toidinamai the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a lightning rod (3/4) (61, 8, D) a phial of floods (61, 16, D) a +0 dagger (62, 0, D) a +3 whip of venom (62, 1, D) the +9 short sword of Ucug {drain, +Fly rC+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from cold. It lets you fly. (62, 8, D) a +3 ring mail of poison resistance (62, 9, D) a fan of gales (62, 16, D) an uncursed ring of resist corrosion (62, 17, D) a crystal ball of energy (62, 20, D) a +0 war axe (62, 21, D) a +5 war axe of freezing (63, 0, D) a +2 scimitar of slicing (63, 8, D) a fan of gales (63, 16, D) a +0 short sword (63, 17, D) an uncursed staff of death (63, 20, D) a +2 great sword of holy wrath (63, 21, D) a +6 dire flail of crushing 16 bolts (64, 16, D) a lightning rod (3/4) (64, 17, D) a +0 flail (64, 20, D) a +0 long sword of draining a draconian corpse (64, 21, D) a +0 mace (unseen) (67, 0, D) a +1 vampiric short sword (68, 0, D) a +0 animal skin (still there?) a +0 animal skin (still there?) a +3 quarterstaff of protection (still there?) (69, 0, D) a +2 robe of fire resistance (70, 8, D) a +2 flail of venom (71, 8, D) the Grimoire of Glacial Talismans Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Swiftness Charms/Air 2 d - Deflect Missiles Charms/Air 6 e - Bolt of Cold Conjuration/Ice 6 Trog disapproves of the use of such an item. (71, 9, D) a +0 broad axe of draining (71, 11, D) an uncursed staff of air an ugly thing corpse (skeletalised by now) (71, 12, D) 6 sling bullets (71, 16, D) a +0 hand crossbow of flaming (71, 17, D) a phial of floods (72, 8, D) a lamp of fire (72, 11, D) an ugly thing corpse (skeletalised by now) (72, 17, D) a +4 scale mail of fire resistance (72, 22, D) a +1 antimagic great sword (72, 27, D) a +0 morningstar of freezing (73, 1, D) a cursed ring of attention (73, 16, D) the +7 dire flail "Ywawig" {venom, rC+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from cold. (73, 17, D) a book of Frost (73, 21, D) a +0 dagger a +0 robe (73, 27, D) an uncursed ring of positive energy an uncursed ring of positive energy an uncursed amulet of harm a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (75, 1, D) a +1 short sword of flaming