toidinamai the Dungeon (0, 16, D) a +0 spear (1, 4, D) 2 scrolls of vulnerability 5 scrolls of amnesia (2, 4, D) 10 stones (2, 9, D) a +1 long sword of flaming (2, 10, D) a +1 dagger of electrocution (2, 11, D) a +2 mace (3, 9, D) a +1 vorpal trident (3, 10, D) a +1 vorpal hand axe (3, 11, D) a +3 quarterstaff of protection (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 quarterstaff a +2 trident (6, 23, D) a +3 scale mail a +0 animal skin (7, 4, D) a +0 mace a +2 hand axe (7, 12, D) a +0 dagger a +0 club (8, 19, D) a +0 long sword a +0 leather armour (9, 21, D) a +0 dagger a +0 robe an orc corpse (10, 21, D) a +0 club a +0 ring mail a +1 eveningstar 4 javelins a +0 ring mail the orc corpse of Urug (10, 22, D) a +0 club an orc corpse (17, 19, D) a +3 chain mail a +4 scale mail (17, 20, D) a +4 chain mail (17, 21, D) a +4 quarterstaff of speed (17, 22, D) a +2 flail of protection (17, 23, D) a +2 rapier of venom (18, 21, D) the +2 scimitar of Corporal Punishment {protect, +Inv rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It lets you turn invisible. (18, 22, D) a +2 halberd of venom (18, 23, D) a +2 war axe of freezing (21, 15, D) a +0 helmet a +2 morningstar of protection (21, 16, D) the elephant slug corpse of Gastronok