toidinamai the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 leather armour a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a +3 lajatang of speed (19, 1, D) a +2 ring of protection (20, 0, D) an uncursed staff of death (20, 1, D) an uncursed amulet of rage (20, 17, D) an uncursed staff of conjuration (21, 17, D) a +0 trident (22, 0, D) a +2 dagger of speed (22, 6, D) a necrophage corpse (22, 17, D) a Necronomicon (23, 0, D) a +4 antimagic quarterstaff (23, 1, D) a fan of gales (23, 5, D) a cursed +3 long sword (unseen) (23, 17, D) a +0 whip of pain (23, 18, D) a +0 dagger (24, 4, D) a +2 battleaxe of freezing (unseen) (24, 5, D) a cursed -1 dagger (unseen) (24, 17, D) a Fen Folio (24, 18, D) a +0 long sword (25, 0, D) a +0 dagger (25, 1, D) a +0 dagger (25, 5, D) a +2 battleaxe of flaming (still there?) a +0 dire flail (still there?) (25, 6, D) a +0 dagger (unseen) (25, 17, D) a book of Summonings (25, 18, D) a book of Callings (26, 0, D) a +0 dagger (26, 1, D) a +0 falchion (26, 4, D) a cursed +3 spear (unseen) (26, 5, D) a +4 war axe of electrocution a cursed -1 robe the +0 short sword "Doim" {pierce, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). a +0 robe (26, 17, D) +0 swamp dragon scales (27, 0, D) a lamp of fire (27, 1, D) a +1 ring mail of poison resistance (27, 5, D) an uncursed staff of wizardry (unseen) (27, 17, D) the +2 robe of Life {rF+} It protects you from fire. (28, 0, D) an uncursed staff of air (28, 1, D) a +2 ring of dexterity (28, 17, D) Niloodar's Almanac of Virous Augmentations Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Alistair's Intoxication Transmutation/Poison 5 d - Deflect Missiles Charms/Air 6 (29, 17, D) a +0 long sword (33, 16, D) a +0 spear a +0 longbow 20 arrows (35, 0, D) the +3 arbalest "Dokitali" {velocity, rPois MR+ Dex-5 Stlth+} Any bolt fired from it inflicts extra damage. It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (35, 29, D) the +7 shortbow of the Curious Blessings {freeze, rC+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. (36, 0, D) the +4 fustibalus "Puxzybi" {freeze, rF+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. (36, 1, D) an uncursed staff of wizardry (36, 14, D) a +3 ring of dexterity (36, 20, D) a +0 war axe a +0 animal skin (37, 0, D) the cursed +1 ring mail "Tedatyvi" {rN++ Str-4 Int+2 Dex+2} It affects your strength (-4). It affects your intelligence (+2). It affects your dexterity (+2). It greatly protects you from negative energy. It has a curse placed upon it. (37, 1, D) an uncursed staff of cold (37, 15, D) a +1 glaive of venom (37, 28, D) a crystal ball of energy (38, 0, D) an uncursed staff of cold (38, 1, D) an uncursed staff of earth (38, 15, D) a cursed staff of death (38, 21, D) the +1 short sword "Vakunust" {freeze, Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you more stealthy. a +0 robe (38, 28, D) a +0 robe (38, 36, D) a +0 long sword (38, 37, D) the +4 robe "Ruetyjyn" {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (39, 0, D) a fan of gales (39, 1, D) a +1 chain mail of magic resistance (39, 14, D) the cursed +2 bardiche of the Sky {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (39, 15, D) the +7 dagger "Fileist" {pierce, *Corrode MP-9 Int+8 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your dexterity (+3). It affects your magic capacity (-9). It may corrode you when you take damage. (39, 16, D) a +0 spear (unseen) (39, 18, D) the +9 staff of Wucad Mu {channel} (unseen) (39, 21, D) a +6 lajatang of electrocution (unseen) (39, 22, D) 2 arrows (39, 28, D) a +1 lajatang of venom (39, 29, D) a +0 hand axe of electrocution (39, 34, D) a cursed +0 great sword a +4 scale mail of poison resistance an uncursed amulet of the acrobat (40, 0, D) the +5 ring mail "Gagraust" {*Contam rPois Dex-4 Stlth+} It affects your dexterity (-4). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (40, 1, D) a +1 scale mail of cold resistance (40, 14, D) a +1 mace of protection (40, 15, D) the ring "Jorak" {rN+ MR+ Str+2 Dex-5 Stlth+} [ring of positive energy] It affects your strength (+2). It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (40, 21, D) an uncursed staff of power (unseen) (40, 29, D) the +6 triple sword of Linearity {slice, +Rage Str+5 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-2). It lets you go berserk. (40, 35, D) a +5 vampiric scythe (40, 36, D) a +0 dire flail (40, 37, D) a +0 long sword (41, 0, D) a lightning rod (2/4) (41, 1, D) a +1 morningstar of pain (41, 28, D) an uncursed staff of air (41, 35, D) a +2 scythe of protection (41, 36, D) a +0 demon trident (41, 39, D) a hell hound corpse (skeletalised by now) (42, 1, D) a lightning rod (2/4) (42, 29, D) a phial of floods (inert) (43, 14, D) a +2 hand axe of freezing (43, 15, D) a +0 antimagic quarterstaff (43, 28, D) an uncursed staff of poison (43, 29, D) a fan of gales (47, 31, D) the ring "Gozeh" {rF+ SInv Stlth-} [ring of attention] It protects you from fire. It lets you see invisible. It makes you less stealthy. the cursed ring "Inkagg" {AC-3 Str+3 Int+4} [ring of protection] It affects your AC (-3). It affects your strength (+3). It affects your intelligence (+4). It has a curse placed upon it. an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 0, D) a +0 mace of crushing (49, 1, D) a +2 hand crossbow of freezing (49, 12, D) a +6 war axe of venom (49, 24, D) a +2 shortbow of freezing (50, 1, D) an uncursed staff of poison (50, 13, D) a fan of gales (50, 14, D) a lightning rod (2/4) a lightning rod (2/4) a lightning rod (2/4) (50, 24, D) a +7 quarterstaff of crushing (50, 37, D) a +0 long sword (50, 40, D) a +2 dire flail a +0 chain mail a +0 long sword a +0 chain mail (50, 41, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 chain mail a +8 battleaxe of chopping a +0 chain mail (51, 0, D) an uncursed staff of energy (51, 1, D) a +1 antimagic glaive (51, 12, D) an uncursed staff of cold (51, 25, D) a +4 ring mail of cold resistance (51, 36, D) an uncursed staff of death (51, 40, D) a +6 dagger of speed a +0 chain mail (51, 41, D) the +7 broad axe "Warikien" {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). (51, 43, D) a bolt (52, 0, D) a cursed amulet of inaccuracy (52, 12, D) a +0 helmet of intelligence (52, 18, D) the +7 whip of Pysmoroh {pain, +Blink Int-4 Dex+8 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It affects your dexterity (+8). It lets you see invisible. It lets you blink. (52, 24, D) an uncursed staff of wizardry (52, 28, D) a +4 halberd of venom (52, 30, D) 6 javelins of returning (52, 37, D) a +0 glaive (52, 40, D) a +0 battleaxe a +0 chain mail a +0 arbalest an uncursed staff of summoning 9 bolts (52, 41, D) a +1 battleaxe of chopping a +0 plate armour a +0 battleaxe a +0 chain mail a +0 battleaxe a +0 plate armour (53, 0, D) +2 storm dragon scales (53, 1, D) an uncursed staff of death (53, 7, D) the +27 Lear's hauberk (53, 12, D) a lightning rod (2/4) (53, 13, D) the +9 staff of Olgreb {rPois} It protects you from poison. (53, 24, D) an uncursed staff of energy (53, 25, D) a +0 short sword of flaming (53, 36, D) a +1 troll leather armour (54, 0, D) a +2 plate armour of cold resistance (54, 5, D) a +1 mace of protection (54, 12, D) an uncursed ring of protection from fire (54, 24, D) a +4 ring of protection (54, 36, D) an uncursed staff of wizardry (55, 0, D) a +2 mace of venom (55, 1, D) a +0 eveningstar of venom (55, 12, D) a +0 short sword of venom (55, 13, D) the +9 arbalest of the Eleven Gods {elec, +Fly rElec Str+5 Int-5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It affects your intelligence (-5). It insulates you from electricity. It lets you fly. (59, 37, D) an uncursed staff of death (60, 36, D) a +0 short sword of speed (60, 37, D) the +6 dagger "Piushrag" {pierce, rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. (60, 40, D) a +2 dagger of speed (61, 0, D) a +2 plate armour of cold resistance (61, 8, D) the +9 great sword "Zaeloac" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (61, 26, D) a cursed staff of conjuration (61, 29, D) a +0 trident (unseen) (61, 36, D) a +2 scimitar of flaming (62, 1, D) a crystal ball of energy (62, 8, D) an uncursed staff of summoning (62, 9, D) a +1 great sword of holy wrath (62, 16, D) the +4 scimitar "Xuisuew" {flame, rF- rC+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. (62, 17, D) an uncursed staff of poison (62, 27, D) an uncursed amulet of regeneration (62, 28, D) a +0 trident (unseen) (62, 29, D) a +0 trident (62, 37, D) an uncursed staff of power (63, 16, D) the ring of Scepticism {SInv Stlth+} [ring of stealth] It lets you see invisible. It makes you more stealthy. (63, 17, D) a +2 quarterstaff of holy wrath (63, 27, D) a +2 mace of crushing (63, 29, D) a +0 shortbow 13 arrows 4 scrolls of enchant weapon (63, 30, D) a +0 shortbow 13 arrows (63, 31, D) 2 arrows (63, 32, D) a large rock an arrow (63, 36, D) a +1 leather armour of fire resistance (63, 37, D) a +1 dagger of holy wrath (64, 16, D) a crystal ball of energy (64, 17, D) a +2 robe of resistance (64, 29, D) a +0 shortbow (unseen) (65, 26, D) a +1 dagger of speed (67, 4, D) a +2 great sword of flaming a +0 plate armour (68, 0, D) a +0 leather armour of poison resistance (69, 36, D) a +0 spear of flaming (70, 8, D) an uncursed staff of summoning (70, 9, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (70, 37, D) a book of Frost (71, 13, D) a +4 scimitar of electrocution (71, 16, D) an uncursed staff of fire (71, 26, D) a cursed amulet of inaccuracy (71, 27, D) a +0 mace of crushing (71, 36, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (71, 37, D) a +1 hand axe of chopping (72, 9, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (72, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (72, 26, D) an uncursed staff of conjuration (72, 36, D) a +2 plate armour of fire resistance (73, 1, D) a +2 falchion of holy wrath (73, 16, D) the +1 robe of Terror {-Cast rF+++ MR++ Str-3} It affects your strength (-3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It prevents spellcasting. (73, 27, D) a +4 chain mail of cold resistance (73, 37, D) the +7 battleaxe of Domination {holy, Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6).