timbw Level 1 of the Dungeon (0, 0, D:1) a +0,+0 short sword Level 2 of the Dungeon (-20, 2, D:2) a +0,+0 dagger (-32, 7, D:2) a +0,+0 hand axe (3, 7, D:2) a +0 robe (-28, 18, D:2) a +0,+0 dagger (unseen) Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (-39, 6, D:3) a +0 robe (-33, 15, D:3) a +0,+0 mace a +2 robe a +0,+2 dagger (-32, 15, D:3) a +0,+0 trident (-31, 15, D:3) a +0,+0 club a +0 leather armour a +0,+0 short sword a +1 leather armour (-3, 15, D:3) 9 gold pieces (-45, 18, D:3) a +0,+0 club (-39, 19, D:3) 16 darts (-39, 22, D:3) 24 stones (-20, 28, D:3) 11 stones (-36, 39, D:3) 16 arrows (-27, 39, D:3) a giant gecko corpse (skeletalised by now) (-24, 40, D:3) a +0,+0 club a goblin corpse (skeletalised by now) (-30, 44, D:3) 21 stones (-22, 44, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0,+0 giant spiked club (16, 16, D:4) 19 sling bullets of frost (13, 24, D:4) a +0,+0 club a hobgoblin corpse (skeletalised by now) (-13, 25, D:4) a +2 scale mail Level 5 of the Dungeon (0, 0, D:5) a scroll of fear (15, 0, D:5) 18 stones (18, 2, D:5) 8 gold pieces (18, 6, D:5) a pear (21, 7, D:5) 12 gold pieces (43, 12, D:5) a potion of brilliance (33, 22, D:5) 10 gold pieces (39, 23, D:5) a scroll of fog Level 6 of the Dungeon (0, 0, D:6) 14 bolts (-2, 1, D:6) a +2,+2 short sword (27, 4, D:6) the +4,+7 hand axe of Toegguc {flame, +Rage rC- Dex+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+1). It makes you vulnerable to cold. It lets you go berserk. (41, 13, D:6) 24 sling bullets (13, 14, D:6) 12 stones (37, 16, D:6) an adder skeleton (10, 17, D:6) a pear (37, 17, D:6) a +0,+0 club (unseen) (36, 26, D:6) 19 stones (5, 28, D:6) a worm corpse a giant newt corpse (-8, 33, D:6) a +0,+0 hand axe