toidinamai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a book of Party Tricks (60, 37, D) an uncursed staff of fire (61, 0, D) a +2 vorpal spear (61, 8, D) a +0 dagger a +0 robe a +2 long sword of holy wrath (61, 16, D) a manual of Crossbows (61, 29, D) a basilisk corpse (61, 37, D) an uncursed staff of conjuration (61, 44, D) a book of Party Tricks (62, 0, D) a condenser vane (62, 8, D) a +0 flail a +1 vorpal shortbow (62, 9, D) a +0 dagger a +0 robe a box of beasts (62, 17, D) a +1 scale mail of willpower (62, 18, D) a cursed +0 halberd (still there?) a +0 robe (still there?) (62, 27, D) an uncursed staff of cold (62, 29, D) a yak corpse (62, 37, D) an uncursed staff of fire (63, 0, D) an uncursed staff of air (63, 8, D) a +0 dagger a +0 robe (63, 17, D) a necrophage corpse (skeletalised by now) (63, 26, D) a +0 short sword of venom (63, 27, D) a +0 robe of willpower a river rat corpse (63, 32, D) a cane toad corpse a jackal corpse (63, 37, D) a phial of floods (64, 26, D) an uncursed ring of flight (69, 0, D) a +2 battleaxe of draining (69, 36, D) a lightning rod (4/4) (70, 8, D) a +2 leather armour of willpower (70, 9, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) a +6 vorpal hand crossbow (still there?) (70, 37, D) an uncursed staff of poison (70, 40, D) a wolf corpse (71, 8, D) a +0 club a +0 robe (71, 11, D) a +0 vampiric scythe a +0 robe of fire resistance (71, 16, D) a +2 chain mail of willpower (71, 26, D) a +1 halberd of freezing (71, 27, D) a +0 scale mail (still there?) 2 boomerangs (still there?) a +0 chain mail (still there?) a +0 whip (still there?) an uncursed staff of death (still there?) an orc corpse (skeletalised by now) (still there?) (71, 29, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (71, 36, D) a +3 dire flail of holy wrath (71, 38, D) a black bear corpse (71, 40, D) a +0 spear a spriggan corpse (71, 41, D) a +0 rapier a +0 robe a wolf corpse (71, 42, D) a +0 rapier a +0 robe a +0 buckler (72, 8, D) an uncursed staff of poison (72, 9, D) a +0 dagger a +0 robe +2 acid dragon scales (72, 10, D) a +2 vorpal battleaxe a +0 robe (72, 27, D) a +0 flail a +0 chain mail an uncursed staff of death an orc corpse (skeletalised by now) (72, 28, D) a +0 battleaxe a +0 chain mail (72, 40, D) an uncursed staff of earth (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (73, 1, D) a +4 flail of protection (73, 16, D) a +1 lajatang of electrocution (73, 17, D) an uncursed staff of earth (73, 26, D) a +0 vorpal mace (73, 27, D) an uncursed staff of poison (73, 36, D) a lightning rod (4/4) (73, 37, D) a +0 dagger (73, 40, D) a wolf corpse (75, 1, D) an uncursed staff of death