antique Weapon Shoppe a +0,+0 hand axe (72 gold) a +0,+0 quarterstaff (96 gold) a +0,+0 falchion (72 gold) a +0,+0 mace (72 gold) a +0,+0 war axe (84 gold) a +0,+0 flail (84 gold) a +0,+1 sling (36 gold) a +1,+0 long sword of holy wrath (84 gold) a +0,+0 great sword (156 gold) a +0,+2 quarterstaff (96 gold) the cursed +2,+1 dagger of Evolution {drain, Contam +Inv +Fly MR++ Int+2} (168 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. a +4,+1 crossbow of flame (98 gold) a +0,+0 glaive (156 gold) (0, 0, D:6) 13 steel darts (16, 0, D:6) a scroll of enchant weapon II (-2, 1, D:6) a +0,+2 flail (-1, 1, D:6) a +0,+0 falchion (unseen) (10, 1, D:6) an apple (-2, 2, D:6) a +0,+0 falchion (unseen) (-18, 8, D:6) a +1,+1 war axe a +0,+0 sling a +0 robe (-23, 11, D:6) 18 arrows (-23, 17, D:6) a +0,+0 club (-22, 17, D:6) a +0 scale mail (12, 17, D:6) a pear (6, 18, D:6) (unseen) (6, 20, D:6) a +2 robe (unseen) (-20, 21, D:6) a potion of brilliance (6, 21, D:6) a cursed +0 robe (unseen) (-9, 25, D:6) a scroll of enchant weapon II (30, 26, D:6) a +0,+0 giant club a +2,+1 vampiric short sword (-10, 29, D:6) 16 gold pieces (24, 29, D:6) a +0,+0 whip a dart (22, 30, D:6) 2 darts (-2, 33, D:6) 26 bolts (19, 33, D:6) a +0 leather armour (23, 33, D:6) a dart (20, 37, D:6) a +1 robe a +1,+1 long sword of freezing Level 7 of the Dungeon (0, 0, D:7) a +0 robe (3, 0, D:7) a +0,+0 dagger (14, 7, D:7) a +0 cloak (-5, 11, D:7) a +0 plate armour (-4, 13, D:7) a +0,+0 club (5, 28, D:7) a +0,+1 trident (14, 47, D:7) 20 poisoned sling bullets (16, 48, D:7) a +0 orcish leather armour Level 8 of the Dungeon (0, 0, D:8) 14 bolts (-43, 6, D:8) a +2,+2 bow of flame 7 arrows (-41, 6, D:8) an arrow (-40, 6, D:8) 2 arrows (-38, 6, D:8) an arrow (-37, 6, D:8) an arrow (5, 39, D:8) a +0,+0 short sword a +0,+0 dagger a +0 orcish robe (7, 41, D:8) a +0,+0 hand axe (-14, 48, D:8) a +1,+1 quarterstaff (-31, 52, D:8) an uncursed staff of cold (unseen) (-27, 53, D:8) a +0 scale mail Level 9 of the Dungeon (-5, 5, D:9) a +0 orcish chain mail (-10, 21, D:9) a +0,+0 whip (-29, 25, D:9) a +0,+0 short sword (0, 31, D:9) a +0,+1 falchion of protection (-12, 32, D:9) a +0,+0 battleaxe a +0 orcish plate armour (-9, 32, D:9) a +0,+0 war axe a +0 orcish chain mail (-8, 32, D:9) a +0,+0 war axe (-8, 33, D:9) a +0,+0 dagger a +0 orcish ring mail a +0,+0 trident a +0 orcish plate armour (23, 37, D:9) a +0,+0 sling (15, 40, D:9) a +0,+0 spear (unseen) (6, 41, D:9) 8 darts (12, 49, D:9) a +0,+0 halberd (14, 49, D:9) a +2,+2 spear Level 10 of the Dungeon (0, 0, D:10) a +0,+0 falchion of electrocution (3, 1, D:10) a +0 ring mail Level 11 of the Dungeon [Shop] Aloown's Assorted Antiques a +0,+0 halberd (104 gold) a scroll of magic mapping (91 gold) a scroll of fear (91 gold) a +0 robe (18 gold) an uncursed amulet of warding (130 gold) [Shop] Caotaen's Assorted Antiques a scroll of enchant weapon I (87 gold) an uncursed staff of power (300 gold) a potion of resistance (22 gold) a +2,+2 flail of protection (87 gold) an uncursed amulet of inaccuracy (125 gold) a potion of beneficial mutation (22 gold) a scroll of identify (50 gold) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} (142 gold) It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +0,+0 bow (75 gold) a +2 pair of orcish gloves of archery (112 gold) a +0,+0 crossbow (102 gold) a scroll of fear (87 gold) an uncursed staff of power (300 gold) [Shop] Skumaemn's Antique Armour Emporium a +2 ring mail of cold resistance (128 gold) a +0 plate armour (736 gold) the cursed +0 scale mail of Mirth {rN+ SInv} (288 gold) It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. a +0 orcish scale mail (128 gold) a +1 leather armour (64 gold) a gold dragon hide (2240 gold) [Shop] Thaung's Weapon Emporium a +0,+0 falchion (42 gold) a +4,+2 bastard sword of freezing (602 gold) a +0,+0 hand axe (42 gold) the +3,+6 bow "Mnirits" {velocity, rElec rF+ rN+ Dex-3 SInv} (848 gold) Any arrow fired from it inflicts extra damage. It affects your dexterity (-3). