Dungeon Crawl Stone Soup version 0.30-a0-1085-g990a428a5c (webtiles) character file. Game seed: 6011476534196279981 26 tish the Conjurer (level 3, -8/21 HPs) Began as an Octopode Conjurer on Apr 16, 2023. Mangled by Terence ... wielding a +4 heavy hand axe (14 damage) ... on level 1 of the Dungeon. The game lasted 00:03:33 (1420 turns). tish the Conjurer (Octopode Conjurer) Turns: 1420, Time: 00:03:34 Health: -8/21 AC: 1 Str: 6 XL: 3 Next: 8% Magic: 9/15 EV: 13 Int: 20 God: Gold: 38 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . d - ring of magical power rCorr . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Jewellery c - an amulet of faith d - a ring of magical power (left tentacle) Scrolls b - a scroll of identify {unknown} e - a scroll of noise {unknown} g - a scroll of magic mapping {unknown} j - a scroll of teleportation {unknown} Potions a - a potion of magic h - a potion of heal wounds {unknown} i - 3 potions of curing {unknown} k - 2 potions of flight {unknown} Skills: * Level 0.1 Fighting * Level 2.4 Dodging - Level 2.9 Stealth - Level 2.0 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Portal Projectile Hex/Tloc 4% N/A 43% 3 Tukima's Dance Hex 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Blade Hands Tmut 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Done exploring. There is a stone staircase leading down here. You climb downwards. Found a white potion and 4 stones. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 heavy hand axe and wearing a +0 chain mail (asleep, 100% to hit) The searing ray hits Terence! Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +4 heavy hand axe. You hit Terence but do no damage. Your grab misses Terence. Terence is heavily wounded. Terence hits you with a +4 heavy hand axe! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 heavy hand axe and wearing a +0 chain mail (heavily wounded, 84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +4 heavy hand axe! Ouch! That really hurt! You die... #.........#.# #.####.##.# #.# #.........#.# #...†.....# #.# #.........#.########.######.# #.........#......#..........# #.........######.#.#...###### ..............##.#.#...# ....####......##.#.....# .(..####......##@####### ....+...........@.....# ....#########.##.####.# ....#########....# #.# ####.....##...#### #.# #.......[#.# #.# ####......###.# #.# ..........# #.#######.# ####......###.#.....#.# #..........#.##.##.# You could see Terence. Vanquished Creatures 4 ball pythons (D:1) 4 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 6 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tish the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 231 | D:1 | Reached XP level 2. HP: 8/17 MP: 5/5 1111 | D:1 | Learned a level 2 spell: Searing Ray 1170 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1411 | D:2 | Noticed Terence 1420 | D:1 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_dealshenge, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 42 Tentacles || 10 Constrict || 11 Dagger || 5 Cast: Magic Dart || 18 Searing Ray || 1 Armour: Skin || 7 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1419 | 1372 | 47 | 385 | 760 | 2 | 709.5 | Dungeon | 1419 | 1372 | 47 | 385 | 760 | 2 | 709.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1411 daAuts D:2: 7 daAuts