Dungeon Crawl Stone Soup version 0.31-a0-1139-gec03705108 (webtiles) character file. Game seed: 13519796679684881695 61 tish the Conjurer (level 4, -7/27 HPs) Began as an Octopode Conjurer on Dec 6, 2023. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:37 (1994 turns). tish the Conjurer (Octopode Conjurer) Turns: 1994, Time: 00:02:37 Health: -7/27 AC: 1 Str: 6 XL: 4 Next: 7% Magic: 3/8 EV: 13 Int: 22 God: Gold: 108 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . e - +1 whip (freeze) rCold . . . (no shield) rNeg . . . f - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons e - a +1 whip of freezing (weapon) Armour f - a +0 hat (worn) Scrolls c - a scroll of identify {unknown} g - a scroll of poison {unknown} h - a scroll of amnesia {unknown} i - a scroll of fear {unknown} k - a scroll of blinking {unknown} Potions b - a potion of resistance {unknown} d - a potion of curing {unknown} j - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your grab misses the orc priest. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! The orc priest closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest hits you with a +0 short sword. The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest misses you. Magic courses through your body. The orc priest barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest hits you but does no damage. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest looks satisfied for a moment. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is almost dead. You finish channelling your searing ray. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ################## ................@# ######......#.##o# ##......#.##.#### #.......#.......# #.......#.......### #.......#.....)...# ####.......#.......#.# #.......####.........## #....######...≈≈≈≈≈...## You could see an orc priest. Vanquished Creatures 2 adders 2 worms (D:2) A dart slug (D:2) 4 ball pythons 4 bats 4 endoplasms (D:1) 4 giant cockroaches A goblin (D:1) 4 hobgoblins (D:1) 3 kobolds A quokka (D:2) A frilled lizard (D:2) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tish the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 194 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1077 | D:1 | Learned a level 2 spell: Searing Ray 1080 | D:2 | Reached XP level 3. HP: 21/21 MP: 5/7 1907 | D:3 | Found Jogem's Armour Boutique. 1920 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/8 1994 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, hex_tiny, minmay_worlds_worst_comb D:2: layout_basic, glass_columns_b, grunt_decor_junction D:3: layout_loops_ring, serial_shops, nicolae_square_shop, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Whip | | 1 || 1 Cast: Magic Dart | 71 | 1 || 72 Searing Ray | 2 | 3 || 5 Use: Potion | | 1 || 1 Armour: Skin | 6 | 4 || 10 Dodge: Dodged | 8 | 6 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1995 | 1964 | 31 | 33 | 1729 | 3 | 665.0 | Dungeon | 1995 | 1964 | 31 | 33 | 1729 | 3 | 665.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1077 daAuts D:2: 841 daAuts D:3: 76 daAuts