tobi4572 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -30, D:1) 2 throwing nets (3, 0, D:1) a +0 club (6, -4, D:1) 17 stones (6, -1, D:1) a +0 hand axe (6, 7, D:1) a +3 dagger (21, -8, D:1) a +2 short sword of holy wrath (24, 8, D:1) 3 stones a +0 dagger (24, 9, D:1) a +0 club (25, -7, D:1) a stone (25, 9, D:1) a +0 dagger (25, 10, D:1) a stone (31, -12, D:1) a cursed -1 club (33, -29, D:1) a cursed +0 leather armour (33, -2, D:1) a +0 club (33, -1, D:1) a +0 club (34, 5, D:1) a +0 whip 3 stones (35, -27, D:1) a +0 short sword (47, 12, D:1) a +0 club Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +2 short sword of Checkmate {drain, Dex+2} (2360 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. the cursed +0 leather armour of Vexation {Regen+ Int+3 Slay+3} (2490 gold) It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. It has a curse placed upon it. the +1 robe of Ruf Boib {rCorr} (1830 gold) It protects you from acid and corrosion. the +8 mace of the Priest {venom, rPois MP+9} (7370 gold) It poisons the flesh of those it strikes. It protects you from poison. It affects your magic capacity (+9). (0, 0, D:2) 18 stones (1, 21, D:2) a stone (2, 24, D:2) a +0 club 3 stones (15, 2, D:2) 21 stones (21, 5, D:2) a +0 hunting sling (24, 8, D:2) a +0 hand axe (29, 3, D:2) a +0 club (33, -2, D:2) a stone (33, 0, D:2) 2 stones (34, -5, D:2) a stone (35, -15, D:2) a +0 hand axe (35, -5, D:2) a stone (35, 15, D:2) 7 arrows (36, -5, D:2) 20 stones (37, 40, D:2) 21 stones (41, 43, D:2) a +0 helmet (42, 29, D:2) 17 stones (47, 19, D:2) a +0 whip (53, 39, D:2) a +0 club (53, 40, D:2) 26 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (1, 35, D:3) 21 bolts (4, 13, D:3) a +0 ring mail (11, 10, D:3) 26 stones (14, 33, D:3) 2 stones (14, 35, D:3) a stone (15, 35, D:3) a stone (18, 6, D:3) a +0 spear (24, 1, D:3) 11 stones (27, 4, D:3) 21 poisoned needles (40, -8, D:3) a book of Cantrips (41, -9, D:3) a +0 pair of boots (42, -8, D:3) 2 potions of curing (45, 5, D:3) a +0 whip (47, 4, D:3) a +0 club (48, 3, D:3) a +0 flail (48, 9, D:3) a +0 helmet (53, 10, D:3) a +0 trident (55, -4, D:3) a +0 leather armour a +0 trident (56, 10, D:3) 9 stones (60, -8, D:3) a +0 mace (63, 17, D:3) a +0 spear (63, 18, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (1, 1, D:4) a +1 dagger of flaming (1, 2, D:4) a +0 dagger a +0 robe (2, 18, D:4) a cursed -1 dagger a +0 hunting sling (3, 2, D:4) 19 stones (3, 26, D:4) a +0 hand axe (4, 29, D:4) a +0 mace (15, 41, D:4) an uncursed ring of see invisible an uncursed ring of stealth (16, 41, D:4) a +0 scale mail a +0 scale mail a +0 leather armour a +0 animal skin (23, 28, D:4) a +0 short sword (39, 51, D:4) a +0 club a +0 dagger a +0 chain mail a +0 dagger (40, 51, D:4) a +0 club a +0 dagger a +0 dagger (41, 52, D:4) a +0 spear a +0 animal skin a +0 helmet (53, 43, D:4) 23 arrows (54, 47, D:4) 18 sling bullets (60, 49, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 14 bolts (7, 4, D:5) a +0 rapier (14, 16, D:5) a +0 dagger a +0 robe (15, 16, D:5) a +0 falchion (15, 17, D:5) a +0 dagger a +0 robe (18, -12, D:5) a +0 giant spiked club (19, 26, D:5) a +0 falchion (22, 8, D:5) a +0 morningstar (25, -19, D:5) a +0 short sword (27, 27, D:5) 3 potions of lignification a +0 ring mail (38, -10, D:5) 28 arrows (40, -5, D:5) 15 arrows (46, 6, D:5) 18 arrows (47, -5, D:5) 14 stones (53, -7, D:5) 25 stones (53, 4, D:5) an uncursed staff of air Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, -36, D:6) a +0 whip (5, -37, D:6) 24 arrows (17, -6, D:6) a +0 quarterstaff (21, -15, D:6) a +0 club (22, -15, D:6) a +0 spear (23, -15, D:6) a +4 trident of flaming a +0 scale mail (24, -15, D:6) a +0 spear (41, -36, D:6) a +0 short sword a +0 leather armour (42, -40, D:6) a +0 giant spiked club (43, -15, D:6) a +0 short sword (48, -7, D:6) a +0 hunting sling (57, -11, D:6) a +0 dagger a +0 robe (57, -10, D:6) a +0 club a +0 ring mail (57, -9, D:6) a +0 dagger a +0 robe (57, -8, D:6) a cursed -3 trident Level 7 of the Dungeon [Shop] Baytu's Jewellery Shoppe an uncursed amulet of magic regeneration (390 gold) an uncursed ring of positive energy (260 gold) a +3 ring of protection (273 gold) a cursed amulet of inaccuracy (26 gold) a +3 ring of strength (204 gold) a cursed ring of teleportation (58 gold) an uncursed amulet of regeneration (390 gold) the amulet of Vyow {Reflect Dex+3 SH+3} (377 gold) [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+3). It affects your SH (+3). an uncursed ring of flight (227 gold) (0, 0, D:7) a +0 leather armour (10, 4, D:7) a scroll of noise (13, -4, D:7) a +0 scythe a +0 robe (14, -10, D:7) 19 stones (14, -5, D:7) a +0 scythe a +0 robe (14, -4, D:7) a +0 scythe a +0 robe (14, 3, D:7) a +0 club a +0 ring mail (15, -4, D:7) a +0 scythe a +0 robe (22, -25, D:7) 14 poisoned needles (24, -9, D:7) a +0 giant club a +0 giant club (30, -15, D:7) an uncursed ring of resist corrosion a -2 ring of protection (35, 1, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 spear (4, 51, D:8) a +0 scale mail (5, 3, D:8) a +0 giant spiked club a +0 giant spiked club (5, 15, D:8) a +1 plate armour (7, 45, D:8) 11 stones (20, 5, D:8) a +0 giant spiked club (20, 16, D:8) a tomahawk a +0 club (20, 17, D:8) a tomahawk (20, 18, D:8) a tomahawk (20, 19, D:8) a tomahawk (22, 4, D:8) a +0 short sword (33, 13, D:8) a +0 hand axe a +0 animal skin (36, 41, D:8) 16 stones (38, -5, D:8) a +0 giant club a +0 giant club (38, 49, D:8) 20 stones Level 9 of the Dungeon (0, 0, D:9) a +0 trident (4, -6, D:9) a +0 giant club (23, 20, D:9) a +0 short sword (27, 12, D:9) a +0 glaive a +0 plate armour (28, 5, D:9) a +0 dagger of speed a +0 robe a +0 dagger a +0 robe (28, 6, D:9) a +6 antimagic dagger (28, 7, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (32, 26, D:9) a +2 hat (36, 32, D:9) a +0 trident a +0 scale mail (37, 32, D:9) a +0 mace a +0 battleaxe a +0 plate armour a +0 flail a +0 short sword a +0 ring mail a cursed -2 dagger a +0 robe a +0 short sword a +0 short sword a stone (38, 32, D:9) a +0 club a +3 giant spiked club a +0 robe (44, 11, D:9) 16 stones (49, 26, D:9) a +0 giant club (49, 27, D:9) a cursed -3 trident (50, 30, D:9) 15 stones (51, 23, D:9) 14 stones (53, 22, D:9) 27 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (0, 1, D:10) a +0 whip (0, 3, D:10) a +0 club 3 stones (0, 9, D:10) a stone (0, 11, D:10) a +0 pair of boots (7, 33, D:10) 20 sling bullets (15, 22, D:10) 24 arrows (23, 4, D:10) a potion of mutation (25, -7, D:10) a +0 leather armour (26, 25, D:10) a stone (26, 28, D:10) a stone (27, 24, D:10) 12 sling bullets (27, 28, D:10) a stone (27, 29, D:10) a +0 club (28, 29, D:10) a stone (28, 30, D:10) a +1 great sword of electrocution a +0 robe a +0 short sword a +0 whip 2 stones (28, 31, D:10) a +0 whip of draining 2 stones (29, 25, D:10) 2 curare-tipped needles (29, 30, D:10) a cursed +3 dire flail a +0 robe a +4 dagger a +0 robe (29, 34, D:10) a +0 fustibalus (31, 3, D:10) a +0 flail (32, -3, D:10) a +0 club (33, -3, D:10) a +0 troll leather armour (36, 22, D:10) a +0 ring mail (41, -6, D:10) a +0 vampiric dagger a +0 robe (46, 27, D:10) an uncursed ring of teleportation the +2 leather armour of Jeed {-Tele rElec SInv} It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. an uncursed ring of wizardry Level 11 of the Dungeon [Shop] Comiam's Book Emporium a book of Debilitation (440 gold) a book of Minor Magic (220 gold) a book of Battle (440 gold) a book of Debilitation (440 gold) the Tome of Companions and Transformation (1058 gold) Spells Type Level a - Summon Butterflies Summoning 1 b - Aura of Abjuration Summoning 5 c - Blade Hands Transmutation 5 d - Dragon's Call Summoning 9 a Young Poisoner's Handbook (440 gold) the Reference Book on Toxins and Black Arts (781 gold) Spells Type Level a - Animate Skeleton Necromancy 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 e - Simulacrum Ice/Necromancy 6 a book of Death (770 gold) a book of Changes (275 gold) a book of Geomancy (385 gold) a book of Air (385 gold) a book of Battle (440 gold) (0, 0, D:11) a phial of floods (0, 13, D:11) 11 bolts (1, -6, D:11) a +0 dire flail a +0 giant spiked club (1, 13, D:11) a +0 longbow (11, 12, D:11) a cursed -1 giant club a +0 giant club (13, -13, D:11) 19 sling bullets (28, 0, D:11) a potion of lignification (56, 9, D:11) a +0 hand axe a +0 ring mail a +0 scimitar a +0 chain mail a +2 dagger of holy wrath a +0 robe (58, 13, D:11) an uncursed ring of wizardry Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of amnesia (8, 22, Lair:1) a +3 short sword of venom (15, -12, Lair:1) the +5 trident "Molimac" {flame, *Rage Fragile SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It may make you go berserk in combat. It will be destroyed if unequipped. It makes you more stealthy. (16, 8, Lair:1) 23 stones (30, 11, Lair:1) a +0 leather armour (32, -9, Lair:1) 8 needles of confusion (58, 11, Lair:1) 26 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 13 stones (10, -16, Lair:2) 12 stones (15, 7, Lair:2) 8 stones (32, 26, Lair:2) 15 stones (33, 29, Lair:2) a +0 dagger (34, 35, Lair:2) 18 stones (38, -13, Lair:2) a +0 hand crossbow (41, 23, Lair:2) a +0 centaur barding (56, 10, Lair:2) a +5 ring of strength (59, 43, Lair:2) 25 stones (62, 3, Lair:2) 7 needles of confusion Level 3 of the Lair of Beasts (0, 0, Lair:3) an uncursed ring of flight (6, -16, Lair:3) a +0 morningstar (19, 4, Lair:3) 10 stones (19, 25, Lair:3) a cursed +0 leather armour (25, -25, Lair:3) a +0 chain mail (44, -34, Lair:3) 4 needles of confusion (56, 4, Lair:3) a +0 scimitar (60, -32, Lair:3) 16 stones (63, -35, Lair:3) 15 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 25 sling bullets (5, -7, Lair:4) a +0 robe (10, -18, Lair:4) a +0 chain mail (20, 7, Lair:4) a +0 short sword (51, -19, Lair:4) a +0 dagger (57, -26, Lair:4) 23 stones (58, -5, Lair:4) 26 arrows Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dagger (14, -21, Lair:5) 16 stones (32, -15, Lair:5) 21 stones (44, -22, Lair:5) a +0 hunting sling (51, -18, Lair:5) a +0 robe (53, -10, Lair:5) 15 arrows (54, 1, Lair:5) 7 javelins (55, -7, Lair:5) a potion of lignification (61, -18, Lair:5) 4 javelins Level 6 of the Lair of Beasts (0, 0, Lair:6) the +1 robe "Trusted Companion" {rElec rPois Dex+2} It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. (2, 0, Lair:6) a +1 hand axe of draining 25 stones (8, -1, Lair:6) a +0 dagger a +0 robe a +0 short sword a +0 robe a +0 short sword a +0 robe a cursed +0 buckler a +0 dagger a +0 robe (50, -31, Lair:6) a +0 quarterstaff Level 2 of the Swamp (0, 0, Swamp:2) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (5, 7, Swamp:2) a +0 shield