tish Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 2, D:1) a +0 short sword a stone Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, -12, D:2) a +0 mace (5, -5, D:2) a +0 robe (6, -9, D:2) 4 stones (7, 21, D:2) 6 stones (14, 3, D:2) a +0 orcbow (20, -18, D:2) a +0 spear (23, -18, D:2) a +0 flail (23, -17, D:2) a +0 club (29, 12, D:2) a +0 whip 2 stones (33, 1, D:2) 3 stones (35, 6, D:2) a staff of death (40, -6, D:2) a +0 dagger (48, 21, D:2) a +0 dagger (49, 0, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, -6, D:3) a +0 quarterstaff (17, -22, D:3) 4 stones (53, 18, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +1 short sword of distortion a +0 club a +0 dagger 6 stones (1, -1, D:4) a +0 club 4 stones a +0 short sword a +2 rapier of pain 6 poisoned darts a +0 whip (1, 0, D:4) a +0 short sword 3 stones a +0 dagger (2, 4, D:4) a +0 halberd (4, -17, D:4) a +0 pair of boots (4, 5, D:4) 4 stones (8, -4, D:4) a +0 robe a +0 scythe (16, -11, D:4) a +0 whip (19, 1, D:4) a +0 ring mail (29, -22, D:4) a +0 dagger (31, -10, D:4) 7 stones (39, -10, D:4) a +0 flail a +0 orcbow (43, 22, D:4) the +1 robe of the Gloaming {rN+ Int+3 Dex+3 Slay+2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. (51, -15, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Oseetuept's Weapon Shoppe a +0 dagger (26 gold) a +2 morningstar of holy wrath (249 gold) a +0 club (13 gold) a +0 trident (45 gold) a +0 long sword (45 gold) a +0 short sword (39 gold) a +0 rapier (52 gold) (9, 24, D:5) a +0 robe (9, 25, D:5) a +0 club (10, 27, D:5) a +0 hand axe a +0 dagger a +0 leather armour (13, 27, D:5) a +0 flail a +0 leather armour (22, 47, D:5) a +0 sling (23, 27, D:5) a +0 ring mail a +0 club (29, 33, D:5) 4 atropa-tipped darts (39, 26, D:5) a +0 club a +0 leather armour 6 stones (39, 27, D:5) a +0 shortbow (41, 25, D:5) a +0 whip a +0 ring mail (41, 26, D:5) a +0 club a +0 hand axe a +0 leather armour (43, 27, D:5) a +0 trident (45, 15, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 2 poisoned darts (0, 2, D:6) a +0 dagger a +0 robe (2, 2, D:6) a +0 spear (10, 28, D:6) a +0 trident a +0 orcbow of flaming (11, 26, D:6) a +0 dagger a +0 robe (11, 27, D:6) a +0 dagger (11, 28, D:6) a +0 dagger a +0 robe (14, 8, D:6) 4 stones (14, 49, D:6) a +0 short sword (24, 53, D:6) a +0 robe (35, 4, D:6) a +0 crystal plate armour (46, 23, D:6) a +1 broad axe of flaming +2 steam dragon scales (51, -2, D:6) a +0 dagger (51, 0, D:6) a +0 flail a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail (0, 3, D:7) a +0 sling (1, 9, D:7) 6 stones (2, 3, D:7) 2 stones (9, 6, D:7) 5 stones (10, 1, D:7) a +0 dagger a +0 ring mail (22, 7, D:7) a +0 club (22, 8, D:7) a +0 dagger a +0 robe a +2 flail of pain a +0 plate armour (22, 9, D:7) a +0 whip a +0 dagger a +0 robe (25, -13, D:7) a +0 chain mail (26, -17, D:7) a +0 dagger a +0 robe (28, -17, D:7) a +0 short sword a +0 leather armour (57, 13, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a ring of positive energy (2, -7, D:8) a +0 whip (2, 1, D:8) a +0 chain mail (6, -12, D:8) a +0 hand axe (7, -20, D:8) the +7 rapier of Ebakk {venom, rElec MP-9 Str+2} Str: It affects your strength (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). a +0 leather armour (12, -14, D:8) a +0 hand axe a +0 chain mail a +0 hand axe (13, -14, D:8) a +1 hand axe of freezing a +0 hand axe a +0 hand axe (14, -14, D:8) a +0 hand axe (17, -7, D:8) a +0 scimitar a +0 robe (22, -6, D:8) a +2 hand axe of freezing a +0 robe (23, -6, D:8) a +3 morningstar a +0 robe (28, -9, D:8) a +0 trident a +0 robe (30, -10, D:8) a +4 hand axe a +0 robe (34, -13, D:8) a +1 great mace of holy wrath a +0 giant spiked club (35, 1, D:8) a +1 spear a +0 animal skin (39, -11, D:8) a +0 hand axe the Ecumenical Temple a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour (0, 1, Bailey) a +0 hand axe a +0 leather armour (2, -2, Bailey) a +0 war axe a +0 plate armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (5, -11, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour (5, -10, Bailey) a +0 hand axe a +0 leather armour (6, -12, Bailey) a +0 war axe a +0 scale mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (6, -11, Bailey) a +0 war axe a +0 leather armour a +0 war axe a +0 ring mail (13, 8, Bailey) a +0 hand axe a +0 leather armour (13, 9, Bailey) a +0 war axe a +0 leather armour (14, 8, Bailey) a +0 war axe a +0 leather armour (15, 8, Bailey) a +0 hand axe a +0 leather armour (16, -13, Bailey) a +0 leather armour a +0 leather armour a +0 hand axe a +0 scale mail (16, -12, Bailey) a +0 war axe a +0 leather armour (16, 9, Bailey) a +0 war axe a +0 chain mail (17, 8, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (18, -12, Bailey) a +0 hand axe a +0 war axe (18, -11, Bailey) a +0 plate armour a +0 hand axe (18, 7, Bailey) 6 gold pieces a +0 war axe a +0 chain mail (20, 0, Bailey) 5 gold pieces a +0 hand axe a +0 leather armour (21, -3, Bailey) a +0 hand axe a +0 ring mail (22, -2, Bailey) a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (22, 0, Bailey) a +0 hand axe a +0 leather armour (22, 1, Bailey) a +0 war axe a +0 chain mail (23, -3, Bailey) a +0 war axe a +0 leather armour