Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.31-a0-1223-gfd5aef93c1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8485860987836614028, deterministic pregen: 1 Command line: /usr/games/crawl-git-fd5aef93c1 -name tish -rc /dgldir/rcfiles/crawl-git/tish.rc -macro /dgldir/rcfiles/crawl-git/tish.macro -morgue /dgldir/morgue/tish/ -webtiles-socket /crawl-master/webserver/sockets/tish:2023-12-14.22:42:46.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-fd5aef93c1(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55bbed478b78]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-fd5aef93c1(_Z13do_crash_dumpv+0x49d) [0x55bbed4836fd]: do_crash_dump() /usr/games/crawl-git-fd5aef93c1(_Z20crash_signal_handleri+0x7e) [0x55bbed478e7e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f3aa0bcb060]: /usr/games/crawl-git-fd5aef93c1(_ZNSt6vectorI9coord_defSaIS0_EE19_M_emplace_back_auxIJRKS0_EEEvDpOT_+0x7a) [0x55bbed3ec0ea]: void std::vector >::_M_emplace_back_aux(coord_def const&) /usr/games/crawl-git-fd5aef93c1(_Z19find_spell_targeter10spell_typeii+0x3e8) [0x55bbed93a068]: find_spell_targeter(spell_type, int, int) /usr/games/crawl-git-fd5aef93c1(_Z11your_spells10spell_typeibPK8item_defP4distb+0x149) [0x55bbed93afc9]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-fd5aef93c1(_Z12cast_a_spellb10spell_typeP4distb+0x136) [0x55bbed93e536]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-fd5aef93c1(_Z17do_cast_spell_cmdb+0x16) [0x55bbed93f0b6]: do_cast_spell_cmd(bool) /usr/games/crawl-git-fd5aef93c1(_Z15process_command12command_typeS_+0x169) [0x55bbedac3d19]: process_command(command_type, command_type) /usr/games/crawl-git-fd5aef93c1(+0xa0efa1) [0x55bbedac2fa1]: /usr/games/crawl-git-fd5aef93c1(+0xa0f5c5) [0x55bbedac35c5]: /usr/games/crawl-git-fd5aef93c1(main+0x398) [0x55bbed3cb0b8]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f3aa0bb82e1]: /usr/games/crawl-git-fd5aef93c1(_start+0x2a) [0x55bbed3cba6a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-fd5aef93c1/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-fd5aef93c1/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-fd5aef93c1/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_rooms nicolae_ru_great_annihilating_truth mainiacjoe_overflow_alcove_2 gammafunk_ghost_arena serial_bayou_lagoon_a grunt_decor_arrowhead Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (55, 48): position (59,39) Marker #1, type 7 at (59, 51): position (59,45) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The brain worm bites your inugami but does no damage. A nearby plant withers and dies. Your inugami hits the brain worm! The brain worm dies! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You have reached level 6! Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your inugami hits the kobold! The kobold dies! You hear a splash. The river rat bites the plant. The plant begins to die. Your inugami hits the jackal. The river rat bites the plant! Your inugami hits the jackal but does no damage. The river rat bites the plant! Your inugami hits the jackal. The jackal dies! The river rat bites your inugami but does no damage. Your cerulean imp closely misses the river rat. The river rat bites your inugami but does no damage. Your inugami barely misses the river rat. A nearby plant withers and dies. Your cerulean imp barely misses the river rat. Your inugami hits the river rat. The river rat bites your inugami. Your inugami misses the river rat. Your cerulean imp closely misses the river rat. The river rat bites your inugami. Your inugami hits the river rat. Your cerulean imp hits the river rat from afar with a -2 spear. The river rat dies! Your Armour skill increases to level 1! Your cerulean imp disappears in a puff of smoke! You swap places. You see here a jackal corpse. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. A river rat comes into view. You see here 2 scrolls labelled LOUCWIA DUHOU. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. The river rat squeaks loudly. You see here 2 scrolls labelled LOUCWIA DUHOU. o - 2 scrolls labelled LOUCWIA DUHOU The river rat twitches its whiskers. Your inugami misses the river rat. The river rat bites your inugami but does no damage. Your inugami splashes around in the water. The river rat bites your inugami. Your inugami splashes around in the water. The river rat barely misses your inugami. Your inugami hits the river rat! Your inugami hits the river rat. The river rat barely misses your inugami. Your inugami hits the river rat. The river rat dies! Your +0 pair of boots unmelds from your body. Your inugami disappears in a puff of smoke! Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. A ball python comes into view. A ball python is nearby! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. A river rat comes into view. The ball python hisses angrily. Your cerulean imp hits the ball python from afar with a -2 spear. The ball python dies! Your cerulean imp hits the river rat but does no damage. Your cerulean imp hits the river rat but does no damage. The river rat bites you. You hit the river rat but do no damage. You drain the river rat. Your tail-slap misses the river rat. The river rat is moderately wounded. Your cerulean imp hits the river rat from afar with a -2 spear. The river rat closely misses you. You closely miss the river rat. Your punch misses the river rat. The river rat is moderately wounded. Your cerulean imp hits the river rat but does no damage. The river rat completely misses you. You closely miss the river rat. The river rat is moderately wounded. Your cerulean imp hits the river rat but does no damage. The river rat misses you. You barely miss the river rat. The river rat is moderately wounded. Your cerulean imp misses the river rat. The river rat closely misses you. You barely miss the river rat. Your tail-slap misses the river rat. The river rat is moderately wounded. Your cerulean imp hits the river rat but does no damage. The river rat barely misses you. You closely miss the river rat. The river rat is moderately wounded. Your cerulean imp barely misses the river rat. The river rat bites you. You closely miss the river rat. The river rat is moderately wounded. Your cerulean imp closely misses the river rat. The river rat closely misses you. You hit the river rat but do no damage. You drain the river rat. The river rat is heavily wounded. Your cerulean imp hits the river rat but does no damage. Your cerulean imp hits the river rat with a -2 spear. You strike the helpless river rat from behind! You hit the river rat. You drain the river rat. You kill the river rat! No target in view! Your cerulean imp disappears in a puff of smoke! A kobold brigand comes into view. It is wielding a +0 short sword and quivering curare-tipped darts. A brain worm comes into view. A brain worm is nearby! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Found a bubbling grey potion. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! Your cerulean imp barely misses the brain worm. Your inugami hits the brain worm! Your cerulean imp hits the brain worm but does no damage. Your inugami barely misses the brain worm. The brain worm's throbbing head pulsates. Something gnaws on your mind! You feel your power leaking away. Your cerulean imp hits the brain worm from afar with a -2 spear. The jackal barely misses your inugami. Your inugami hits the brain worm. The brain worm closely misses your inugami. The jackal barely misses your inugami. Your cerulean imp hits the brain worm from afar with a -2 spear. Your inugami hits the brain worm. The brain worm dies! The jackal barely misses your inugami. Your cerulean imp hits the jackal but does no damage. Your inugami hits the jackal but does no damage. Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! The jackal barely misses your inugami. Your inugami hits the jackal! The jackal dies! You swap places. A jackal comes into view. Your inugami hits the jackal! The jackal dies! Your cerulean imp hits the kobold brigand but does no damage. Your cerulean imp closely misses the kobold brigand. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits your cerulean imp. Your cerulean imp closely misses the kobold brigand. The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses your cerulean imp. The curare-tipped dart hits your inugami. Your inugami is poisoned. Your inugami convulses. Your inugami seems to slow down. Your cerulean imp barely misses the kobold brigand. Your cerulean imp hits the kobold brigand but does no damage. The kobold brigand misses your cerulean imp. Your cerulean imp misses the kobold brigand. The kobold brigand hits your cerulean imp but does no damage. Your cerulean imp hits the kobold brigand with a -2 spear. