tish Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (6, 28, D:1) a hobgoblin corpse (skeletalised by now) (11, 4, D:1) a +0 robe (13, 32, D:1) a bat corpse (skeletalised by now) (18, 17, D:1) a +0 dagger a kobold skeleton (21, 2, D:1) a +0 club (22, 2, D:1) a frilled lizard corpse (skeletalised by now) (26, -6, D:1) a frilled lizard skeleton (26, -5, D:1) a +0 whip a kobold skeleton (29, -5, D:1) a rat skeleton (45, -16, D:1) a quokka corpse (skeletalised by now) (56, -2, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, -15, D:2) a hobgoblin corpse (skeletalised by now) (4, 2, D:2) a +0 sling (5, 4, D:2) a frilled lizard skeleton (9, -8, D:2) a +0 ring mail (20, -12, D:2) 4 stones (28, 2, D:2) a +0 sling (30, -16, D:2) a +0 robe (41, 34, D:2) the +4 sling of the Final Chapter {flame, rF+ rC- Str+4} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (44, 36, D:2) a +0 dagger (45, 1, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 spear (25, 12, D:3) a frilled lizard corpse (26, 12, D:3) a ball python corpse (29, -11, D:3) 4 stones (33, -13, D:3) a gnoll skeleton (33, -5, D:3) a gnoll skeleton