toidinamai the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 war axe (6, 6, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed amulet of the gourmand (35, 29, D) a book of Transfigurations (36, 0, D) the +2 flail of Armageddon {flame, rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It makes you more stealthy. (36, 1, D) the +1 leather armour "Obidodwu" {+Inv +Fly rF- rCorr} It makes you vulnerable to fire. It lets you turn invisible. It lets you fly. It provides partial protection from all sources of acid and corrosion. (36, 5, D) a +1 hand axe of venom (36, 15, D) a crystal ball of energy (36, 29, D) an uncursed staff of air (37, 0, D) a +2 scale mail of cold resistance (37, 1, D) an uncursed staff of power (37, 15, D) a +1 morningstar of holy wrath (37, 29, D) a box of beasts (38, 0, D) a +2 whip of freezing (38, 1, D) a +2 plate armour of fire resistance (38, 14, D) a +1 longbow of freezing (38, 15, D) the ring "Siplio" {+Fly rPois rF- Str+6} [ring of flight] It affects your strength (+6). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (38, 20, D) a +4 scythe of venom (38, 29, D) a +0 ring mail of magic resistance (38, 35, D) a +2 demon whip of freezing (39, 0, D) an uncursed ring of flight an uncursed ring of fire 3 potions of berserk rage 13 potions of haste (39, 14, D) an uncursed staff of earth (39, 29, D) a +0 helmet of see invisible (39, 36, D) a scarf of cloud immunity 2 stones (40, 0, D) the +10 shortbow "Samoott" {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (40, 15, D) an uncursed staff of poison (40, 29, D) a Necronomicon (41, 0, D) a +2 shortbow of freezing (41, 15, D) a +3 flail of protection (41, 29, D) a +2 hand crossbow of flaming (41, 35, D) 2 stones (42, 1, D) a lamp of fire (42, 14, D) a +3 chain mail of fire resistance (42, 29, D) an uncursed staff of cold (43, 14, D) a +3 flail of draining (43, 15, D) a +3 rapier of draining (43, 29, D) the Almanac of the Compass and Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Apportation Translocation 1 d - Shroud of Golubria Charms/Translocation 2 e - Static Discharge Conjuration/Air 3 f - Conjure Flame Conjuration/Fire 3 g - Fulminant Prism Conjuration/Hexes 4 h - Venom Bolt Conjuration/Poison 5 (49, 0, D) a +2 robe of magic resistance (49, 1, D) an uncursed staff of conjuration (49, 12, D) a +1 crystal plate armour (49, 24, D) the +4 dagger of Fragile Peace {speed, +Blink Int+4 Dex+3 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+3). It lets you blink. It makes you less stealthy. (49, 33, D) a +3 morningstar of protection (unseen) (50, 12, D) a +4 blowgun (50, 13, D) an uncursed staff of wizardry (50, 25, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (50, 32, D) a +0 robe a +0 rapier a +0 animal skin an apis corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (50, 33, D) a +1 scale mail of positive energy (50, 36, D) an uncursed staff of air (50, 37, D) an uncursed staff of power (50, 40, D) a large rock (50, 42, D) 2 large rocks (50, 43, D) a +0 giant club (unseen) (51, 0, D) a +5 hand crossbow of velocity (51, 1, D) the amulet of Virphok {Harm *Drain rN+ MR+ Str-2 Int+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (-2). It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (51, 8, D) a +0 battleaxe of freezing (51, 12, D) the ring "Acodock" {rF+ MP+9 Int+8 Dex-4} [ring of magical power] It affects your intelligence (+8). It affects your dexterity (-4). It protects you from fire. It affects your magic capacity (+9). (51, 13, D) a +2 great mace of crushing (51, 17, D) a +1 pair of boots of stealth (51, 24, D) a +3 longbow of freezing (51, 25, D) a +2 chain mail of fire resistance (51, 32, D) a +0 quarterstaff (unseen) (51, 33, D) a +0 flail (unseen) (51, 37, D) a +0 centaur barding of stealth (51, 43, D) a +0 dire flail a cursed -3 giant club a +0 giant spiked club a +0 giant spiked club (51, 44, D) 9 large rocks (52, 0, D) a +2 great sword of slicing (52, 1, D) an uncursed ring of wizardry (52, 7, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (52, 13, D) an uncursed staff of cold (52, 36, D) the +4 swamp dragon scales "Memixunacu" {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. (52, 41, D) a +0 giant spiked club a +0 giant spiked club (52, 42, D) a large rock (53, 12, D) the cursed +1 ring