toidinamai the Dungeon (0, 14, D) a +0 shortbow 21 arrows (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (3, 14, D) a +0 leather armour (4, 9, D) a +0 short sword (4, 15, D) a +3 chain mail (5, 4, D) a +1 falchion a +2 dagger (5, 14, D) a +0 hand axe of freezing (5, 15, D) a +2 quarterstaff of protection (6, 4, D) a +2 mace a +2 hand axe (6, 8, D) a +0 flail a +0 ring mail (6, 14, D) a +0 vorpal trident (6, 15, D) a +0 long sword of holy wrath (7, 4, D) a +2 quarterstaff a +2 trident (7, 14, D) a +1 dagger of electrocution (7, 15, D) a +2 mace of protection (7, 23, D) a leopard gecko skeleton (8, 21, D) a worm corpse (8, 22, D) a hound skeleton (15, 19, D) a potion of berserk rage (15, 20, D) a potion of resistance (15, 21, D) a +3 ring of strength (15, 22, D) a potion of mutation (15, 23, D) a potion of mutation (16, 19, D) 2 potions of heal wounds (16, 20, D) a potion of brilliance (16, 21, D) a +3 ring of protection (16, 22, D) a potion of curing (16, 23, D) 2 potions of heal wounds (17, 19, D) a +3 plate armour (17, 20, D) a +3 plate armour (17, 21, D) a +1 broad axe of freezing (17, 22, D) a +2 rapier of draining (17, 23, D) a +4 quarterstaff of speed (18, 19, D) a +3 plate armour (18, 20, D) a +0 pair of boots (18, 21, D) a +2 halberd of venom (18, 22, D) a +2 scimitar of flaming (18, 23, D) a +2 vorpal dire flail