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. a +2,+4 hand axe (378 gold) a +0,+0 morningstar (56 gold) a +0,+0 great sword (91 gold) 7 needles of slowing (39 gold) a +0,+0 falchion (42 gold) a +4,+2 great sword of electrocution (450 gold) (0, 0, D:11) 10 arrows (5, 7, D:11) 14 sling bullets (-37, 9, D:11) a +0,+0 giant club (-28, 9, D:11) a +0,+1 cutlass (-18, 11, D:11) a +0,+0 giant spiked club (11, 13, D:11) 21 stones (-31, 14, D:11) a +0,+0 short sword (-30, 14, D:11) a +3,+0 dagger of draining (-29, 14, D:11) a +0,+0 whip (still there?) 15 gold pieces (still there?) (-9, 14, D:11) a +0 pair of gloves (-31, 15, D:11) a +0,+0 whip (still there?) 9 gold pieces (still there?) (-30, 15, D:11) a dart (-10, 15, D:11) a dart (-29, 17, D:11) a poisoned dart (-16, 22, D:11) a cursed +0,+0 giant club (2, 38, D:11) 14 stones (-28, 39, D:11) a +2 leather armour of poison resistance (-17, 47, D:11) a +0,+0 club (unseen) Level 12 of the Dungeon [Shop] Triydi's Jewellery Shoppe the ring "Jefrugg" {Contam +Rage rPois rC+} (319 gold) [ring of poison resistance] It protects you from cold. It lets you go berserk. It causes magical contamination when unequipped. an uncursed ring of positive energy (200 gold) an uncursed ring of sustenance (175 gold) an uncursed amulet of faith (400 gold) an uncursed amulet of stasis (175 gold) an uncursed ring of poison resistance (200 gold) an uncursed ring of positive energy (200 gold) an uncursed ring of ice (250 gold) (0, 0, D:12) a +1,+0 falchion (-15, 5, D:12) a +0,+0 sling (-32, 35, D:12) a +0,+0 giant spiked club a +1,+0 dire flail of draining (-12, 35, D:12) a +0,+0 glaive (-15, 44, D:12) a +0,+0 dagger (-3, 45, D:12) a +0 ring mail Level 13 of the Dungeon (0, 0, D:13) the -4 robe of Qiew Susk {Str+3 Dex+5 Acc+5} It affects your strength (+3). It affects your dexterity (+5). It affects your accuracy with ranged weapons and melee attacks (+5). (-3, 10, D:13) a sheep corpse (skeletalised by now) (-3, 12, D:13) a sheep corpse (skeletalised by now) (-3, 13, D:13) a sheep corpse (skeletalised by now) (-3, 14, D:13) an arrow (-3, 15, D:13) an arrow (-3, 16, D:13) an arrow (-3, 18, D:13) a +0,+2 bow of flame (unseen) (40, 19, D:13) an ugly thing corpse (skeletalised by now) (40, 21, D:13) an ugly thing corpse (skeletalised by now) (15, 28, D:13) 12 poisoned needles (0, 32, D:13) a +0 ring mail (26, 34, D:13) 23 arrows (18, 37, D:13) 25 sling bullets Level 14 of the Dungeon (0, 0, D:14) a +0,+0 flail (4, 2, D:14) a +0,+0 battleaxe a +0 chain mail (10, 5, D:14) 9 sling bullets (-32, 17, D:14) a yak corpse (-33, 18, D:14) a yak corpse (-33, 19, D:14) a yak corpse (-46, 28, D:14) a curare-tipped needle (-46, 30, D:14) a +1 blowgun a +0,+0 dagger of venom (-43, 32, D:14) a curare-tipped needle (-43, 33, D:14) a curare-tipped needle (-33, 36, D:14) a tomahawk (-32, 36, D:14) a +0,+0 flail (unseen) (-29, 36, D:14) 2 tomahawks (-37, 40, D:14) a tomahawk (-31, 44, D:14) a +0,+1 great sword (-27, 44, D:14) 16 gold pieces (-7, 45, D:14) a +0 pair of elven boots (-39, 46, D:14) a tomahawk (-40, 47, D:14) a tomahawk (-11, 48, D:14) a +1,+2 bow of evasion (unseen) (-46, 50, D:14) a +0,+0 falchion (-44, 51, D:14) a tomahawk (-46, 53, D:14) a +0,+0 dagger (unseen) (-45, 53, D:14) a +2,+0 dagger of pain (unseen) the Ecumenical Temple