Dungeon Crawl Stone Soup version 0.34-a0-574-g90fa8076ef (webtiles) character file. Game seed: 9602732956580670969 114 tish the Shooter (level 4, -1/32 HPs) Began as a Coglin Hexslinger on Aug 7, 2025. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:10 (2067 turns). tish the Shooter (Coglin Hexslinger) Turns: 2067, Time: 00:03:11 Health: -1/32 AC: 3 Str: 9 XL: 4 Next: 98% Magic: 3/5 EV: 11 Int: 12 God: Gold: 72 SH: 0 Dex: 18 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling {Yamquzzuhalamma} rCold . . . (100%) c - -2 sling {Urai} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) h - +0 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: weak-willed, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Yamquzzuhalamma} c - a -2 sling (offhand) {Urai} d - a +1 dagger of venom Missiles f - a throwing net Armour b - a +0 robe (worn) e - a +0 ring mail of willpower g - a +0 leather armour h - a +0 pair of gloves (worn) Scrolls p - a scroll of poison c - 2 scrolls of amnesia {unknown} e - 2 scrolls of identify {unknown} Potions d - a potion of lignification {unknown} f - a potion of enlightenment {unknown} Skills: - Level 1.0 Fighting + Level 3.7 Ranged Weapons - Level 1.7 Dodging - Level 2.0 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 14% 2d2 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 7% N/A 26% 3 Soul Splinter Necr 0% N/A 30% 1 Inner Flame Hex/Fire 5% N/A 38% 3 Construct Spike Launche Frge 0% 2d3 41% 2 Lesser Beckoning Tloc 0% N/A 41% 2 Hailstorm Conj/Ice 0% 3d5 65% 3 Launch Clockwork Bee Frge 0% N/A 65% 3 Ozocubu's Armour Ice 0% N/A 65% 3 Swiftness Air 0% N/A 65% 3 Teleport Other Tloc 0% N/A 65% 3 Cause Fear Hex 3% N/A 65% 4 Dimensional Bullseye Hex/Tloc 2% N/A 85% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 94% 4 Ignite Poison Fire/Alch 1% N/A 94% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet hits the gnoll. The gnoll is moderately wounded. A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is heavily wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is moderately wounded. A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is severely wounded. You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the gnoll. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the gnoll. The gnoll is almost dead. The jinxing sprites lose interest in you. The gnoll hits you from afar with a +0 halberd. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll seems less drained. The gnoll hits you from afar with a +0 halberd! You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 halberd! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling {Yamquzzuhalamma} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, heavily drained, 65% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +0 halberd! You die... ############ #..........# ...........# .........).# ...........# #...)......# ...........# )....j)@...# ..)#...<#### #.#### # You could see a gnoll (very drained). Vanquished Creatures Jessica (D:2) 3 gnolls (D:3) An adder (D:2) 2 ribbon worms 6 endoplasms 3 giant cockroaches 4 hobgoblins 7 jackals 4 quokkas (D:2) 5 ball pythons 5 bats 2 frilled lizards (D:1) 5 goblins 3 kobolds 2 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tish the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 113 | D:1 | Reached skill level 1 in Stealth 168 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 171 | D:1 | Learned a level 2 spell: Jinxbite 307 | D:1 | Found Uneddays's Antique Weapon Shoppe. 379 | D:1 | Found a faded altar of an unknown god. 1134 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/4 1291 | D:2 | Noticed Jessica 1293 | D:2 | Killed Jessica 1294 | D:2 | Reached XP level 4. HP: 32/32 MP: 2/5 2067 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, shapermc_ecumenical_altar_ellora, serial_shops, nicolae_shopburst, roderic_lattice_a D:2: layout_rooms, serial_bayou_pond_d, uniq_jessica D:3: cheibrodos_old_hovel, layout_basic, jmf_multi_god_temple Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 1 2 | 2.0 Hexes | 3 | 3.0 Ranged Weapons | 2 3 | 3.7 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 108 | 80 || 188 Cast: Jinxbite | 14 | 11 || 25 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 7 | 10 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2096 | 2053 | 43 | 71 | 1711 | 3 | 698.7 | Dungeon | 2096 | 2053 | 43 | 71 | 1711 | 3 | 698.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1140 daAuts D:2: 906 daAuts D:3: 49 daAuts