timbw the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (67, 1, D) an uncursed ring of protection from cold (68, 1, D) a +2 vampiric battleaxe (69, 1, D) a +0 pair of gloves of dexterity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the +6 shortbow "Eco Shus" {venom, rElec rPois Str+1 Int+3} It poisons the ammo it fires. It affects your strength (+1). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (75, 2, D) a +3 chain mail of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (unseen) (10, 5, D) an uncursed ring of flight (unseen) (7, 6, D) 4 scrolls of amnesia (unseen) (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of brilliance (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (4, 8, D) a +5 crystal plate armour (unseen)