toidinamai the Dungeon (3, 18, D) a +0 flail a gnoll skeleton (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 quarterstaff a +2 trident (6, 14, D) a +0 long sword of flaming (6, 15, D) a +2 flail of protection (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +4 dagger of electrocution (7, 15, D) a +0 quarterstaff of speed (8, 14, D) a +0 hand axe of chopping (8, 15, D) a +1 trident of piercing (9, 14, D) a +3 chain mail (9, 15, D) a +2 plate armour (13, 6, D) a kobold corpse (skeletalised by now) (16, 7, D) a +1 flail of protection (19, 5, D) a +0 whip a +0 leather armour (21, 8, D) a +0 spear