Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 14951958942349720800 22 tish the Conjurer (level 2, -10/18 HPs) Began as an Octopode Conjurer on May 11, 2023. Engulfed by a cloud of flame (28 damage) ... on level 1 of the Dungeon. The game lasted 00:02:46 (828 turns). tish the Conjurer (Octopode Conjurer) Turns: 828, Time: 00:02:47 Health: -10/18 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 5/5 EV: 13 Int: 20 God: Gold: 76 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . h - staff of cold rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 76 gold pieces. Inventory: Magical Staves h - a staff of cold (weapon) Jewellery c - a ring of poison resistance Scrolls b - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} g - a scroll of amnesia {unknown} Potions a - 2 potions of magic e - a potion of curing {unknown} f - a potion of brilliance {unknown} i - a potion of lignification {unknown} Skills: * Level 0.5 Fighting - Level 2.0 Dodging + Level 2.7 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Frozen Ramparts Ice 6% 1d1 43% 3 Fulminant Prism Conj/Hex 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Ice Form Ice/Tmut 3% N/A 83% 4 Summon Ice Beast Ice/Summ 3% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A rat comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! i - a fuming coppery potion A quokka comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 67 gold pieces (gained 6). There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. Found 9 gold pieces. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin! You kill the goblin! You now have 76 gold pieces (gained 9). Things that are here: a +0 club; a goblin corpse Partly explored, can't reach some items and places. Really wriggle into a travel-excluded area? Really wriggle into that cloud of flame? You are engulfed in blazing flames. Ouch! That really hurt! You die... ....####### #.§§# #...##....# ..#.##### #####...#####...'.....# ..#.....##.☼☼§...$.§§§....#.....# ...........°☼§..$$.§§§..........# ...........§§..$.$(.°§..###...... ..........#####...#####.......... ..........# #☼§§# #..##...... .[##......# #§○☼# #.......#.# ..##......# #○@○# #.......#+# ..##......#####...#####.......... >.#...............#'#........#... ###......................##..#... .......................>......... ................................. .............................#... .............................#... .........................h.#.#... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A bat (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tish the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 173 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 828 | D:1 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, lemuel_flame_loot_1 Action || total ---------------------------++------- Melee: Unarmed || 15 Constrict || 5 Tentacles || 5 Punch || 1 Cast: Magic Dart || 29 Armour: Skin || 1 Dodge: Dodged || 14