Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. tonicgincognac the Magician (Mummy Hedge Wizard) Turns: 129, Time: 00:00:58 Health: 13/13 AC: 0 Str: 13 XL: 1 Next: 25% Magic: 5/5 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 7/8 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + (no body armour) rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 hat (worn) Scrolls d - a scroll labelled RAPLIG QEHAI Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 4.1 Spellcasting + Level 1.5 Conjurations + Level 0.7 Summonings + Level 1.0 Necromancy + Level 0.7 Translocations You have 7 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 16% 2d8 21% 2 Blink Tloc 8% N/A 22% 2 Call Imp Summ 8% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You see here a bat corpse. Okay, then. You see here a bat corpse. Okay, then. You see here a +0 barding. Okay, then. Unknown command. Unknown command. Okay, then. Hit: a) +0 dagger Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. You see here a bat corpse. You see here a +0 barding. You see here a bat corpse. You see here a +0 barding. Unknown command. Unknown command. Okay, then. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! x2 The goblin moves out of view. Okay, then. #........##.........# .........(##.........# #.........##.........# #.........###.....#### ...######.##...##.# .#. #.##...##.# #....####.# ##....# #.# #.@##....#.# ..........g.#.#.# .......#.##...#.# ....... .# ##...# #.##### ## #.. # .. You can see a goblin. Vanquished Creatures An endoplasm (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tonicgincognac the Mummy Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 Illustrated notes Action || total ---------------------------++------- Melee: Dagger || 21 Armour: Robe || 17 Dodge: Dodged || 35