toidinamai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 3, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 hand axe (59, 36, D) a +5 mace of protection (59, 37, D) the Compendium of the Vulture Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fulminant Prism Conjuration/Hexes 4 c - Force Lance Conjuration/Translocation 4 d - Simulacrum Ice/Necromancy 6 Trog disapproves of the use of such an item. (60, 36, D) a +3 chain mail of fire resistance (60, 37, D) an uncursed staff of cold (60, 42, D) a +0 rapier (unseen) (61, 0, D) a +0 short sword (61, 3, D) the cursed +0 short sword of Compound Interest {pierce, rElec Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. a +0 robe (61, 8, D) a +0 dagger (61, 16, D) the +0 plate armour of Card Tricks {Regen+} It increases your rate of regeneration. (61, 26, D) a sack of spiders (61, 30, D) +0 acid dragon scales (unseen) (61, 37, D) an uncursed staff of wizardry (61, 40, D) a +2 trident of freezing (unseen) (61, 43, D) a steel javelin (62, 0, D) a book of Cantrips (62, 1, D) a potion of agility (62, 8, D) a phial of floods (62, 9, D) a Young Poisoner's Handbook (62, 11, D) an uncursed staff of summoning a +0 robe a +0 flail (62, 16, D) the +5 hand crossbow of Ofrac {flame, Str-2 Int+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+8). (62, 26, D) a +4 hunting sling of flaming (62, 30, D) 7 needles of confusion +0 steam dragon scales a steam dragon corpse a wyvern corpse (62, 36, D) a book of Death (62, 37, D) a cursed -2 ring of intelligence (62, 41, D) a +4 antimagic trident a +0 rapier a +0 robe (62, 42, D) a +2 trident of venom (unseen) (63, 0, D) a +0 dagger (63, 3, D) a +2 flail of holy wrath a +2 robe of fire resistance (63, 8, D) a +0 flail (63, 10, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (63, 11, D) a +0 dagger (unseen) (63, 16, D) a +1 buckler of reflection (63, 17, D) the +8 great sword of Satyriasis {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (63, 19, D) a necrophage corpse (63, 20, D) a necrophage corpse (63, 21, D) a +2 antimagic battleaxe (63, 26, D) the +9 quick blade of Moral Flaws {flame, +Rage Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It lets you see invisible. It lets you go berserk. (63, 27, D) a +1 halberd of protection (63, 30, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (63, 36, D) a +2 mace of protection (63, 37, D) a +0 flail of protection (63, 41, D) a steel javelin (64, 17, D) the +5 whip of the Weasel {vamp, rF+ Str-4 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-4). It affects your dexterity (+2). It protects you from fire. (64, 26, D) a +0 quarterstaff of protection (64, 27, D) a phantom mirror (65, 26, D) an uncursed amulet of regeneration (67, 0, D) the +6 flail "Sevasib" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (68, 0, D) an uncursed staff of fire (69, 0, D) a +1 triple crossbow of freezing (69, 10, D) a +0 rapier (unseen) (69, 36, D) a book of Beasts (70, 8, D) an uncursed ring of protection from fire an uncursed ring of stealth (70, 9, D) an uncursed staff of energy (70, 36, D) an uncursed staff of death (70, 37, D) an uncursed staff of fire (70, 40, D) a tarantella corpse (70, 41, D) a scorpion corpse (71, 10, D) a +0 dagger (unseen) (71, 11, D) a +2 glaive of venom (71, 16, D) a +0 trident (71, 17, D) a book of the Dragon (71, 19, D) the +8 hand axe of Equilibrium {freeze, *Slow Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It may slow you when you take damage. (71, 20, D) 3 large rocks (71, 26, D) a +1 arbalest of flaming (71, 30, D) a +0 short sword (71, 36, D) a +2 great mace of holy wrath (71, 37, D) a book of Geomancy (71, 41, D) a +1 hand axe of draining a +4 antimagic morningstar (72, 8, D) the Papyrus of Excruciating Black Arts Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Dispel Undead Necromancy 5 Trog disapproves of the use of such an item. (72, 9, D) an uncursed staff of power (72, 10, D) a +0 long sword a +0 leather armour (72, 11, D) a +0 short sword (unseen) (72, 16, D) a +5 ring of evasion (72, 18, D) a +0 trident (unseen) (72, 19, D) a +5 fustibalus of freezing an uncursed staff of poison a +0 shortbow 19 arrows (72, 20, D) 4 arrows (72, 21, D) an arrow (72, 22, D) a tomahawk an arrow (72, 23, D) a large rock a tomahawk (72, 26, D) a +1 hunting sling of flaming (72, 27, D) a lightning rod (4/4) (72, 30, D) a +5 halberd of chopping (72, 31, D) a +2 antimagic triple sword (72, 32, D) an arrow (72, 36, D) an uncursed staff of death (72, 37, D) an uncursed staff of death (72, 40, D) a wolf spider corpse (72, 41, D) a scorpion corpse (73, 1, D) an uncursed staff of energy (73, 19, D) a cursed +0 shortbow (unseen) (73, 26, D) a +0 short sword (73, 27, D) a +0 short sword (73, 30, D) a cursed +0 long sword (still there?) a +1 war axe of venom (still there?) (73, 32, D) the +6 halberd of Noehikh {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (unseen) (73, 37, D) a +4 giant spiked club (74, 0, D) a +0 animal skin (75, 1, D) the ring "Duirol" {+Blink rC+++ MR+ SInv Stlth-} [ring of see invisible] It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It makes you less stealthy. (75, 31, D) a -3 shortbow (unseen)