Dungeon Crawl Stone Soup version 0.32-a0-19-g28bc0835a1 (webtiles) character file. Game seed: 9975011574917842464 103 tish the Conjurer (level 4, -1/33 HPs) Began as a Demigod Conjurer on Jan 17, 2024. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:02 (1925 turns). tish the Conjurer (Demigod Conjurer) Turns: 1925, Time: 00:04:03 Health: -1/33 AC: 2 Str: 8 XL: 4 Next: 27% Magic: 0/11 EV: 12 Int: 24 God: Gold: 44 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . j - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: wizardry (x1) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Missiles f - 9 poisoned darts Armour a - a +0 robe (worn) Jewellery i - a ring of wizardry (left hand) Talismans c - a flux talisman Scrolls d - a scroll of identify {unknown} g - a scroll of teleportation {unknown} h - a scroll of fear {unknown} Potions b - a potion of magic e - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Something hits you. * * * LOW HITPOINT WARNING * * * You hit something but do no damage. An orc wizard appears from thin air! Reactivating autopickup. The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc wizard barely misses you. The orc wizard gestures at you while chanting. You are confused. You're too confused to move! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You're too confused to move! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. Sorry, you're not good enough to have a special ability. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. You bump into the rock wall. The orc wizard points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Okay, then. You're too confused to move! You feel less confused. The orc wizard misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard misses you. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. You die... #.#....# #.###### #.....# ###.### #...# ###.# #.# #o# #@# #.# #.# #)# #.##### #.....# #####.# #.### #.#<# You could see an orc wizard. Vanquished Creatures An orc priest (D:2) An orc wizard (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 2 orcs (D:2) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins 2 hobgoblins (D:1) 2 kobolds (D:1) 3 quokkas 5 ball pythons 4 bats A frilled lizard (D:1) 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tish the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 356 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/8 369 | D:1 | Learned a level 2 spell: Searing Ray 990 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/10 1486 | D:2 | Reached skill level 4 in Conjurations 1871 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/11 1925 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, minmay_tromino_mix6 D:2: minmay_chambers_of_twos, layout_basic, serial_shops, shop, nicolae_shop_rolled_up Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | | 16 || 16 Cast: Magic Dart | 79 | 1 || 80 Searing Ray | 5 | 2 || 7 Armour: Robe | 9 | 31 || 40 Dodge: Dodged | 15 | 4 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1923 | 1855 | 68 | 329 | 1246 | 2 | 961.5 | Dungeon | 1923 | 1855 | 68 | 329 | 1246 | 2 | 961.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1402 daAuts D:2: 521 daAuts