toidinamai the Dungeon (0, 16, D) a +0 dagger (5, 4, D) a +2 mace of protection a +2 hand axe (6, 4, D) a +2 quarterstaff a +2 trident (6, 8, D) a +0 club a +0 leather armour (6, 14, D) a +0 trident of piercing (6, 15, D) a +1 long sword of holy wrath (7, 4, D) a +0 short sword a +2 falchion (7, 14, D) a +1 dagger of electrocution (7, 15, D) a +0 quarterstaff of protection (8, 14, D) a +0 flail of protection (8, 15, D) a +0 hand axe of chopping (8, 18, D) a +0 club an orc skeleton (8, 19, D) a +0 dagger a +0 robe a cursed -2 mace a +0 chain mail a +0 leather armour an orc skeleton (8, 21, D) 3 arrows (8, 23, D) a +0 long sword a +0 chain mail (9, 14, D) a +3 chain mail (9, 15, D) a +3 ring mail (12, 21, D) a +0 shortbow 18 arrows a centaur skeleton (17, 19, D) a +0 naga barding (17, 20, D) a +4 chain mail (17, 21, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (17, 22, D) a +2 halberd of venom (17, 23, D) a +2 dire flail of protection (18, 19, D) a +0 naga barding (18, 21, D) a +2 dagger a +0 rapier (18, 22, D) a +2 war axe of chopping (18, 23, D) a +4 quarterstaff of speed (21, 16, D) a javelin (still there?) a tomahawk (still there?) (21, 17, D) 2 tomahawks (22, 17, D) a javelin (24, 18, D) 3 sling bullets (26, 19, D) 2 sling bullets