toffzen Level 1 of the Dungeon (0, 0, D:1) a cursed -1 dagger (23, -45, D:1) a +0 dagger (38, -59, D:1) a +0 mace (39, -52, D:1) a +0 whip (44, -13, D:1) a +0 dagger (49, -16, D:1) a +0 club (52, -15, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 spear a +0 ring mail a +0 buckler (14, 2, D:2) a +0 club (14, 42, D:2) a +0 short sword (19, 44, D:2) a +0 club (23, 28, D:2) a +0 dagger (25, 14, D:2) a +0 ring mail (27, 6, D:2) a +0 club (28, 5, D:2) a +0 club (35, 4, D:2) 5 javelins (35, 48, D:2) 25 arrows (40, 23, D:2) a +0 robe (44, 5, D:2) a +0 spear (49, 19, D:2) 26 arrows Level 3 of the Dungeon (3, -3, D:3) a stone (5, -3, D:3) a stone (6, -3, D:3) a stone (7, -3, D:3) a stone (8, -3, D:3) a stone (17, -7, D:3) a +0 dagger (19, -33, D:3) 15 bolts (19, -20, D:3) a +0 ring mail a cursed +0 club (23, -27, D:3) a +0 leather armour (23, -15, D:3) 19 arrows (29, -16, D:3) a +0 leather armour a +0 club (29, -15, D:3) a +0 short sword a +0 ring mail a cursed +0 ring mail a +0 dagger of flaming a +0 ring mail a +0 flail (30, -38, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 war axe a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword a +3 mace a +0 leather armour (3, -23, D:4) a +0 whip (3, -20, D:4) 24 arrows (5, -17, D:4) a cursed -1 dagger (5, -15, D:4) a +0 robe (6, -21, D:4) a +0 mace (7, -21, D:4) a +0 robe a +0 whip (7, -6, D:4) a +0 club (12, -20, D:4) a +0 falchion of protection a +0 robe a +0 dagger (16, -8, D:4) a +0 leather armour (37, -22, D:4) 21 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 chain mail (2, -4, D:5) 21 arrows (7, 12, D:5) a +0 dagger a +0 leather armour (9, 15, D:5) 24 bolts (11, -1, D:5) a +0 chain mail a +0 scale mail (13, -1, D:5) a +0 club (20, 31, D:5) 15 bolts (22, -22, D:5) a +0 dagger a +0 robe (32, -11, D:5) a +0 giant club (32, -10, D:5) a +0 dagger (32, -8, D:5) a +0 scale mail a cursed -3 mace (32, -7, D:5) a +0 mace (33, -8, D:5) a +0 flail (36, -1, D:5) a +0 giant spiked club (45, -12, D:5) a +0 fustibalus (50, 30, D:5) an arrow (52, 29, D:5) an arrow (54, 0, D:5) 27 arrows (54, 27, D:5) a +0 dagger a +0 hand axe a +0 leather armour a +0 whip 12 arrows a +0 shortbow (55, 28, D:5) 3 potions of berserk rage a potion of haste (65, 19, D:5) a +0 falchion a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 ring mail (2, -4, D:6) 16 bolts (19, -1, D:6) a +0 dagger (32, 45, D:6) a +0 trident of venom (44, 5, D:6) 19 arrows (45, 30, D:6) a +0 chain mail (51, 46, D:6) a +0 hand axe (53, 12, D:6) a potion of berserk rage (59, 28, D:6) a +2 vampiric rapier a +0 leather armour (61, 35, D:6) a +0 dagger a +0 robe a potion of lignification Level 7 of the Dungeon (0, 0, D:7) 22 arrows (4, 9, D:7) 12 arrows (5, -4, D:7) a +0 mace a +0 dagger a +0 robe a +0 chain mail (13, 1, D:7) a +0 ring mail (20, 0, D:7) a +0 plate armour (26, 32, D:7) a +0 ring mail a +0 trident (27, 1, D:7) a bolt (28, 1, D:7) a bolt (28, 31, D:7) a +0 buckler (30, -1, D:7) a +0 short sword 15 bolts a +0 hand crossbow a +0 short sword a +0 short sword a +0 blowgun a +0 club (30, 12, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 mace a +0 chain mail a +0 club a +0 leather armour (6, 4, D:8) a +0 hand axe (9, 1, D:8) a +0 leather armour (11, -5, D:8) a +0 leather armour (19, -10, D:8) a potion of might (24, -9, D:8) 16 gold pieces (25, -10, D:8) an uncursed amulet of rage (29, -7, D:8) 18 gold pieces (34, -13, D:8) 2 arrows (35, -15, D:8) a wand of random effects (15/48) Level 9 of the Dungeon [Shop] Kemn's Assorted Antiques 2 potions of agility (200 gold) the +4 whip "Jiczuggu" {slash, *Slow rF+ Dex+3 SInv} (1065 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It lets you see invisible. It may slow you when you take damage. a scroll of remove curse (75 gold) a scroll of identify (50 gold) a wand of acid (8/15) (600 gold) a scroll of recharging (237 gold) a potion of lignification (75 gold) a scroll of fear (87 gold) a +0 robe (17 gold) (0, 0, D:9) a potion of lignification (3, 19, D:9) a +0 club (5, 31, D:9) a +0 short sword (7, 33, D:9) a +0 giant club (9, 3, D:9) a +0 giant club (13, 6, D:9) a +0 falchion a +0 leather armour (16, 4, D:9) a +0 trident a +0 