toidinamai the Dungeon (0, 15, D) a +0 club (2, 4, D) 10 stones an uncursed staff of energy (2, 8, D) a +0 leather armour (2, 10, D) a +2 hand axe of freezing (2, 11, D) a +0 flail of protection (3, 9, D) a +2 trident of piercing (3, 10, D) a +2 quarterstaff of speed (3, 11, D) a +0 dagger of venom (4, 18, D) a cursed -3 club (5, 4, D) a +0 long sword a +2 dagger (5, 8, D) a stone (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 quarterstaff a +2 trident (8, 18, D) a +0 flail (8, 19, D) a +0 dagger (9, 8, D) a +0 club 4 stones (17, 19, D) a +0 helmet (17, 22, D) a +1 broad axe of chopping (17, 23, D) the +2 dire flail "Yfiuheor" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (18, 19, D) a +3 ring mail (18, 21, D) the +2 rapier of Idumatig {elec, rC+ MR- Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It protects you from cold. It affects your resistance to hostile enchantments. (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 halberd of venom (22, 17, D) a +0 morningstar 2 arrows (22, 18, D) 13 arrows (22, 19, D) a +2 falchion (24, 17, D) a +0 shortbow (28, 21, D) a +0 short sword a +0 chain mail (29, 21, D) a +0 dagger a +0 leather armour (29, 23, D) a +0 hand axe (30, 12, D) a komodo dragon skeleton (32, 17, D) a warg corpse (38, 14, D) a +0 giant spiked club a +0 giant club