tish Level 1 of the Dungeon (0, 0, D:1) 2 stones (3, 10, D:1) a +0 dagger 2 stones a +0 dagger (4, 1, D:1) 4 stones (20, -14, D:1) a +0 club (25, 14, D:1) a +0 dagger (30, 3, D:1) a +0 whip (36, 15, D:1) a +0 spear (40, -5, D:1) a +0 dagger 5 stones (44, 10, D:1) a +0 short sword (51, 15, D:1) a +0 chain mail Level 2 of the Dungeon (13, 8, D:2) a +0 club (16, 1, D:2) a +0 flail (19, 34, D:2) a +0 tower shield (19, 42, D:2) a +0 club (22, 39, D:2) 6 large rocks (23, 46, D:2) a +0 dagger 5 stones (24, 44, D:2) a +0 sling a +0 club (28, 13, D:2) the +0 kite shield of Carghar {Rampage *Corrode rF+ rN+++} rF: It protects you from fire. rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (46, 35, D:2) a +0 pair of boots Level 3 of the Dungeon (11, -40, D:3) 5 stones (16, -13, D:3) a +0 club a +0 robe a scroll of identify (17, -5, D:3) a +3 quarterstaff of chaos (17, -4, D:3) a +0 hammer (18, -26, D:3) a +0 leather armour a +0 club (20, -28, D:3) a +0 war axe (43, -8, D:3) a +0 plate armour (44, -26, D:3) a +0 club (47, -19, D:3) a +0 sling a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 mace (4, 6, D:4) 4 stones (5, 4, D:4) a +3 halberd of protection (5, 6, D:4) a +0 spear (8, 14, D:4) a +0 club (10, 17, D:4) a +0 club (14, 14, D:4) a +0 dagger (16, 8, D:4) a +0 dagger (18, 12, D:4) a +0 halberd (18, 17, D:4) a +0 dagger (20, 25, D:4) a +0 leather armour a +0 flail a +0 flail (24, 22, D:4) a +0 trident (28, 26, D:4) a +0 leather armour a +0 mace (28, 27, D:4) a +0 falchion (31, 32, D:4) a +0 robe a +0 dagger (36, -5, D:4) a +0 robe a +0 dagger a +0 club (36, -4, D:4) 3 boomerangs a +0 whip (37, -3, D:4) a +0 club (41, 33, D:4) the +10 hand axe of Yeast {speed, rCorr} rCorr: It protects you from acid and corrosion. (44, -13, D:4) 2 atropa-tipped darts (46, -12, D:4) a +0 club (54, -20, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Josuic's Distillery a potion of flight (45 gold) a potion of curing (45 gold) a potion of magic (120 gold) a potion of resistance (150 gold) a potion of mutation (120 gold) 2 potions of attraction (90 gold) a potion of curing (45 gold) a potion of heal wounds (75 gold) (0, 0, D:5) a +0 short sword (1, 0, D:5) a +0 giant club (15, 5, D:5) a +0 giant club (17, 10, D:5) a +0 chain mail (18, 7, D:5) a +0 flail (20, 4, D:5) a +0 dagger a +0 robe (20, 15, D:5) a staff of poison (21, 4, D:5) a +0 hand axe (22, 4, D:5) a +0 club a +0 hand axe (33, 25, D:5) a +0 club (36, 24, D:5) 2 poisoned darts (59, 18, D:5) a +0 hand axe Level 6 of the Dungeon (0, 7, D:6) a +0 robe (2, -32, D:6) a +4 dire flail of protection a +0 chain mail (7, -26, D:6) a +0 robe (16, 7, D:6) a +0 plate armour (21, 12, D:6) a +0 shortbow (22, -6, D:6) a +0 war axe (23, -13, D:6) a +0 robe of fire resistance a +0 dagger (24, 8, D:6) a +0 flail (24, 9, D:6) a +1 spear of pain a +0 ring mail a +0 flail (25, 10, D:6) a +0 halberd the Ecumenical Temple