robe a +0 dagger (16, 6, D:9) a +0 mace (28, 10, D:9) a +0 war axe (29, 22, D:9) a +0 trident Level 10 of the Dungeon [Shop] Ihoeqi's Weapon Shop the +5 quarterstaff of the Eternal Warrior {flame, rF- MR+ Dex+5} (724 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a +4 quarterstaff (390 gold) a +0 dagger (30 gold) a +0 hunting sling (22 gold) a +0 shortbow (45 gold) the cursed +0 falchion of the Foot {slice, rElec rF+++ MR- Stlth+} (736 gold) It inflicts extra damage upon your enemies. It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +4 mace (375 gold) a +4 dire flail of protection (402 gold) a +0 spear (45 gold) the +4 dagger "Goblin's Death" {venom, Dex+4} (567 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). a +0 mace (45 gold) a +0 flail (52 gold) a +0 flail (52 gold) [Shop] Veuni's Gadget Shop a sack of spiders (320 gold) a lamp of fire (640 gold) a fan of gales (640 gold) a lamp of fire (640 gold) a wand of confusion (30/48) (384 gold) a box of beasts (320 gold) a fan of gales (640 gold) a fan of gales (640 gold) [Shop] Joamad's Armour Shoppe the +0 pair of fencer's gloves {+Riposte Dex+3} (640 gold) It affects your dexterity (+3). the +2 ring mail "Dely" {rC++} (616 gold) It greatly protects you from cold. a +1 pair of boots of running (584 gold) a +0 ring mail (64 gold) a +4 chain mail (424 gold) a +0 scale mail (64 gold) a +0 ring mail (64 gold) a +0 robe (11 gold) a +0 leather armour (32 gold) a +0 chain mail (72 gold) a +1 buckler of protection (264 gold) (0, 0, D:10) a +0 ring mail (11, 19, D:10) a +0 mace of protection a +0 leather armour (12, 18, D:10) a +0 dagger (13, 0, D:10) a +0 mace a +0 club a +0 club (13, 1, D:10) a +0 leather armour a +0 dagger a +0 ring mail (13, 3, D:10) a +0 chain mail a +0 mace a +0 short sword (14, 0, D:10) a +2 leather armour of fire resistance a +0 short sword a +0 flail a +0 hand axe (14, 1, D:10) a +0 club a +0 trident (14, 2, D:10) a tomahawk a +0 short sword (14, 3, D:10) a +0 ring mail a +0 club a +0 falchion a +0 club (14, 4, D:10) 2 tomahawks (15, -1, D:10) a +0 quarterstaff (18, 14, D:10) a +0 hand axe (20, 17, D:10) a +0 lajatang a +0 leather armour (21, -9, D:10) a cursed -3 whip a +0 dagger a +0 ring mail a +0 hand axe a +0 dagger a +0 robe (22, -10, D:10) a +0 giant club (23, -10, D:10) a +0 hand axe of venom a +0 leather armour (23, -6, D:10) a +0 hand axe of flaming a +0 leather armour a cursed +0 dagger a +0 robe a +0 war axe a +0 chain mail a +0 dagger a +0 robe a +1 mace of protection a +0 dagger (25, -4, D:10) a +0 trident a +0 leather armour (35, 6, D:10) a +0 chain mail (41, 18, D:10) a +0 dagger a cursed +0 robe (43, 21, D:10) a +0 whip a +0 chain mail (47, -16, D:10) a +0 giant spiked club a +0 giant spiked club (49, 24, D:10) a +0 club Level 11 of the Dungeon (3, -6, D:11) a +0 leather armour (9, -29, D:11) a +2 mace of protection (9, -26, D:11) a +0 club a +0 short sword a +0 plate armour (9, -20, D:11) a +0 short sword (9, -12, D:11) 19 bolts (10, -6, D:11) a +2 short sword of flaming a +0 ring mail (10, -2, D:11) a +0 giant club a +0 giant club (11, -12, D:11) a +0 dagger (11, -10, D:11) a +2 flail a +0 robe (11, -9, D:11) a +0 dagger a +0 robe a +0 long sword a cursed +0 robe a +2 great sword a +0 robe (11, -8, D:11) a cursed +4 dire flail a +0 robe (12, -24, D:11) a +0 leather armour (36, -49, D:11) a +0 robe (37, -36, D:11) a +0 leather armour a +0 morningstar (39, -24, D:11) a large rock (39, -23, D:11) a large rock (40, -38, D:11) the +6 great sword "Oxzaixodd" {flame, -Tele rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. (45, -24, D:11) 2 large rocks (52, -6, D:11) a +0 dagger a +0 leather armour (52, -5, D:11) 3 large rocks (58, -37, D:11) a +0 giant club a +0 giant spiked club Level 12 of the Dungeon (0, 0, D:12) a potion of mutation (15, 17, D:12) a potion of heal wounds (22, 14, D:12) 13 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 8 javelins (8, -5, Lair:1) 7 tomahawks (18, -46, Lair:1) 22 arrows (20, -27, Lair:1) a +0 scale mail (36, -57, Lair:1) 14 sling bullets (41, -47, Lair:1) a +0 dagger a +0 robe (55, -34, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) a royal jelly