toidinamai the Dungeon (0, 11, D) a +0 giant spiked club (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (2, 12, D) a +0 spear (5, 4, D) a +1 dagger a +2 falchion (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 quarterstaff a +2 trident (8, 8, D) a +3 scale mail (8, 9, D) a +2 long sword of flaming (8, 10, D) a +0 dagger of electrocution (8, 11, D) a +1 flail of protection (8, 17, D) a +2 chain mail of willpower (still there?) a wand of random effects (16) (still there?) a potion of curing (still there?) (8, 19, D) a +0 dagger (8, 21, D) a +0 long sword a +0 chain mail (9, 8, D) a +3 chain mail (9, 9, D) a +2 quarterstaff of speed (9, 10, D) a +3 vorpal trident (9, 11, D) a +0 vorpal hand axe (17, 19, D) a +0 cloak (17, 21, D) a +2 halberd of protection (17, 22, D) a +2 morningstar of protection (17, 23, D) a +4 quarterstaff of speed (18, 19, D) a +4 chain mail (18, 20, D) a +4 chain mail (18, 21, D) a +2 scimitar of flaming (18, 22, D) a +1 broad axe of freezing (18, 23, D) a +2 dagger (37, 7, D) a bat corpse (41, 7, D) a +0 trident a +0 chain mail (42, 6, D) a +0 falchion