of protection (18, -1, Swamp:2) 4 inedible chunks of flesh (24, 11, Swamp:2) 15 arrows (32, 24, Swamp:2) the +4 trident of Grace {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (35, 15, Swamp:2) 17 bolts Level 1 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) 9 sling bullets (0, 1, Slime:5) a scroll of identify (0, 8, Slime:5) 40 gold pieces (0, 9, Slime:5) a potion of might (1, -1, Slime:5) a +0 whip (1, 0, Slime:5) the ring "Yffise" {*Tele Stlth+} [ring of teleportation] It may teleport you next to monsters. It makes you more stealthy. (1, 1, Slime:5) a sack of spiders (1, 2, Slime:5) 47 gold pieces (1, 7, Slime:5) 27 gold pieces (1, 8, Slime:5) a book of the Earth (1, 9, Slime:5) a +4 trident of protection (1, 10, Slime:5) a scroll of random uselessness (2, -2, Slime:5) a wand of paralysis (22) (2, -1, Slime:5) the amulet "Mahur" {Gourm Str+2 Int+4 Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+3). (2, 0, Slime:5) a Young Poisoner's Handbook (2, 1, Slime:5) a +1 morningstar of holy wrath (2, 2, Slime:5) a scroll of fog (2, 7, Slime:5) a +0 trident (2, 8, Slime:5) a book of Death (2, 9, Slime:5) a cursed ring of teleportation (2, 10, Slime:5) a book of Party Tricks (2, 11, Slime:5) 16 stones (3, -3, Slime:5) 15 stones (3, -2, Slime:5) 16 bolts (3, -1, Slime:5) a wand of polymorph (19) (3, 0, Slime:5) an uncursed staff of conjuration (3, 1, Slime:5) 17 gold pieces (3, 8, Slime:5) a potion of degeneration (3, 9, Slime:5) the ring "Yckaegeo" {rElec rN+ Str+6} [ring of strength] It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. (3, 10, Slime:5) 15 stones (3, 11, Slime:5) 10 stones (3, 12, Slime:5) 51 gold pieces (4, -2, Slime:5) a +0 leather armour (4, 0, Slime:5) 18 gold pieces (4, 2, Slime:5) a +1 scimitar of protection (4, 7, Slime:5) a +2 hand axe of electrocution (4, 9, Slime:5) 18 arrows (4, 11, Slime:5) a wand of paralysis (16) (9, -2, Slime:5) a ration (9, 0, Slime:5) 11 stones (9, 2, Slime:5) the amulet "Cexop" {Spirit Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). (9, 7, Slime:5) the +4 whip of Moderation {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. (9, 9, Slime:5) a +0 plate armour (9, 11, Slime:5) a wand of paralysis (11) (10, -3, Slime:5) a scroll of enchant armour (10, -2, Slime:5) a scroll of identify (10, -1, Slime:5) a +0 ring mail (10, 0, Slime:5) a +0 halberd of chopping (10, 1, Slime:5) 7 arrows (10, 8, Slime:5) a scroll of identify (10, 9, Slime:5) an uncursed staff of air (10, 10, Slime:5) 7 stones (10, 11, Slime:5) a +0 leather armour (10, 12, Slime:5) a ration (11, -2, Slime:5) 51 gold pieces (11, -1, Slime:5) the cursed +0 pair of gloves "Earthly Heaven" {Dex+2 Slay+3} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (11, 0, Slime:5) a phantom mirror (11, 1, Slime:5) the Catalogue of Boosts and Creation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Recall Summoning/Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 (11, 2, Slime:5) a throwing net (11, 7, Slime:5) 12 stones (11, 8, Slime:5) a +4 halberd of pain (11, 9, Slime:5) a slimy rune of Zot (11, 10, Slime:5) an uncursed staff of air (11, 11, Slime:5) a potion of brilliance (12, -1, Slime:5) 29 gold pieces (12, 0, Slime:5) an uncursed staff of poison (12, 1, Slime:5) 21 gold pieces (12, 2, Slime:5) 59 gold pieces (12, 7, Slime:5) 15 gold pieces (12, 8, Slime:5) a ration (12, 9, Slime:5) a book of Burglary (12, 10, Slime:5) 10 stones (13, 0, Slime:5) 22 stones (13, 1, Slime:5) a scroll of identify (13, 8, Slime:5) a +0 ring mail (13, 9, Slime:5) 12 gold pieces