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits your cerulean imp. Your cerulean imp hits the kobold brigand with a -2 spear. The kobold brigand completely misses your cerulean imp. Your cerulean imp hits the kobold brigand with a -2 spear. The kobold brigand barely misses your cerulean imp. Your cerulean imp hits the kobold brigand but does no damage. The kobold brigand completely misses your cerulean imp. Your cerulean imp hits the kobold brigand but does no damage. The kobold brigand splashes around in the water. Your cerulean imp closely misses the kobold brigand. The kobold brigand hits your cerulean imp with a +0 short sword. Your cerulean imp barely misses the kobold brigand. The kobold brigand splashes around in the water. Your inugami is no longer moving slowly. Your cerulean imp hits the kobold brigand but does no damage. The kobold brigand closely misses your cerulean imp. Your cerulean imp disappears in a puff of smoke! The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits your inugami. Your inugami looks even sicker. Your inugami convulses. Your inugami dies! The death of your familiar leaves you staggered and unwell. You feel drained. Your inugami disappears in a puff of smoke! Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your canine familiar is too injured to answer your call. Unknown command. Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The kobold brigand throws a curare-tipped dart. The curare-tipped dart completely misses you. The curare-tipped dart hits your cerulean imp. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits your quokka. Your quokka is poisoned. Your quokka convulses. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Your cerulean imp completely misses the kobold brigand. You hit the kobold brigand but do no damage. You drain the kobold brigand. The kobold brigand is moderately wounded. Your cerulean imp hits the kobold brigand but does no damage. The kobold brigand closely misses you. You hit the kobold brigand but do no damage. You drain the kobold brigand. The kobold brigand is moderately wounded. Your cerulean imp hits the kobold brigand from afar with a -2 spear. The kobold brigand hits you with a +0 short sword. You closely miss the kobold brigand. The kobold brigand is heavily wounded. Your cerulean imp hits the kobold brigand but does no damage. The kobold brigand splashes around in the water. You barely miss the kobold brigand. The kobold brigand is heavily wounded. Your cerulean imp hits the kobold brigand but does no damage. The kobold brigand completely misses you. You hit the kobold brigand. Your tail-slap misses the kobold brigand. The kobold brigand is severely wounded. Your familiar recovers from its injuries. Your cerulean imp barely misses the kobold brigand. The kobold brigand barely misses you. You barely miss the kobold brigand. The kobold brigand is severely wounded. Your cerulean imp barely misses the kobold brigand. The kobold brigand closely misses you. You hit the kobold brigand. Your tail-slap misses the kobold brigand. The kobold brigand is severely wounded. Your cerulean imp barely misses the kobold brigand. The kobold brigand splashes around in the water. You hit the kobold brigand but do no damage. The kobold brigand is severely wounded. Your cerulean imp misses the kobold brigand. The kobold brigand closely misses you. You hit the kobold brigand. You drain the kobold brigand. The kobold brigand is almost dead. Your cerulean imp misses the kobold brigand. The kobold brigand splashes around in the water. You closely miss the kobold brigand. The kobold brigand is almost dead. Your cerulean imp barely misses the kobold brigand. The kobold brigand splashes around in the water. You closely miss the kobold brigand. Your tail-slap misses the kobold brigand. The kobold brigand is almost dead. Your cerulean imp closely misses the kobold brigand. The kobold brigand hits you with a +0 short sword. You miss the kobold brigand. The kobold brigand is almost dead. Your cerulean imp misses the kobold brigand. The kobold brigand hits you with a +0 short sword. You hit the kobold brigand but do no damage. You drain the kobold brigand. You kill the kobold brigand! You hear a splash. x2 Training target 2.0 for Armour reached! Your Armour skill increases to level 2! You need to enable at least one skill for training. Your cerulean imp disappears in a puff of smoke! HP restored. Magic restored. Things that are here: a +0 short sword; a curare-tipped dart; a kobold corpse p - a curare-tipped dart Unknown command. Unknown command. q - a bubbling grey potion Your +0 pair of boots unmelds from your body. You see here a jackal corpse. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. A river rat comes into view. