toidinamai the Dungeon (0, 0, D) an uncursed ring of wizardry (0, 1, D) a +3 ring of slaying (0, 2, D) a +7 chain mail (0, 3, D) a +2 helmet (0, 4, D) a +6 giant spiked club (0, 5, D) a +3 double sword of slicing (0, 6, D) a potion of berserk rage (0, 9, D) a scroll of blinking (0, 39, D) a +0 whip a +0 dagger (0, 40, D) a cursed -1 halberd a +0 whip a +0 leather armour (1, 0, D) a +6 ring of dexterity (1, 1, D) an uncursed amulet of regeneration (1, 2, D) +6 storm dragon scales (1, 3, D) a +4 plate armour of poison resistance (1, 4, D) a +6 scythe of venom (1, 5, D) a +3 triple sword (1, 7, D) a potion of berserk rage (1, 9, D) a scroll of blinking (2, 0, D) an uncursed amulet of faith (2, 1, D) an uncursed ring of wizardry (2, 2, D) a +1 large shield (2, 3, D) +5 acid dragon scales (2, 4, D) a +6 double sword (2, 5, D) a potion of haste (2, 8, D) a scroll of blinking (2, 29, D) an uncursed staff of energy (3, 2, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. a +5 plate armour (3, 3, D) a +6 demon trident (3, 4, D) the +3 great sword "Qokkyrchi" {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (3, 7, D) a scroll of blinking (4, 12, D) an uncursed staff of air (4, 39, D) a +0 scale mail (5, 10, D) an uncursed staff of summoning (5, 29, D) a +2 mace a +2 hand axe (5, 39, D) a +2 dagger of venom (5, 40, D) a +2 falchion (6, 29, D) a +0 long sword a +2 dagger (6, 39, D) a +4 quarterstaff of protection (6, 40, D) a +2 mace of crushing (7, 0, D) an uncursed staff of earth (7, 5, D) the +4 hunting sling "Beastbane" {velocity, rN+ MR+ Str-2 Int+5} Any stone fired from it inflicts extra damage. It affects your strength (-2). It affects your intelligence (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. the +1 great sword of Indomitability {slice, rElec Str-2 Int+9 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+9). It insulates you from electricity. It makes you more stealthy. the +2 scimitar "Hohaliokhle" {slice, rElec MR+++ Int-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (7, 29, D) a +2 quarterstaff a +2 trident (7, 39, D) a +1 hand axe of chopping (7, 40, D) a +2 trident of piercing (8, 5, D) 2 throwing nets 30 tomahawks 37 javelins 8 needles of paralysis 31 stones (8, 45, D) a +0 club (12, 0, D) a +0 short sword a +0 cloak (13, 9, D) a +0 shortbow 17 arrows 4 large rocks (14, 0, D) +0 storm dragon scales (15, 0, D) a +0 flail (15, 2, D) a +0 cloak (16, 47, D) a potion of mutation (17, 44, D) a +2 plate armour a +3 scale mail (17, 46, D) a +1 broad axe of chopping (17, 47, D) a +2 rapier of venom (17, 48, D) a +2 halberd of venom (18, 44, D) a +4 chain mail (18, 46, D) a +2 dire flail of protection (18, 47, D) a +2 scimitar of holy wrath (18, 48, D) a +4 quarterstaff of speed (19, 0, D) a +0 cloak (20, 20, D) a +3 scale mail of fire resistance (21, 21, D) 16 arrows (21, 26, D) a +0 trident (21, 38, D) a +1 hat of intelligence (21, 39, D) a +3 battleaxe a +0 plate armour (22, 4, D) a +1 mace of distortion (22, 22, D) a +2 shortbow of flaming (22, 25, D) a +0 trident (22, 26, D) a +0 giant club a +0 trident a cursed +0 leather armour (22, 27, D) a +0 halberd a +0 chain mail (22, 39, D) a +6 battleaxe a +0 scale mail (22, 40, D) a cursed -2 robe (23, 3, D) a +0 falchion of flaming a +3 longbow of freezing 25 arrows a +0 robe a +0 long sword a +0 chain mail a +0 large shield a +3 great sword of electrocution 5 large rocks (23, 19, D) a +0 trident (23, 25, D) a +0 plate armour (24, 39, D) a +0 troll leather armour a cursed -1 dagger (25, 7, D) a +0 