timbw Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of electrocution (8, 0, D:1) 8 sling bullets (1, 1, D:1) a +0 club (7, 2, D:1) a +0 dagger (-4, 4, D:1) a +0 club (-4, 5, D:1) a stone (0, 9, D:1) a +0 dagger (-18, 19, D:1) 21 arrows Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of venom (-3, 5, D:2) 20 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (unseen) (-7, 2, D:3) a scroll of identify (-7, 3, D:3) a +0 war axe (1, 7, D:3) 9 gold pieces Level 4 of the Dungeon [Shop] Oraybuir's Weapon Boutique 24 stones (33 gold) 21 stones (29 gold) 23 stones (32 gold) a +0 short sword (42 gold) a +2 quarterstaff of protection (235 gold) a +1 spear of venom (148 gold) a +1 mace of crushing (161 gold) the cursed +2 whip of Sloth {drain, -Cast rPois MR+ Int+2} (357 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. It has a curse placed upon it. a +0 flail (49 gold) the +11 executioner's axe of Hiubb {flame, rPois Int+1} (1208 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+1). It protects you from poison. a +1 broad axe of freezing (198 gold) 20 sling bullets (140 gold) a +0 spear (42 gold) 12 poisoned needles (67 gold) a +0 whip of draining (91 gold) (0, 0, D:4) a +0 plate armour (-7, 3, D:4) 12 arrows of flame (-8, 4, D:4) a +0 leather armour (5, 11, D:4) 28 arrows (-47, 12, D:4) a cursed -3 club a +0 morningstar (-19, 14, D:4) 19 bolts (-14, 14, D:4) 25 sling bullets (-18, 16, D:4) a +0 giant club a +3 hand axe a +0 ring mail (-31, 17, D:4) a stone (-31, 18, D:4) 2 stones (3, 25, D:4) a +0 trident (-18, 27, D:4) a +2 hunting sling of evasion (1, 27, D:4) 13 arrows of flame a +0 shortbow Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (6, 2, D:5) 16 stones (-3, 10, D:5) a +0 ring mail (7, 12, D:5) 7 stones (-38, 16, D:5) a +0 club 11 stones (-4, 20, D:5) a bread ration (-38, 22, D:5) a stone (-18, 23, D:5) 14 stones (4, 23, D:5) a cursed -1 club (-37, 26, D:5) 5 arrows (-36, 26, D:5) 2 arrows (-31, 29, D:5) a bread ration (-20, 29, D:5) a +0 shortbow 14 arrows (-18, 29, D:5) an arrow (-17, 29, D:5) an arrow (-12, 29, D:5) an arrow (5, 29, D:5) a +0 trident (-19, 33, D:5) 16 stones Level 6 of the Dungeon (0, 0, D:6) a fruit (8, 8, D:6) a +0 club (23, 12, D:6) a +0 long sword (4, 18, D:6) 12 stones Level 7 of the Dungeon [Shop] Dodghal's Weapon Boutique 20 stones (26 gold) a +0 giant spiked club (24 gold) a +0 mace (39 gold) a +0 war axe (45 gold) a +0 dagger (26 gold) a +5 war axe of distortion (464 gold) a +0 short sword (39 gold) the +4 arbalest of Fruroyxzu {penet, rN+} (464 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. the +10 great mace of a labyrinth {pain, +Blink rC+ rN+ MR++ Dex-4} (1188 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (0, 0, D:7) a +0 shortbow 21 arrows (-5, 4, D:7) a stone (-4, 5, D:7) a stone (32, 7, D:7) a +0 leather armour (28, 11, D:7) a +0 dagger (20, 12, D:7) a +0 mace (36, 13, D:7) 8 sling bullets (20, 15, D:7) a +0 club (10, 22, D:7) 18 stones (22, 22, D:7) a +0 halberd (8, 26, D:7) a +0 giant club (7, 33, D:7) 19 stones (9, 36, D:7) a +0 club 5 stones a +0 short sword a +0 short sword (-1, 47, D:7) a +0 leather armour (-4, 48, D:7) a +0 robe Level 8 of the Dungeon (-12, 7, D:8) a stone (-10, 7, D:8) a +0 short sword 2 stones (-5, 11, D:8) 19 stones (-21, 15, D:8) a +0 chain mail (2, 17, D:8) a +0 scimitar (-2, 19, D:8) 21 stones Level 9 of the Dungeon (0, 0, D:9) a +3 battleaxe a +0 robe a +0 scimitar a +0 robe a +0 spear a +0 robe (1, 0, D:9) a +0 halberd a +0 robe a +0 club (2, 0, D:9) a +0 dagger (-8, 2, D:9) a cursed +0 scale mail a cursed +0 scale mail (13, 12, D:9) Vehumet's Reference Book on Confrontation Spells Type Level Magic Dart Conjuration 1 Kikubaaqudgha's Grimoire of Sinister Secrets Spells Type Level Pain Necromancy 1 Sif Muna's Incunabulum of Attacks Spells Type Level Sting Conjuration/Poison 1 Level 10 of the Dungeon (0, 0, D:10) a +0 club a +0 dagger of speed (0, 1, D:10) a +0 dagger a +0 robe (3, 6, D:10) a +0 trident (13, 7, D:10) a +3 scimitar of flaming a +0 robe (23, 23, D:10) a +0 chain mail Level 11 of the Dungeon (0, 2, D:11) a +0 giant club (11, 4, D:11) 2 fruits (5, 13, D:11) a +0 giant club (6, 14, D:11) a +0 club the Ecumenical Temple (0, 18, Temple) a -2 ring of protection Level 1 of the Lair of Beasts (0, 0, Lair:1) a +1 flail of crushing (-34, 5, Lair:1) a +0 long sword (-13, 7, Lair:1) a +0 greatsling (-35, 8, Lair:1) a water moccasin corpse (rotten by now) (-5, 8, Lair:1) a +0 quarterstaff (-47, 9, Lair:1) 23 gold pieces (-34, 9, Lair:1) a bread ration (0, 18, Lair:1) 8 bolts (-47, 27, Lair:1) a +0 war axe (-20, 31, Lair:1) a scroll of immolation (-12, 31, Lair:1) a +0 glaive