toidinamai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (still there?) 7 scrolls of fog (still there?) a scroll of holy word (still there?) 5 scrolls of identify (still there?) 5 scrolls of remove curse (still there?) 2 scrolls of fear (still there?) 3 scrolls of blinking (still there?) (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 2, D) a +0 hand axe (10, 6, D) an uncursed staff of removedness (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 3, D) 2 large rocks a cyclops corpse (skeletalised by now) (61, 3, D) a +0 troll leather armour (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a troll corpse (skeletalised by now) (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (61, 16, D) a +1 scale mail of fire resistance (61, 26, D) a book of Debilitation (62, 0, D) a book of Geomancy (62, 3, D) a +0 giant spiked club (62, 4, D) a large rock (62, 8, D) a +3 trident of protection (62, 9, D) an uncursed ring of flight (62, 16, D) an uncursed staff of air (62, 26, D) a book of Maledictions (62, 27, D) an uncursed staff of poison (62, 31, D) a bullfrog corpse (63, 0, D) a +1 fustibalus of flaming (63, 8, D) a +2 ring mail of magic resistance (63, 16, D) an uncursed staff of death (63, 27, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (63, 30, D) a jackal corpse (63, 31, D) a yak corpse (63, 32, D) a water moccasin corpse (63, 33, D) a +2 vorpal halberd (64, 16, D) a +0 broad axe of electrocution (64, 21, D) the +11 halberd "Qyxe" {vorpal, Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you see invisible. (64, 26, D) a Young Poisoner's Handbook (64, 27, D) an uncursed staff of death (65, 16, D) an uncursed amulet of the acrobat an uncursed ring of flight (65, 26, D) the cursed +3 rapier "Juseg" {distort, rF- rC+ Str+9 Dex-2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+9). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. (67, 0, D) a +2 mace of protection (68, 0, D) a +2 robe of magic resistance (69, 0, D) an uncursed ring of protection from magic (69, 36, D) a +2 falchion of freezing (70, 9, D) a book of Changes (70, 36, D) a book of Burglary (70, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (70, 40, D) a +0 giant club (still there?) a +0 giant club (still there?) an ogre corpse (still there?) an ogre corpse (still there?) (70, 41, D) a +0 dire flail (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) (71, 8, D) a cursed staff of air (71, 11, D) a scorpion corpse (71, 12, D) a tarantella corpse (71, 27, D) an uncursed staff of fire (71, 30, D) a +0 shortbow 14 arrows a centaur corpse (71, 36, D) a +3 hunting sling of freezing (71, 37, D) a +2 vorpal quarterstaff (71, 40, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club an ogre corpse a two-headed ogre corpse (71, 41, D) a +7 quarterstaff of flaming (72, 8, D) a book of Conjurations (72, 9, D) a cursed amulet of inaccuracy (72, 11, D) a scorpion corpse (still there?) a scorpion corpse (still there?) (72, 16, D) an uncursed staff of air (72, 17, D) an uncursed staff of death (72, 18, D) a +6 ring of intelligence a +6 ring of intelligence a +0 animal skin (72, 27, D) a +0 trident (72, 28, D) a +0 vampiric rapier (72, 29, D) a +0 trident (still there?) 7 boomerangs (still there?) (72, 30, D) a +0 trident (72, 31, D) a +1 battleaxe 2 arrows (72, 32, D) 3 arrows (72, 33, D) a throwing net (72, 36, D) the Handbook of Bewitching Sinister Magic Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Animate Dead Necromancy 4 no d - Excruciating Wounds Necromancy 5 no e - Discord Hexes 8 no Trog disapproves of the use of such an item. (72, 37, D) the cursed +1 scimitar of Vaces {elec, rC+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (72, 40, D) 5 large rocks (73, 1, D) an uncursed staff of poison (73, 17, D) a book of Death (73, 26, D) an uncursed staff of air (73, 27, D) a +1 chain mail of magic resistance (73, 30, D) a +0 shortbow (still there?) 9 arrows (still there?) (73, 36, D) an uncursed ring of ice (73, 37, D) +1 shadow dragon scales (74, 33, D) an arrow (75, 1, D) a +0 vampiric war axe