toidinamai the Dungeon (0, 23, D) a +2 dagger of speed (2, 4, D) 10 stones an uncursed staff of energy (4, 0, D) a +0 hand axe a +0 leather armour (5, 4, D) a +2 falchion of slicing a +2 dagger of protection (5, 6, D) a +0 great sword a +0 plate armour a +0 short sword a +0 plate armour an orc corpse (6, 2, D) a +0 war axe (6, 4, D) a +2 quarterstaff a +2 trident (6, 7, D) a +0 scimitar a +0 plate armour (6, 12, D) a +0 mace a +0 leather armour (6, 17, D) a cursed -3 club (7, 4, D) a +2 mace a +2 hand axe (8, 9, D) a +2 long sword of holy wrath (8, 10, D) a +0 quarterstaff of protection (8, 11, D) a +1 trident of piercing (8, 12, D) a +3 ring mail (8, 19, D) a +0 flail (8, 21, D) a +4 quarterstaff of chaos (9, 5, D) a +0 mace a +0 plate armour (9, 9, D) a +1 dagger of venom (9, 10, D) a +2 flail of crushing (9, 11, D) a +1 hand axe of freezing (9, 12, D) a +3 chain mail (9, 21, D) a +0 cloak (11, 21, D) a +0 mace (12, 21, D) a +0 short sword a +0 robe (12, 23, D) a +0 dagger (17, 19, D) a +0 cloak (17, 20, D) a +5 ring mail (17, 21, D) a +2 dire flail of crushing (17, 22, D) a +2 scimitar of holy wrath (17, 23, D) a +2 halberd of venom (18, 19, D) a +4 scale mail (18, 20, D) a +4 chain mail (18, 21, D) a +2 war axe of chopping (18, 22, D) a +2 rapier of draining (18, 23, D) the +4 quarterstaff of an ossuary {elec, MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). (21, 8, D) a throwing net (21, 10, D) a cursed -2 trident (24, 11, D) 4 large rocks (27, 21, D) the felid corpse of toidinamai (27, 23, D) +0 acid dragon scales (28, 22, D) a cursed -1 whip (unseen)