toidinamai the Dungeon (0, 4, D) 8 rations (0, 6, D) a +0 demon trident (5, 4, D) a +2 quarterstaff a +2 antimagic trident (5, 8, D) a +0 club (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 falchion a +2 dagger (8, 9, D) a +0 hand axe of chopping (8, 10, D) a +0 long sword of flaming (8, 11, D) a +0 trident of piercing (8, 12, D) a +2 plate armour (8, 17, D) a +0 shortbow (8, 18, D) a +0 giant club a +0 club a +0 robe (8, 19, D) a +0 club a +0 leather armour (9, 9, D) a +2 quarterstaff of protection (9, 10, D) a +1 dagger of venom (9, 11, D) a +1 flail of crushing (9, 12, D) a +2 plate armour (17, 20, D) a +5 ring mail (17, 21, D) a +2 dire flail of protection (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 vampiric scimitar (18, 20, D) a +4 chain mail (18, 21, D) a +1 broad axe of chopping (18, 22, D) a +2 halberd of protection (18, 23, D) a +2 rapier of draining (22, 8, D) a +0 dagger