toidinamai the Dungeon (4, 9, D) a +0 dagger (4, 10, D) a +0 robe a +0 battleaxe (5, 4, D) a +2 quarterstaff a +2 trident (5, 11, D) a +0 dagger (6, 4, D) a +2 hand axe (7, 4, D) a +2 falchion a +2 dagger (8, 9, D) a +0 quarterstaff of speed (8, 10, D) a +2 long sword of flaming (8, 11, D) a +2 hand axe of chopping (8, 12, D) a +3 chain mail (9, 9, D) a +0 mace of crushing (9, 10, D) a +2 dagger of electrocution (9, 11, D) a +5 trident of piercing (9, 12, D) a +3 chain mail (9, 21, D) a +0 spear a +0 scale mail a +0 flail (10, 21, D) a +0 whip a +1 halberd of freezing (17, 19, D) a +5 ring mail (17, 21, D) a +2 scimitar of holy wrath (17, 22, D) a +2 war axe of chopping (17, 23, D) a +0 lajatang (18, 19, D) a +0 pair of boots (18, 20, D) a +0 pair of boots (18, 21, D) a +2 rapier of electrocution (18, 22, D) a +2 halberd of protection (18, 23, D) a +2 dire flail of protection (21, 11, D) a +0 robe (unseen) (22, 16, D) a cursed -2 scythe a +0 robe (23, 8, D) Sif Muna's Grimoire of the Compass and the Entourage Spells Type Level a - Call Imp Summoning 2 b - Gell's Gravitas Translocation 3 c - Summon Mana Viper Hexes/Summoning 5 d - Aura of Abjuration Summoning 5 (31, 20, D) a redback corpse