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. The helpless river rat fails to defend itself. You hit the river rat. The river rat is moderately wounded. The river rat closely misses you. You barely miss the river rat. The river rat is moderately wounded. The river rat closely misses you. You hit the river rat. You drain the river rat. The river rat is almost dead. The river rat bites you. You hit the river rat but do no damage. The river rat is almost dead. The river rat closely misses you. You hit the river rat. You kill the river rat! You have reached level 7! Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Found a gate leading back out of this place. You see here a river rat skeleton. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. r - a bubbling clear potion Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. You see here a river rat skeleton. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. 2 frilled lizards come into view. The frilled lizard hisses angrily. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The frilled lizard hisses angrily. The frilled lizard completely misses you. The frilled lizard completely misses you. The frilled lizard closely misses your inugami. Your inugami misses the frilled lizard. The frilled lizard bites you. The frilled lizard closely misses your inugami. Your inugami hits the frilled lizard! The frilled lizard dies! You swap places. The frilled lizard misses you. You completely miss the frilled lizard. The frilled lizard misses you. Your inugami hits the frilled lizard. You hit the frilled lizard. You kill the frilled lizard! Your +0 pair of boots unmelds from your body. A river rat comes into view. The river rat squeaks loudly. You swap places. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. The river rat misses you. You barely miss the river rat. Your tail-slap misses the river rat. The river rat closely misses you. You swap places. Your +0 pair of boots unmelds from your body. Your inugami barely misses the river rat. Your inugami hits the river rat. The river rat misses your inugami. Your inugami hits the river rat but does no damage. The river rat bites your inugami. Your inugami splashes around in the water. The river rat bites your inugami but does no damage. Your inugami splashes around in the water. Your inugami hits the river rat. The river rat bites your inugami! Your inugami hits the river rat. The river rat dies! Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. You swap places. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. b - 4 potions of magic (gained 2) You swap places. Your +0 pair of boots unmelds from your body. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. j - 3 bubbling coppery potions (gained 2) Your inugami disappears in a puff of smoke! Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. b - 5 potions of magic (gained 1) Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [? for help]? polearm Sorry, you can't auto-travel out of here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. Search for what [Enter for "polearm", or ? for help]? Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. You see here a stone. You see here a +0 robe. There is an open door here. There is an open door here. You see here a +0 dagger. You see here a +0 scale mail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open gate here. You see here a +0 club. There is an open gate here. There is an entrance to Tafupolu's Antique Weapon Emporium here. s - a +6 spear of venom Thank you for shopping at Tafupolu's Antique Weapon Emporium! There are no items here. Your +6 spear of venom begins to drip with poison! s - a +6 spear of venom (weapon) Done exploring. There is an entrance to Tafupolu's Antique Weapon Emporium here. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading up here. The helpless kobold fails to defend itself. You hit the kobold. The kobold is poisoned. The kobold is severely wounded. You kill the kobold! You reach to attack! The helpless adder fails to defend itself. You hit the adder. The adder is poisoned. The adder is heavily wounded. The adder closely misses you. You puncture the adder! You kill the adder! No target in view! You open the door. A ball python and a hobgoblin come into view. Found a scroll labelled UMIEGAR OLLAOB. There is an open door here. You reach to attack! The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! You reach to attack! The helpless hobgoblin fails to defend itself. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! m - 2 scrolls labelled UMIEGAR OLLAOB (gained 1) You see here a ball python corpse. You see here a hobgoblin corpse. Found a stone staircase leading down. An endoplasm comes into view. An endoplasm is nearby! Found a glowing ring mail. You reach to attack! The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is severely wounded. You hit the endoplasm. You kill the endoplasm! No target in view! There is a stone staircase leading down here. You see here a +0 ring mail of fire resistance. t - a +0 ring mail of fire resistance You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail of fire resistance. x5 You finish putting on your +0 ring mail of fire resistance. You feel resistant to fire. You open the gate. 4 kobolds come into view. The kobold shouts! x3 The kobold throws a stone. The stone misses you. You hear a shout! Found 7 stones. Casting: Call Canine Familiar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! A kobold comes into view. It is wielding a +0 dagger. The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone closely misses you. Casting: Call Canine Familiar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your inugami hits the kobold but does no damage. The kobold throws a stone. The stone barely misses your inugami. The stone barely misses you. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your inugami misses the kobold. The kobold hits your inugami but does no damage. The kobold throws a stone. The stone hits your quokka but does no damage. Your cerulean imp hits the kobold from afar with a -1 spear. You closely miss the kobold. The kobold is moderately wounded. Your inugami hits the kobold. Your quokka bites the kobold but does no damage. The kobold throws a stone. The stone barely misses your quokka. The stone hits you but does no damage. Your cerulean imp barely misses the kobold. You hit the kobold. You kill the kobold! Your quokka bites the kobold. The kobold throws a stone. The stone closely misses you. Your inugami hits the kobold. Your cerulean imp closely misses the kobold. You hit the kobold. You kill the kobold! Your quokka bites the kobold but does no damage. The kobold misses your inugami. The kobold hits your inugami with a +0 dagger. The kobold hits your inugami but does no damage. Your inugami closely misses the kobold. Your quokka closely misses the kobold. The kobold hits your inugami with a +0 club. The kobold barely misses your inugami. The kobold throws a stone. The stone misses your inugami. The stone completely misses you. Your quokka closely misses the kobold. Your inugami hits the kobold. There is an open gate here. Things that are here: a +0 club; a stone You reach to attack! You closely miss the kobold. The kobold is moderately wounded. Your cerulean imp hits the kobold from afar with a -1 spear. The kobold closely misses your inugami. The kobold throws a stone. The stone closely misses your inugami. The stone barely misses you. The kobold barely misses your inugami. Your inugami misses the kobold. Your quokka bites the kobold. Your cerulean imp hits the kobold but does no damage. You could not reach far enough! Your inugami hits the kobold. Your quokka misses the kobold. The kobold closely misses your inugami. The kobold hits your inugami but does no damage. The kobold throws a stone. The stone misses your inugami. The stone hits you but does no damage. Your cerulean imp hits the kobold from afar with a -1 spear. The kobold dies! You reach to attack! You catch the helpless kobold completely off-guard! You hit the kobold. You kill the kobold! Your inugami barely misses the kobold. The kobold barely misses your inugami. Your inugami hits the kobold! The kobold dies! No target in view! No target in view! Your cerulean imp disappears in a puff of smoke! Your quokka disappears in a puff of smoke! Magic restored. Things that are here: a +0 club; 2 stones m - 3 scrolls labelled UMIEGAR OLLAOB (gained 1) You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The kobold throws a stone. The stone misses you. A kobold is nearby! The kobold throws a stone. The stone completely misses you. You swap places. Your inugami barely misses the kobold. The kobold hits your inugami but does no damage. Your inugami hits the kobold. The kobold dies! You swap places. You swap places. You swap places. Things that are here: a +0 short sword; 5 stones You open the door. 2 endoplasms come into view. The endoplasm quivers. Found a rat skeleton and a goblin skeleton. 