toidinamai the Dungeon (0, 16, D) a +0 giant club an ogre skeleton (2, 4, D) an uncursed staff of energy (5, 4, D) a +2 mace a +2 hand axe (5, 14, D) a +0 long sword of flaming (5, 15, D) a +2 mace of crushing (6, 4, D) a +2 quarterstaff a +2 trident (6, 14, D) a +2 trident of piercing (6, 15, D) a +2 hand axe of freezing (7, 4, D) a +0 long sword a +2 dagger (7, 14, D) a +0 quarterstaff of protection (7, 15, D) a +0 dagger of draining (8, 10, D) a +0 whip (8, 14, D) a +2 plate armour (8, 15, D) a +2 plate armour