toidinamai the Dungeon (3, 13, D) a quokka skeleton a bat skeleton (5, 4, D) a +2 quarterstaff a +2 trident (5, 15, D) a +3 chain mail (6, 4, D) a +0 war axe a +2 mace (6, 14, D) a +0 trident of piercing (6, 15, D) a +1 quarterstaff of protection (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +1 mace of crushing (7, 15, D) a +0 hand axe of freezing (8, 14, D) a +2 dagger of venom (8, 15, D) a +2 long sword of flaming