trident a +0 morningstar (26, 7, D) a +0 spear a +1 chain mail of poison resistance (27, 6, D) a +0 dagger of venom a +0 robe (28, 6, D) a +0 long sword a +1 robe of magic resistance (28, 20, D) a +0 dire flail a +0 giant club a +0 trident a +4 spear of piercing a +0 leather armour the +4 war axe "toidinamai's Death" {flame, rPois MR- Int+7 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (28, 22, D) +0 steam dragon scales a +0 robe a +0 war axe (31, 10, D) a +0 robe a +0 halberd a +0 dire flail (31, 11, D) a +0 short sword a +0 shortbow 11 arrows a +0 leather armour a +4 vampiric halberd a +0 spear a +0 chain mail (31, 12, D) a +0 halberd a +0 robe (31, 16, D) a +0 mace (31, 17, D) a +0 plate armour (32, 12, D) a +3 whip of holy wrath a +0 longbow a +0 robe (32, 45, D) a +0 robe (33, 11, D) a +0 dire flail (33, 39, D) a +0 arbalest 12 bolts (34, 10, D) a +0 dagger of flaming a +0 plate armour (34, 11, D) a +0 flail a +0 long sword a +0 ring mail a +0 buckler a +0 halberd (34, 12, D) a +0 robe a +0 cloak a +1 short sword of speed (34, 13, D) a +0 spear (34, 15, D) a +0 whip (34, 16, D) a +0 cloak (34, 17, D) the +8 short sword of the Whale {flame, *Contam rF+ rC+++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It renders you almost immune to cold. It lets you see invisible. It causes magical contamination when unequipped. (35, 11, D) an arrow (36, 22, D) a +0 whip (36, 23, D) a +0 dagger a +0 robe a +0 flail a +0 club a +2 quarterstaff of distortion a +0 chain mail a +0 great mace a +0 arbalest 21 bolts a +3 chain mail of poison resistance (36, 24, D) an uncursed ring of protection from fire (36, 25, D) a +2 whip of flaming (36, 26, D) the +1 quarterstaff "Opafamm" {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). (37, 24, D) a +0 short sword (42, 24, D) a +0 great sword a +0 plate armour a +0 battleaxe a +0 plate armour (42, 25, D) a +2 war axe of chopping a +0 plate armour (42, 30, D) a +0 glaive (43, 22, D) a +0 dagger (43, 24, D) a +0 long sword a +1 chain mail of fire resistance a +0 long sword a +0 plate armour a +4 battleaxe of chopping a +0 plate armour a +0 robe a +0 glaive a +0 chain mail (43, 30, D) a +0 dagger a cursed +0 robe (43, 44, D) a +0 falchion of freezing a +0 long sword a +0 leather armour (45, 25, D) a +3 demon whip (45, 26, D) a +5 broad axe (45, 27, D) a +3 great sword (45, 29, D) a +5 quick blade (45, 30, D) a +3 glaive (45, 31, D) the cursed +3 great sword of Mandamus {antimagic, MR+ Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (45, 36, D) a potion of haste (46, 25, D) a +3 giant spiked club (46, 27, D) a +3 longbow (46, 29, D) a +3 giant spiked club (46, 31, D) a +3 longbow (46, 48, D) 11 sling bullets (47, 25, D) a +3 great sword (47, 26, D) a +3 great mace (47, 27, D) the +9 hand axe "Inioput" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (47, 29, D) a +3 arbalest (47, 30, D) a +5 broad axe (47, 31, D) a +1 bardiche (47, 36, D) a potion of haste (47, 48, D) a +0 rapier (48, 36, D) a scroll of blinking (48, 48, D) an uncursed ring of ice (49, 25, D) a +2 arbalest of velocity (49, 26, D) a +6 demon blade (49, 27, D) a +0 executioner's axe of holy wrath (49, 28, D) the +12 halberd of Visihoh {protect, +Inv rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It lets you turn invisible. (49, 36, D) a potion of berserk rage (50, 47, D) a +2 ring mail of poison resistance (51, 25, D) 50 arrows (51, 26, D) 50 arrows (51, 27, D) 50 arrows (51, 28, D) 50 arrows (51, 44, D) a scroll of blinking 3 potions of berserk rage a