Dungeon Crawl Stone Soup version 0.25-a0-737-g26c3a87c45 (console) character file. Game seed: 4440439597227694700, levelgen mode: deterministic 482 ting the Ducker (level 6, 0/58 HPs) Began as a Deep Dwarf Gladiator on Apr 12, 2020. Was an Initiate of Makhleb. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 4 of the Dungeon. The game lasted 00:23:40 (2863 turns). ting the Ducker (Deep Dwarf Gladiator) Turns: 2863, Time: 00:23:40 Health: 0/58 AC: 5 Str: 21 XL: 6 Next: 87% Magic: 5/5 EV: 15 Int: 8 God: Makhleb [......] Gold: 150 SH: 0 Dex: 16 Spells: 5/5 levels left rFire . . . SeeInvis . x - +2 short sword (vamp) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... n - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.00/turn u - +3 ring of strength MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds, Renounce Religion Skills: + Level 4.7 Fighting - Level 4.9 Long Blades - Level 1.7 Throwing - Level 5.0 Dodging You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #... 45% 1 ##..... Blink Tloc N/A 58% 2 ###.... Call Imp Summ #....... 58% 2 ###.... Slow Hex #....... 58% 2 ###.... Conjure Flame Conj/Fire #....... 83% 3 ####... Mephitic Cloud Conj/Pois/Air #....... 83% 3 ####... Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Inventory: Hand Weapons a - a +0 long sword w - a +0 great sword x - a +2 vampiric short sword (weapon) Missiles d - 2 throwing nets e - 174 stones (quivered) m - 3 javelins y - 12 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) n - a +0 pair of boots (worn) Jewellery u - a +3 ring of strength (left hand) Scrolls i - 2 scrolls of amnesia {unknown} l - 3 scrolls of fog {unknown} o - a scroll of enchant armour {unknown} q - 2 scrolls of teleportation {unknown} r - a scroll of fear {unknown} s - 3 scrolls of identify {unknown} t - a scroll of magic mapping {unknown} Potions g - 3 potions of degeneration {unknown} h - a potion of mutation {unknown} j - a potion of magic {unknown} k - 3 potions of curing {unknown} p - a potion of lignification {unknown} Comestibles f - 9 rations v - 4 chunks of flesh #.#########.####### #.................###### ###########.#####.#....# #..# #.#.##.# #############..#####.#....##### ..............>..#...#.#......# ..÷........#...#.#.#####.#<.#.# ##########.)...#o#.....#......# ##..#.#☹#####.#.#....# #.....)# #.#####.## ###.#.### #.....#..## #.....# #####.#...## #.....# #.#....# #.....# #.#.._.# #...#.# #.##...# #...#)## #....### #####o.# ###### You could see an orc wizard. Message History Items here: ( )) † a +2 vampiric short sword; 10 poisoned darts; a +0 club; a worker ant corpse You butcher the worker ant corpse. v - 5 chunks of flesh (gained 3) Things that are here: a +2 vampiric short sword; 10 poisoned darts; a +0 club x - a +2 vampiric short sword; y - 10 poisoned darts You feel a sense of dread. x - a +2 vampiric short sword (weapon) You swing at nothing. You start waiting. Some of the chunks of flesh in your inventory have rotted away. You are no longer poisoned. y - 12 poisoned darts (gained 2) You see here a +0 club. A howler monkey comes into view. The howler monkey moves out of view. e - 175 stones (gained 2) The howler monkey is too close now for your liking. You see here a stone. Throwing (i - inventory. (/) - cycle) e - 175 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey You throw a stone. The stone hits the howler monkey. The howler monkey is lightly wounded. You puncture the howler monkey! You feel better. The howler monkey is heavily wounded. The howler monkey hoots and howls with incredible vigour! You hear a shout! x15 You hit the howler monkey. The howler monkey is severely wounded. The howler monkey barely misses you. The howler monkey closely misses you. You hit the howler monkey. You feel better. The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! You hear a shout! x2 You puncture the howler monkey! You kill the howler monkey! Makhleb accepts your kill. An orc priest comes into view. It is wielding a +0 flail. Found an escape hatch in the ceiling. You see here a stone. You see here a stone. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard moves out of view. You see here a +0 club. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You start waiting. The orc wizard is too close now for your liking. You puncture the orc priest! You feel better. The orc priest is heavily wounded. The orc wizard hits you with a +0 dagger. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc wizard hits you but does no damage. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc wizard casts a spell at you. You easily resist. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc wizard misses you. You closely miss the orc priest. The orc priest is heavily wounded. The orc priest misses you. The orc wizard gestures wildly while chanting. The orc wizard blinks! You hit the orc priest. You feel better. The orc priest is heavily wounded. The orc wizard gestures wildly while chanting. The orc wizard blinks! You hit the orc priest. The orc priest is almost dead. The orc priest hits you but does no damage. You closely miss the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc priest. You kill the orc priest! Makhleb accepts your kill. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You barely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. You die... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Trog Annotations: D:2 1 runed translucent door, exclusion: door, Crazy Yiuf Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ting the Deep Dwarf Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 231 | D:1 | Reached XP level 2. HP: 14/27 MP: 2/2 452 | D:1 | Reached XP level 3. HP: 17/33 MP: 3/3 1182 | D:2 | Noticed Jessica 1189 | D:2 | Killed Jessica 1189 | D:2 | Reached XP level 4. HP: 32/40 MP: 4/4 1648 | D:2 | Found a runed translucent door. 1649 | D:2 | Noticed Crazy Yiuf 1921 | D:3 | Reached XP level 5. HP: 20/49 MP: 5/5 1946 | D:3 | Found a bloodstained altar of Trog. 1947 | D:3 | Noticed a wizard 1952 | D:3 | Killed a wizard 2407 | D:4 | Noticed an ogre 2497 | D:4 | Reached skill level 4 in Dodging 2590 | D:4 | Noticed an ogre 2596 | D:4 | Killed an ogre 2596 | D:4 | Reached skill level 5 in Dodging 2596 | D:4 | Reached XP level 6. HP: 26/56 MP: 5/5 2631 | D:4 | Found a burning altar of Makhleb. 2635 | D:4 | Became a worshipper of Makhleb the Destroyer 2862 | D:4 | HP: 1/58 [orc wizard/magic dart (4)] 2863 | D:4 | Slain by an orc wizard Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, kennysheep_decorative_pillar, minmay_misc_feat_hallway, minmay_tetromino_s2 D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_c, kennysheep_generic_room_5, uniq_jessica, uniq_crazy_yiuf_cottage D:3: layout_rooms, first_ration, trog_wizard D:4: layout_basic, bloody_makhleb, uniq_pikel, uniq_robin Vanquished Creatures An ogre (D:4) A scorpion (D:4) 2 howler monkeys (D:4) An orc priest (D:4) Jessica (D:2) 3 worker ants (D:4) 4 adders (D:2 D:3) 4 gnolls (D:1 D:2) 3 worms (D:2 D:3) A dart slug (D:1) 3 leopard geckos (D:1 D:4) 4 orcs (D:3 D:4) A ball python (D:4) A bat (D:1) 4 giant cockroaches (D:1 D:3 D:4) 5 goblins (D:1 D:2 D:3) 9 hobgoblins (D:1 D:2) 2 jackals (D:1) 5 frilled lizards (D:1 D:2) 2 kobolds (D:1 D:3) 7 rats (D:1 D:2 D:3) 64 creatures vanquished. Vanquished Creatures (others) A wizard (D:3) 1 creature vanquished. Grand Total: 65 creatures vanquished Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Long sword | 85 | 77 || 162 Short sword | | 15 || 15 Throw: Stone | 15 | 62 || 77 Javelin | 2 | 5 || 7 Throwing net | 1 | || 1 Abil: Heal Wounds | 1 | 1 || 2 Eat: Chunk | 1 | 5 || 6 Armor: Leather armour | 16 | 13 || 29 Dodge: Dodged | 56 | 58 || 114 Rpst.: Long sword | 19 | 13 || 32 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 5.6 | 1.7 | 73.9 | 675.5 Dungeon | 100.0 | 100.0 | 5.6 | 1.7 | 73.9 | 675.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 172.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 172.2 +-------+-------+-------+-------+-------+----------------------