toidinamai the Dungeon (0, 15, D) a +0 club (1, 4, D) 5 scrolls of amnesia (2, 4, D) an uncursed staff of energy (5, 4, D) a +2 mace a +2 hand axe (5, 9, D) a +0 halberd (5, 14, D) a +2 quarterstaff of protection (5, 15, D) a +2 trident of piercing (6, 4, D) a +2 quarterstaff a +2 trident (6, 12, D) a river rat corpse a bat skeleton (6, 14, D) a +1 long sword of flaming (6, 15, D) a +1 mace of protection (7, 4, D) a +0 short sword a +2 falchion (7, 14, D) a +1 hand axe of chopping (8, 8, D) a river rat corpse (8, 9, D) an adder skeleton (8, 14, D) a +3 ring mail (8, 15, D) a +2 plate armour