Dungeon Crawl Stone Soup version 0.33-a0-1197-gff708282ee (webtiles) character file. Game seed: 6173267723026646333 18 toom the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Apr 4, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (876 turns). toom the Conjurer (Octopode Conjurer) Turns: 876, Time: 00:01:43 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 70% Magic: 5/5 EV: 12 Int: 20 God: Gold: 41 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Scrolls d - a scroll of blinking {unknown} e - a scroll of vulnerability {unknown} f - a scroll of teleportation {unknown} g - a scroll of poison {unknown} Potions a - a potion of magic c - a potion of curing {unknown} h - a potion of moonshine {unknown} Skills: + Level 0.5 Short Blades + Level 2.0 Dodging + Level 3.2 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Sublimation of Blood Necr 2% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc is heavily wounded. You constrict the orc. The orc misses you. x2 The orc wizard hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc. You kill the orc! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc wizard barely misses you. You hit the orc but do no damage. You grab the orc. You constrict the orc. The orc barely misses you. The orc wizard hits you but does no damage. You hit the orc. The orc is severely wounded. You constrict the orc. You kill the orc! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the orc wizard. Your grab misses the orc wizard. Your squeeze misses the orc wizard. The orc wizard is lightly wounded. The orc wizard misses you. You barely miss the orc wizard. Your grab misses the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. You die... #.. ...# #.. #... #.# #.#. #.# #.#.## #.# # #.#..# #.# #. #.##.# #.##### #.####.##.####..)o.##### ................@)...... .......##.########.##### ####.####.# # #.# #.# #.# #.# #.# #.# ####.####.## ............ ############ You could see an orc wizard. Vanquished Creatures A dart slug (D:1) 2 orcs (D:2) 2 bats (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toom the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 235 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 876 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, roderic_lattice_a D:2: layout_loops_ring, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Short Blades | | 0.5 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 25 Constrict || 8 Tentacles || 3 Stab: Sleeping || 6 Armour: Skin || 16 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 865 | 824 | 41 | 0 | 718 | 2 | 432.5 | Dungeon | 865 | 824 | 41 | 0 | 718 | 2 | 432.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 826 daAuts D:2: 38 daAuts