2 jellies and 5 endoplasms come into view. Found three rat skeletons, a bat skeleton and 4 javelins. Found six altars. The jelly quivers. A nearby fungus withers and dies. There is an open door here. You swap places. Your inugami hits the endoplasm. Your inugami hits the endoplasm! The endoplasm dies! The jelly barely misses you. Something hits the fungus. The fungus begins to die. Your inugami hits the endoplasm. You puncture the jelly! The acid corrodes you! Your hands burn! The jelly is heavily wounded. The jelly hits you but does no damage. Your inugami hits the endoplasm! The endoplasm dies! You hit the jelly. Your hands burn! The jelly is severely wounded. Your inugami hits the jelly. Your inugami is burned by acid! The jelly barely misses your inugami. The endoplasm jiggles. Your inugami hits the jelly! The jelly dies! Your life force feels restored. You hit the endoplasm but do no damage. The endoplasm is poisoned. A nearby fungus withers and dies. Your inugami hits the endoplasm. The endoplasm barely misses your inugami. You hit the endoplasm. You kill the endoplasm! You start resting. Your inugami disappears in a puff of smoke! You are no longer corroded. You start resting. HP restored. There is an open door here. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The endoplasm quivers. The jelly quivers. The endoplasm quivers. The endoplasm hits the fungus. The fungus begins to die. You swap places. You could not reach far enough! Your inugami hits the jelly! Your inugami is burned by acid! The jelly jiggles. The jelly completely misses your inugami. Your inugami hits the jelly! The jelly dies! No target in view! You reach to attack! You completely miss the endoplasm. Your inugami hits the endoplasm! The endoplasm dies! No target in view! Your inugami hits the endoplasm! The endoplasm dies! Your inugami hits the endoplasm! The endoplasm dies! Magic restored. You swap places. There is an open door here. Casting: Call Canine Familiar (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your familiar with magical energy and its fangs glint viciously. The endoplasm quivers. You see here a rat skeleton. You puncture the endoplasm! You kill the endoplasm! No target in view! No target in view! There is a bloodstained altar of Trog here. You swap places. You see here a rat skeleton. There is an open door here. Things that are here: a +0 short sword; 5 stones There is an open door here. Things that are here: a +0 dagger; 3 stones There is an open gate here. Things that are here: a +0 club; a stone Found a war axe. You see here a +0 war axe. You swap places. Your inugami disappears in a puff of smoke! You see here a hobgoblin skeleton. A frilled lizard comes into view. The frilled lizard hisses angrily. You reach to attack! You puncture the frilled lizard! You kill the frilled lizard! No target in view! Found a dagger. u - a scroll labelled AJICE AT OGHYH A hobgoblin comes into view. You reach to attack! You barely miss the hobgoblin. You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. You kill the hobgoblin! No target in view! No target in view! As you read the scroll labelled UMIEGAR OLLAOB, it crumbles to dust. It is a scroll of identify. c - a scroll of amnesia As you read the scroll of identify, it crumbles to dust. n - a scroll of fear As you read the scroll of identify, it crumbles to dust. g - 2 potions of curing Found a book of Cantrips. You see here the blade talisman of Death's Door {rElec rN+++ Will- Str-2}. You pick up a book of Cantrips and begin reading... You add the spells Necrotise and Apportation to your library. Found Emorascho's Weapon Shoppe. Found an escape hatch in the ceiling. There is an entrance to Emorascho's Weapon Shoppe here. You can access your shopping list by pressing '$'. m - a scroll of identify As you read the scroll of identify, it crumbles to dust. o - 2 scrolls of revelation A frilled lizard comes into view. The frilled lizard hisses angrily. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! You open the door. There is an open door here. m - a scroll labelled ECEUTY VEHING You now have 18 gold pieces (gained 4). A bat comes into view. The bat barely misses you. A bat is nearby! You reach to attack! You hit the bat. You kill the bat! No target in view! No target in view! You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You now have 34 gold pieces (gained 16). There is a stone staircase leading down here. There is an open door here. There is an open door here. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! Crazy Yiuf cries, "Walk toodlewoodle King!" Crazy Yiuf shouts! Casting: Call Canine Familiar (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You open the door. You swap places. Your inugami hits Crazy Yiuf but does no damage. Crazy Yiuf completely misses your inugami. You reach to attack! You hit Crazy Yiuf. Crazy Yiuf is poisoned. Crazy Yiuf is moderately wounded. Your inugami hits Crazy Yiuf. Crazy Yiuf hits your inugami with a +3 quarterstaff of chaos! Your inugami hits Crazy Yiuf. You could not reach far enough! Your inugami hits Crazy Yiuf. Crazy Yiuf dies! No target in view! You swap places. There is an open translucent door here. Things that are here: a +3 quarterstaff of chaos; a +0 cloak v - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. Done exploring. Done exploring. You swap places. There is an open translucent door here. You see here a +3 quarterstaff of chaos. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Your summoned ally is left behind. The orc shouts! x3; The orc priest shouts! The orc shouts! Found a dark potion and a whip. Found a stone staircase leading down. There is a stone staircase leading up here. The adder hisses angrily. The orc hits you but does no damage. The orc barely misses you. You climb upwards. Your inugami disappears in a puff of smoke! There is a stone staircase leading down here. Casting: Call Canine Familiar (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Canine Familiar. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc hits you but does no damage. The orc hits you with a +0 flail. You hit the orc. The orc is poisoned. The orc is almost dead. You kill the orc! The orc hits you with a +0 flail. Casting: Call Canine Familiar (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The orc closely misses you. You barely miss the orc. Your inugami hits the orc but does no damage. The orc closely misses you. You puncture the orc! You kill the orc! No target in view! No target in view! You start resting. HP restored. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start waiting. Your inugami disappears in a puff of smoke! Done waiting. You climb downwards. The adder closely misses you. The orc hits you with a +0 flail. The adder bites you but does no damage. There is a stone staircase leading up here. The adder bites you but does no damage. The orc hits you with a +1 short sword of venom. You are poisoned. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc hits you with a +0 flail. You climb upwards. You feel very sick. There is a stone staircase leading down here. Casting: Call Canine Familiar (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You feel sick. The adder closely misses you. The orc closely misses you. The orc barely misses you. You hit the orc. The orc is poisoned. The orc is severely wounded. You feel sick. The adder bites you. The orc closely misses you. The orc barely misses you. The adder closely misses you. Your inugami closely misses the orc. You hit the orc but do no damage. The orc looks as sick as possible! The orc is severely wounded. You feel sick. The adder bites you but does no damage. Your inugami hits the orc. The orc hits you but does no damage. The orc barely misses you. You barely miss the orc. The orc is almost dead. You feel sick. You kill the orc! The adder closely misses you. The orc hits you but does no damage. You are more poisoned. The adder bites you. Your inugami hits the orc! The orc dies! You feel better. The adder barely misses you. You puncture the adder! The adder is poisoned. The adder is severely wounded. The adder bites you but does no damage. The adder misses you. You swap places. Your inugami barely misses the adder. The adder closely misses your inugami. You see here a +1 short sword of venom. You could not reach far enough! You kill the adder! Magic restored. Your inugami disappears in a puff of smoke! HP restored. Done exploring. There is a stone staircase leading down here. You climb downwards. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! There is a stone staircase leading up here. Casting: Call Canine Familiar (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You hit the orc priest. The orc priest is poisoned. The orc priest is lightly wounded. The orc priest looks encouraged for a moment. You hit the orc priest. The orc priest looks as sick as possible! The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Your inugami closely misses the orc priest. You hit the orc priest. The orc priest looks as sick as possible! The orc priest is almost dead. Your inugami barely misses the orc priest. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You closely miss the orc priest. The orc priest is almost dead. You kill the orc priest! Magic restored. Your inugami disappears in a puff of smoke! HP restored. w - a dark potion Found 4 stones. A scorpion comes into view. Casting: Call Canine Familiar (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You hit the scorpion. The scorpion is poisoned. The scorpion is lightly wounded. Your inugami completely misses the scorpion. The scorpion closely misses you. You closely miss the scorpion. The scorpion is moderately wounded. Your inugami barely misses the scorpion. The scorpion stings you. Your inugami hits the scorpion! The scorpion dies! Training target 7.0 for Summonings reached! Your Summonings skill increases to level 7! No target in view! You swap places. Found a chain mail. A scorpion comes into view. Your inugami hits the scorpion. You hit the scorpion. The scorpion is poisoned. The scorpion is heavily wounded. You kill the scorpion! Training target 3.0 for Armour reached! Your Armour skill increases to level 3! You need to enable at least one skill for training. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. Okay, then. You see here a scorpion corpse. You see here a +0 chain mail. Found a flail. You now have 40 gold pieces (gained 6). You see here a +0 flail. Found an escape hatch in the floor. Found an escape hatch in the ceiling. There is an escape hatch in the floor here. A quokka comes into view. Found a scroll labelled WIYMAI KOADIAP. You see here a staff of poison. Your inugami hits the quokka! The quokka dies! An endoplasm comes into view. Found 12 gold pieces. You see here a scroll labelled WIYMAI KOADIAP. The endoplasm quivers. The endoplasm hits your inugami. Your inugami hits the endoplasm. Your inugami hits the endoplasm. The endoplasm dies! x - a scroll labelled WIYMAI KOADIAP You now have 52 gold pieces (gained 12). You now have 63 gold pieces (gained 11). Your inugami disappears in a puff of smoke! Found 7 stones. A quokka comes into view. Casting: Call Canine Familiar (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! Your inugami misses the quokka. The quokka bites your inugami but does no damage. You could not reach far enough! Your inugami barely misses the quokka. The quokka bites your inugami but does no damage. Your inugami barely misses the quokka. The quokka bites your inugami but does no damage. You reach to attack! You miss the quokka. Your inugami hits the quokka. The quokka barely misses your inugami. You reach to attack! You hit the quokka. The quokka is poisoned. The quokka is almost dead. You kill the quokka! No target in view! You swap places. You swap places. y - a scroll of identify As you read the scroll of identify, it crumbles to dust. h - 2 potions of brilliance You now have 75 gold pieces (gained 12). A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! Welcome back, tish the Merfolk Summoner. Welcome back, tish the Merfolk Summoner. Welcome back, tish the Merfolk Summoner. Welcome back, tish the Merfolk Summoner. Welcome back, tish the Merfolk Summoner. Press ? for a list of commands and other information. You open the door. A ball python and an orc wizard come into view. Found a sacrificial altar of Ru. Cast which spell? (? or * to list) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1223-gfd5aef93c1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [tish] Species: Merfolk Job: Summoner HP: 52/52; mods: 0/0 MP: 8/11; mod: 0 Stats: 9 (9) 22 (22) 14 (14) Position: (49, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 3 | 284 | 32/168 Short Blades | X | 0 | 0 | 0 | 0 | 0/35 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/29 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 504 | 0/336 Dodging | X | 0 | 0 | 3 | 178 | 0/119 Stealth | X | 0 | 0 | 2 | 127 | 21/106 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 3 | 356 | 0/238 Conjurations | X | 0 | 0 | 0 | 0 | 0/70 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 50 | 7 | 1434 | 34/400 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Transmutations | X | 0 | 0 | 0 | 0 | 0/29 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Poison Magic | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: #114: 9 Attributes: #12: 213 #13: 138 #49: 327 Mutations: nimble swimmer: 2 (innate) mertail: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #18: +6 spear of venom eq slot #1, inv slot #21: +0 cloak eq slot #4, inv slot #11: +0 pair of boots eq slot #6, inv slot #19: +0 ring mail of fire resistance eq slot #7, inv slot #8: +6 ring of intelligence eq slot #9, inv slot #10: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .... .... ..... ... ... #.### ##...# #...@# ###'.# ..#.# #.S.#.# .... #.# #._.# #.# .o.. #.# ..# #.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>