tish Level 1 of the Dungeon (0, 0, D:1) 9 stones (13, 10, D:1) a +0 club (16, -20, D:1) a +0 robe (16, -16, D:1) a +1 scale mail of cold resistance (18, -16, D:1) a +0 dagger (18, -11, D:1) a hobgoblin corpse (skeletalised by now) (23, 19, D:1) a hobgoblin corpse (skeletalised by now) (25, -26, D:1) 5 stones (26, -15, D:1) a +0 chain mail (31, -24, D:1) 3 flux baubles (36, -10, D:1) a +0 ring mail (46, -25, D:1) a +0 short sword (52, -9, D:1) a +0 club (54, -30, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 1, D:2) the felid corpse of Natasha (skeletalised by now) a jackal skeleton (10, -22, D:2) a hobgoblin skeleton (10, -21, D:2) a bat corpse (skeletalised by now) (12, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, 3, D:2) the felid skeleton of Natasha a jackal skeleton (17, -25, D:2) a +0 leather armour (20, -26, D:2) a +0 whip (21, 7, D:2) a hobgoblin skeleton (34, -18, D:2) a +0 sling a hobgoblin skeleton (39, 8, D:2) a bat corpse (skeletalised by now) (40, -16, D:2) a +0 whip a kobold skeleton (44, -24, D:2) a +0 chain mail Level 3 of the Dungeon (6, -17, D:3) 2 stones (7, -18, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (8, -29, D:3) an adder corpse (skeletalised by now) (12, -17, D:3) 4 stones (14, -29, D:3) a +0 chain mail (16, -25, D:3) an inkwell talisman (20, -47, D:3) a +0 club (21, -39, D:3) a +0 dagger (23, -4, D:3) a +0 dagger a goblin corpse (skeletalised by now) (28, -13, D:3) a +0 short sword a kobold skeleton (33, -23, D:3) a quokka corpse (skeletalised by now) (37, -40, D:3) a +0 leather armour a +0 mace an orc skeleton (49, -32, D:3) a +0 robe (51, -13, D:3) a +0 hammer (52, -15, D:3) a +0 hammer (53, -14, D:3) a +0 hammer (54, -14, D:3) a +3 quarterstaff of chaos (still there?) a +2 cloak of stealth (still there?) (56, -15, D:3) a +0 hammer (57, -15, D:3) a +0 hammer (59, -31, D:3) a giant cockroach corpse (59, -15, D:3) a +0 hammer Level 4 of the Dungeon (10, -2, D:4) 6 stones Level 5 of the Dungeon [Shop] Lumulaul's Antique Weapon Emporium the +3 greatsling "Punk" {acid, rCorr} (1064 gold) rCorr: It protects you from acid and corrosion. the +5 sling of the Enchanting Gods {elec, rPois rF+} (1594 gold) rPois: It protects you from poison. rF+: It protects you from fire. the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (3991 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a +0 trident (119 gold) a +0 falchion (102 gold) a +0 mace (102 gold) a +0 morningstar (204 gold) a +5 spectral giant spiked club (1139 gold) a +0 short sword (102 gold) (0, 2, D:5) a book of Conjurations (0, 16, D:5) a hound corpse (skeletalised by now) (3, 29, D:5) a +0 chain mail a +0 trident an orc skeleton (4, 4, D:5) a hound corpse (skeletalised by now) (4, 29, D:5) a +0 club a +0 leather armour a +0 mace an orc skeleton (9, -8, D:5) 14 gold pieces (14, -8, D:5) a +0 falchion a +0 ring mail