potion of haste (51, 48, D) a +0 hand crossbow of flaming (53, 31, D) a cursed -1 arbalest 22 bolts (53, 48, D) a +0 hand axe (54, 48, D) an uncursed ring of ice (55, 23, D) a cursed -1 bardiche a +0 plate armour (55, 29, D) a +0 arbalest 24 bolts (55, 30, D) a +0 short sword a cursed -1 shortbow 22 arrows (55, 31, D) a +2 long sword a +0 plate armour a +0 shield (55, 32, D) a +0 arbalest a +0 arbalest 38 bolts (56, 22, D) a +3 demon blade of freezing (56, 23, D) a +0 great mace a cursed -1 plate armour a +0 halberd a +0 chain mail a cursed -3 halberd a +0 chain mail (56, 31, D) 3 bolts (57, 22, D) a cursed -2 war axe a +0 chain mail (57, 23, D) a +3 great sword a +0 plate armour a +0 long sword a cursed +0 chain mail a +0 shield (57, 33, D) a +1 pair of gloves (57, 38, D) the amulet of Onnoebel {+Rage Str+3} [amulet of rage] It affects your strength (+3). It lets you go berserk. (57, 41, D) 5 potions of haste (57, 42, D) an uncursed staff of power (57, 45, D) a +5 ring of slaying a +5 ring of slaying a +3 ring of protection a +3 ring of intelligence (57, 48, D) the ring of Springtime {+Inv rPois Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It protects you from poison. It lets you see invisible. It lets you turn invisible. the ring of Botoudgh {*Corrode MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may corrode you when you take damage. the ring of Gilonloa {rElec rC+ MP+9} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). the ring of Verhik {Fire MR+ Int+5 Stlth-} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (58, 36, D) the ring of Jolubi {Slay+5 SInv} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. (58, 37, D) the ring of Naprau Tuam {Ice Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. (58, 38, D) the amulet "Doen" {RegenMP Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). (58, 39, D) the amulet "Teckim" {Spirit rElec rN+ Str+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. (58, 42, D) a crystal ball of energy (59, 22, D) a +0 mace a cursed +0 robe (59, 23, D) a +0 battleaxe a +0 chain mail (59, 24, D) a +0 battleaxe a +0 plate armour a +0 great mace a +0 plate armour (59, 38, D) the amulet of the Raven {-Tele rF+ Regen+ Int+9 Dex-2} [amulet of regeneration] It affects your intelligence (+9). It affects your dexterity (-2). It protects you from fire. It prevents most forms of teleportation. It increases your rate of regeneration. (59, 41, D) an uncursed staff of energy (59, 42, D) a wand of digging (5) (60, 31, D) a bolt (62, 47, D) a +0 longbow 18 arrows a +0 leather armour (63, 27, D) a +1 scimitar of flaming (63, 48, D) an arrow a book of Beasts (64, 48, D) 3 arrows (66, -17, D) a lightning rod (4/4) (66, -16, D) an uncursed ring of see invisible (66, 25, D) 50 bolts (66, 26, D) 50 bolts (66, 27, D) 50 bolts (66, 28, D) 50 bolts (67, -17, D) an uncursed staff of wizardry (67, -16, D) a +0 club (67, -15, D) an uncursed amulet of regeneration (68, -17, D) the +0 chain mail of Uxaoh {-Cast Str+5 Dex+4} It affects your strength (+5). It affects your dexterity (+4). It prevents spellcasting. (68, -16, D) 11 gold pieces (68, -15, D) a phial of floods (inert) (68, -14, D) 5 gold pieces (68, -12, D) a +2 long sword of flaming (unseen) (68, 26, D) the +6 plate armour of Hedge Wizardry {*Corrode rElec MR- Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. +5 acid dragon scales (68, 27, D) a +2 leather armour of cold resistance (68, 28, D) the +1 ring mail "Counanol" {rC- Dex+8} It affects your dexterity (+8). It makes you vulnerable