Dungeon Sprint DCSS version bcrawl-1.15.1-4-g77d781cab4 (webtiles) character file. Game seed: 7266887804900953199 1 toidinamai the Skirmisher (level 1, 19/19 HPs) Began as a Djinni Reaver on Oct 6, 2019. Was an Initiate of Vehumet. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:22 (15 turns). toidinamai the Skirmisher (Djinni Reaver) Turns: 15, Time: 00:00:22 Health: 19/19 AC: 5 Str: 13 XL: 1 Next: 16% Magic: 4/4 EV: 13 Int: 16 God: Vehumet [......] Gold: 0 SH: 0 Dex: 9 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 steam dragon scales rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth +.........NoTele + (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: flying A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - +0 steam dragon scales (worn) Scrolls d - a scroll of immolation j - a scroll of blinking Potions c - 2 potions of haste e - a potion of curing g - a potion of heal wounds h - 2 potions of magic i - a potion of berserk rage Comestibles f - a ration {!d} Skills: * Level 3.6 Fighting + Level 3.4 Long Blades + Level 3.1 Dodging + Level 3.2 Spellcasting You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Battlesphe Conj/Chrm #....... 99% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History Welcome, toidinamai the Djinni Reaver. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the door. A bat skeleton comes into view. The bat skeleton completely misses you. You hit the bat skeleton. The bat skeleton is severely damaged. The bat skeleton completely misses you. The bat skeleton hits you but does no damage. The bat skeleton closely misses you. You slash the bat skeleton! You destroy the bat skeleton! Vehumet accepts your kill. There is an open door to the Storerooms (Easy) here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##########++ #+##........... +.##......#..# #######@##.......... .........'........... ####+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# There were no monsters in sight! Vanquished Creatures A bat skeleton (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | toidinamai the Djinni Reaver began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 4/4 15 | D | Quit the game Action || total -------------------------++------- Melee: Long sword || 2 Armor: Steam dragon scal || 1 Dodge: Dodged || 3