toidinamai the Dungeon (0, 15, D) a +0 robe a +0 dagger a +0 giant club (0, 16, D) a +0 club a +0 whip a +0 buckler a +0 ring mail a +0 spear (1, 17, D) a +0 halberd a +0 whip a +0 dagger (2, 4, D) an uncursed staff of energy (4, 14, D) a +3 ring mail (4, 15, D) a +0 scale mail (5, 4, D) a +2 quarterstaff a +2 trident (5, 14, D) a +1 dagger of venom (5, 15, D) a +4 quarterstaff of speed (6, 4, D) a +0 war axe a +2 mace (6, 14, D) a +0 long sword of flaming (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +0 mace of protection (7, 15, D) a +2 trident of piercing (8, 22, D) a +2 robe of magic resistance a +2 dagger of flaming (10, 20, D) a +0 flail a +0 ring mail of fire resistance (10, 21, D) a +0 spear a +0 club a +0 whip (10, 22, D) a +0 robe a +0 club (16, 23, D) a +0 mace (17, 19, D) a +4 chain mail (17, 21, D) a +2 rapier of electrocution (18, 21, D) a +2 halberd of protection (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 scimitar of holy wrath (21, 9, D) 19 arrows a +0 shortbow (22, 18, D) a +0 long sword a hell rat corpse (skeletalised by now) (22, 19, D) a +0 trident (23, 17, D) a water moccasin skeleton (30, 23, D) 3 arrows (33, 21, D) an arrow (36, 19, D) a +0 dagger (unseen)