to cold. (68, 32, D) a +4 long sword (69, -17, D) a wand of flame (9) (69, -16, D) a +4 ring of evasion (69, -15, D) an uncursed ring of positive energy (69, -14, D) a potion of haste (69, 23, D) a +2 scale mail of positive energy a +0 scimitar a +0 leather armour (70, -17, D) 13 gold pieces (70, -16, D) a cursed +0 large shield (70, -15, D) the amulet "Xunuob" {Spirit Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). (70, -14, D) an uncursed staff of wizardry (70, 22, D) a scarf of spirit shield a +0 whip (70, 23, D) a +0 long sword a +0 leather armour (70, 25, D) a +0 pair of gloves (70, 26, D) a +0 shield (70, 29, D) a +6 chain mail a +7 scale mail a +4 chain mail (70, 31, D) +2 swamp dragon scales (71, -17, D) a book of Necromancy (71, -16, D) a +0 falchion (71, -15, D) a lamp of fire (71, 23, D) a +0 long sword a +0 ring mail (71, 25, D) a +1 large shield (71, 27, D) +2 swamp dragon scales (71, 29, D) +2 swamp dragon scales (71, 31, D) a +7 scale mail (71, 42, D) a +0 spear a +0 robe (72, -17, D) a +0 club (72, -16, D) 2 needles of confusion (72, 25, D) +2 acid dragon scales (72, 26, D) a +7 scale mail (72, 27, D) +4 ice dragon scales (72, 30, D) a +6 chain mail (72, 31, D) a +2 plate armour of magic resistance (73, -17, D) a box of beasts (73, 23, D) a +0 hand axe a +0 long sword a +0 leather armour a +0 short sword a large rock (73, 36, D) a cursed -3 whip a +0 dagger a +0 cloak (73, 39, D) the amulet of Peace {Gourm rElec Int-3 Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (-3). It affects your dexterity (+3). It insulates you from electricity. the ring of Pypsiost {rF+ rN+ Stlth+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. It makes you more stealthy. the ring "Atashruq" {Fire rElec Int+8 Stlth-} [ring of fire] It enhances your fire magic. It affects your intelligence (+8). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you less stealthy. the ring of the Four Eyes {rF+ Str+5} [ring of protection from fire] It affects your strength (+5). It protects you from fire. the amulet "Venedoghut" {Faith +Fly rF+ Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). It protects you from fire. It lets you fly. the ring "Xuempe Raopt" {+Blink MR+ AC+6 Int-3 Dex+4} [ring of protection] It affects your AC (+6). It affects your intelligence (-3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you blink. the ring "Ceutoram" {Str+3 Int+2 Slay+4} [ring of strength] It affects your strength (+3). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). the amulet of Zeeziur {Spirit Fragile rElec rPois Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. the amulet "Esusm" {+Rage Str+2 Dex+2} [amulet of rage] It affects your strength (+2). It affects your dexterity (+2). It lets you go berserk. the ring "Bannyeradd" {rN+ MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Kinyutro" {rN+ MP+9 Int+7} [ring of magical power] It affects your intelligence (+7). It protects you from negative energy. It affects your magic capacity (+9). (74, 33, D) a +0 dagger an arrow (74, 36, D) a +0 dagger of speed a +0 shortbow 27 arrows a +0 scale mail (75, -7, D) a +0 long sword of flaming a +0 leather armour an elf skeleton (75, 11, D) a +0 dire flail a +2 great mace of protection 3 curare-tipped needles (75, 12, D) a +0 great sword a +0 chain mail a +0 quarterstaff a cursed +0 robe a +1 hand crossbow of flaming (75, 14, D) a +0 rapier a +0 rapier a +0 leather armour (75, 17, D) a +3 scythe of venom (75, 25, D) 5 large rocks (75, 36, D) a +0 robe a +0 cloak a +0 dagger