mail of the Prince {MR+++} It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 13, D) an uncursed staff of poison (53, 24, D) the +9 ice dragon scales of the Guild-Master {rPois rF- rC++ Regen+ MP-9 Stlth-} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your magic capacity (-9). It increases your rate of regeneration. It makes you less stealthy. (53, 25, D) a +6 rapier of venom (53, 31, D) a +0 robe (unseen) (53, 32, D) a +1 antimagic flail (unseen) (53, 37, D) an uncursed staff of summoning (54, 0, D) a +0 falchion of freezing (54, 1, D) a phial of floods (54, 12, D) a +0 great sword of slicing (54, 24, D) a crystal ball of energy (54, 25, D) a lightning rod (4/4) (54, 36, D) a crystal ball of energy (55, 0, D) a +2 flail of draining (55, 3, D) a +2 battleaxe of freezing (unseen) (55, 12, D) the +3 long sword of Zitaj {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (55, 13, D) a lightning rod (4/4) (59, 37, D) the +8 glaive "Ygiw" {elec, Fragile Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It will be destroyed if unequipped. (60, 36, D) the +5 hand axe of Hujoymib {chop, +Blink rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It lets you blink. the +1 robe of the Enchanted Forest {*Slow MR+ Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may slow you when you take damage. (61, 8, D) an uncursed staff of earth (61, 16, D) a +5 ring of intelligence (61, 36, D) a +2 scale mail of cold resistance (61, 37, D) a cursed staff of cold (61, 41, D) a +2 trident of venom (62, 0, D) a +2 ring of intelligence (62, 1, D) a +3 flail of protection (62, 17, D) an uncursed ring of positive energy (62, 26, D) the +4 battleaxe of Action {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). (62, 27, D) a +3 leather armour of cold resistance (62, 36, D) a +0 fustibalus of flaming (62, 37, D) a +2 vampiric long sword (63, 0, D) an uncursed ring of protection from magic (63, 16, D) a +1 hunting sling of velocity (63, 17, D) the cursed +1 demon blade of Premature Burial {freeze, rPois rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (63, 27, D) a +1 trident of piercing (63, 30, D) a +0 quarterstaff a +0 robe (63, 31, D) a cursed +0 spear (63, 32, D) a cursed -2 quarterstaff a +0 robe (63, 36, D) an uncursed ring of protection from magic (63, 37, D) the ring "Ranam" {MR+ Slay+1} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+1). It affects your resistance to hostile enchantments. (64, 17, D) a fan of gales (64, 26, D) a fan of gales (67, 1, D) a +1 shortbow of freezing 22 arrows (68, 0, D) a +0 arbalest an uncursed staff of fire 9 bolts (68, 2, D) 4 bolts (68, 3, D) a bolt 2 arrows (68, 4, D) a bolt an arrow (69, 1, D) a cursed -1 arbalest an uncursed staff of fire 17 bolts (69, 36, D) an uncursed ring of flight (70, 8, D) a +2 hand crossbow of flaming (70, 9, D) a +1 chain mail of cold resistance (70, 19, D) a +0 vampiric lajatang (unseen) (70, 20, D) a +0 long sword (70, 36, D) a +0 morningstar of draining (70, 37, D) an uncursed staff of power (70, 41, D) a +2 spear of flaming (unseen) (71, 8, D) a +1 falchion of slicing (71, 13, D) a lightning rod (4/4) (71, 16, D) a cursed staff of power (71, 20, D) the +7 morningstar of Doluza {freeze, *Corrode Str+7 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your dexterity (+4). It may corrode you when you take damage. (71, 26, D) a +0 longbow of freezing (71, 36, D) a +2 chain mail of poison resistance (71, 37, D) the +10 plate armour "Cocvamp" {+Fly} It lets you fly. (72, 9, D) an uncursed staff of fire (72, 16, D) a +0 short sword (72, 20, D) a +3 short sword of distortion (72, 21, D) a +0 shield of cold resistance (72, 26, D) a +0 double sword of draining (72, 27, D) an uncursed staff of wizardry (72, 29, D) a +2 scimitar of flaming (72, 36, D) a fan of gales (72, 37, D) a +2 ring mail of fire resistance (73, 1, D) a +0 buckler of protection (73, 2, D) a +2 antimagic mace (73, 16, D) the ring "Mufiput" {+Fly rPois MR+ Str+2 Stlth+} [ring of flight] It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (73, 17, D) a +0 whip (73, 21, D) a +2 great sword of protection (73, 26, D) the amulet "Tealidej" {+Rage Dex+3} [amulet of rage] It affects your dexterity (+3). It lets you go berserk. (73, 37, D) an uncursed staff of air (74, 2, D) a +0 dagger a +0 robe