ERROR: range check error (-1 / 80) Version: Dungeon Crawl Stone Soup 0.30-a0-1093-gcfb1e0cf12 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11153720710304342613, deterministic pregen: 1 Command line: /usr/games/crawl-git-cfb1e0cf12 -name topfpfpflanze -rc /dgldir/rcfiles/crawl-git/topfpfpflanze.rc -macro /dgldir/rcfiles/crawl-git/topfpfpflanze.macro -morgue /dgldir/morgue/topfpfpflanze/ -webtiles-socket /crawl-master/webserver/sockets/topfpfpflanze:2023-04-17.19:36:14.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-cfb1e0cf12(_Z17write_stack_traceP8_IO_FILE+0x28) [0x561e826d9f98]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-cfb1e0cf12(_Z13do_crash_dumpv+0x49d) [0x561e826e4aed]: do_crash_dump() /usr/games/crawl-git-cfb1e0cf12(_Z20crash_signal_handleri+0x7e) [0x561e826da29e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f900208f060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f900240bf9f]: /usr/games/crawl-git-cfb1e0cf12(+0x3b9286) [0x561e826e4286]: /usr/games/crawl-git-cfb1e0cf12(+0x3b9643) [0x561e826e4643]: /usr/games/crawl-git-cfb1e0cf12(+0x929508) [0x561e82c54508]: /usr/games/crawl-git-cfb1e0cf12(_Z6travelv+0x721) [0x561e82c55541]: travel() /usr/games/crawl-git-cfb1e0cf12(_ZN12BaseRunDelay6handleEv+0x73) [0x561e826fece3]: BaseRunDelay::handle() /usr/games/crawl-git-cfb1e0cf12(_Z12handle_delayv+0x37) [0x561e826fdc37]: handle_delay() /usr/games/crawl-git-cfb1e0cf12(+0x9ccd3e) [0x561e82cf7d3e]: /usr/games/crawl-git-cfb1e0cf12(+0x9cd5b5) [0x561e82cf85b5]: /usr/games/crawl-git-cfb1e0cf12(main+0x37d) [0x561e8263061d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f900207c2e1]: /usr/games/crawl-git-cfb1e0cf12(_start+0x2a) [0x561e82630fda]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-cfb1e0cf12/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-cfb1e0cf12/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-cfb1e0cf12/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 15 Level id: D:15 Level build method = random_map_for_place, level layout type = city, absdepth0 = 14 Level vaults: hangedman_depths_entry_civil_slaughter layout_irregular_city portal_ice_cave_entry_dragon enter_trove_1 dungeon_decor roderic_lattice_a uniq_louise Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a manticore (heavily wounded, empty space bonus: 6/8) The air twists around and strikes the manticore! The manticore flicks its tail. The volley of spikes misses you. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a manticore (severely wounded, empty space bonus: 6/8) The air twists around and strikes the manticore!! You kill the manticore! Your transformation is almost over. Casting: Airstrike (safe; 1% risk of failure) Your transformation has ended. The staff of air "Seshihis" {rElec rF+ Str+3 Stlth+} unmelds from your body. Your +2 hat of willpower unmelds from your body. Your +3 buckler of protection unmelds from your body. You feel strong-willed. You feel protected. You now have 2502 gold pieces (gained 24). Your pack is full. Things that are here: a +2 hand axe of electrocution; a +0 leather armour; the amulet "Rutomuag" {Spirit rElec rF+ Int-2} Unknown command. Your pack is full. Things that are here: a +2 hand axe of electrocution; a +0 leather armour; the amulet "Rutomuag" {Spirit rElec rF+ Int-2} Could not pick up the amulet "Rutomuag" {Spirit rElec rF+ Int-2} here; ([A]lways) ignore it? Okay, then. Unknown command. Your pack is full. Things that are here: a +2 hand axe of electrocution; a +0 leather armour; the amulet "Rutomuag" {Spirit rElec rF+ Int-2} Could not pick up the amulet "Rutomuag" {Spirit rElec rF+ Int-2} here; ([A]lways) ignore it? You now have 2521 gold pieces (gained 19). You now have 2533 gold pieces (gained 12). You now have 2539 gold pieces (gained 6). Things that are here: a +1 heavy spear; 3 javelins; a +0 leather armour Unknown command. Key pressed, stopping explore. Unknown command. You now have 2546 gold pieces (gained 7). Things that are here: a +0 trident; a +0 leather armour You pick up a book of Dreams and begin reading... You add the spells Ensorcelled Hibernation, Spider Form and Anguish to your library. Unknown command. Unknown command. You pick up a book of Necromancy and begin reading... You add the spells Necrotise, Vampiric Draining and Agony to your library. You see here a +1 long sword of holy wrath. Things that are here: a +0 trident; a +0 leather armour Found 23 gold pieces. You see here a staff of death. K - a wand of paralysis (30) (gained 4 charges) You pick up the barnacled rune and feel its power. You now have 2 runes. Press } to see all the runes you have collected. You now have 2568 gold pieces (gained 22). You enter the shallow water. Your pack is full. You see here a scroll of enchant weapon. Your pack is full. You see here a scroll of enchant weapon. Could not pick up a scroll of enchant weapon here; ([A]lways) ignore it? Okay, then. Your pack is full. You see here a scroll of enchant weapon. Could not pick up a scroll of enchant weapon here; ([A]lways) ignore it? You now have 2571 gold pieces (gained 3). Things that are here: a +0 robe; a +3 rapier of freezing You enter the shallow water. You now have 2583 gold pieces (gained 12). You now have 2590 gold pieces (gained 7). You enter the shallow water. You see here a scroll of enchant weapon. You now have 2613 gold pieces (gained 23). You enter the shallow water. You enter the shallow water. You enter the shallow water. Found a cloak. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. g - 8 scrolls of magic mapping (gained 1) You enter the shallow water. You enter the shallow water. Things that are here: a +2 trident of freezing; a +0 leather armour A snapping turtle comes into view. There is a large open door here. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a snapping turtle (wandering, hasn't noticed you, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle hisses angrily. You hear a shout! A merfolk impaler comes into view. It is wielding a +5 trident of venom. A water nymph comes into view. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a snapping turtle (lightly wounded, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the snapping turtle! The water nymph shouts! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a snapping turtle (moderately wounded, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the snapping turtle. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a snapping turtle (moderately wounded, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the snapping turtle!! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a snapping turtle (severely wounded, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the snapping turtle!! You kill the snapping turtle! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 trident of venom and wearing a +0 robe (empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the merfolk impaler! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 trident of venom and wearing a +0 robe (moderately wounded, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the merfolk impaler! The merfolk impaler barely misses you. The merfolk impaler hits you from afar with a +5 trident of venom! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 trident of venom and wearing a +0 robe (moderately wounded, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the merfolk impaler!! The merfolk impaler closely misses you. The water nymph's watery aura covers the large open door. You fall into the shallow water. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 trident of venom and wearing a +0 robe (heavily wounded, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the merfolk impaler. You block the merfolk impaler's attack. The merfolk impaler closely misses you. The water nymph closely misses you. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 trident of venom and wearing a +0 robe (severely wounded, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the merfolk impaler. The merfolk impaler hits you but does no damage. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! The merfolk impaler hits you from afar with a +5 trident of venom. Unknown command. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 trident of venom and wearing a +0 robe (severely wounded, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the merfolk impaler!! You kill the merfolk impaler! You hear a splash. x2 You block the water nymph's attack. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water nymph (empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the water nymph!! The water nymph gestures at you while chanting. The water swirls and strikes you. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water nymph (heavily wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the water nymph!! You kill the water nymph! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Unknown command. Casting: Airstrike (safe; 1% risk of failure) You now have 2620 gold pieces (gained 7). You now have 2625 gold pieces (gained 5). Things that are here: a +5 trident of venom; a +0 robe You now have 2629 gold pieces (gained 4). You enter the shallow water. A water nymph comes into view. Found 26 gold pieces. A water nymph is nearby! A water nymph is nearby! A water nymph is nearby! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water nymph (asleep, empty space bonus: 2/8) You feel a surge of power! The air twists around and strikes the water nymph!! The water nymph shouts! The water nymph flows with the water. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water nymph (water, severely wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the water nymph!! You kill the water nymph! You have reached level 19! Unknown command. Unknown command. Found an escape hatch in the ceiling. You enter the deep water. You now have 2635 gold pieces (gained 6). You enter the deep water. You now have 2661 gold pieces (gained 26). You enter the deep water. A water nymph and a water elemental come into view. There are monsters nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water nymph (asleep, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water nymph. The water nymph shouts! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water nymph (lightly wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water nymph!! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water nymph (severely wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water nymph. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water nymph (severely wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water nymph! You kill the water nymph! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the water elemental! You block the water elemental's attack. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (heavily damaged, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the water elemental!! You destroy the water elemental! Unknown command. Casting: Airstrike (safe; 1% risk of failure) You now have 2675 gold pieces (gained 14). A merfolk siren and a water elemental come into view. You see here 5 gold pieces. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk siren, wielding a +0 spear (asleep, empty space bonus: 2/8) You feel a surge of power! The air twists around and strikes the merfolk siren! The merfolk siren shouts! You hear an angry hiss. The merfolk siren chants a haunting song. You easily resist. A wind drake comes into view. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk siren, wielding a +0 spear (moderately wounded, empty space bonus: 1/8) You feel a surge of power! The air twists around and strikes the merfolk siren!! The wind drake hisses angrily. The merfolk siren chants a haunting song. You resist with almost no effort. A wind drake comes into view. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk siren, wielding a +0 spear (almost dead, empty space bonus: 1/8) You feel a surge of power! The air twists around and strikes the merfolk siren! You kill the merfolk siren! The wind drake hisses angrily. A water elemental comes into view. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water elemental! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (moderately damaged, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water elemental! The wind drake flaps its wings at you. The air twists around and strikes you! Unknown command. You open the lid... ...and a juvenile oxsting beast leaps out! The box is emptied! The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. You slam into the stone wall! The water elemental is knocked back by the gust of wind. The water elemental slams into the stone wall! Your juvenile oxsting beast is knocked back by the gust of wind. The wind drake is knocked back by the gust of wind. The wind drake slams into the stone wall! Unknown command. The water elemental hits your juvenile oxsting beast. The water elemental engulfs your juvenile oxsting beast in water! Your juvenile oxsting beast is asphyxiated! Your juvenile oxsting beast closely misses the water elemental. Your juvenile oxsting beast tramples the water elemental. The water elemental holds its ground! Your juvenile oxsting beast completely misses the water elemental. The water elemental hits your juvenile oxsting beast. Unknown command. You enter the deep water. Your juvenile oxsting beast is asphyxiated! Your juvenile oxsting beast hits the water elemental!! The water elemental is destroyed! The wind drake flaps its wings at you. The air twists around and strikes you!! The wind drake is distracted by your dazzling golden aura. The water elemental hits your juvenile oxsting beast. The water elemental engulfs your juvenile oxsting beast in water! Your juvenile oxsting beast hits the water elemental! Your juvenile oxsting beast completely misses the water elemental. Your juvenile oxsting beast stings the water elemental! Found a book of Displacement. Your juvenile oxsting beast is asphyxiated! The water elemental hits your juvenile oxsting beast. The wind drake flaps its wings at you. The air twists around and strikes you. Your juvenile oxsting beast hits the water elemental! Your juvenile oxsting beast tramples the water elemental. The water elemental holds its ground! Your juvenile oxsting beast stings the water elemental. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a wind drake (lightly wounded, repelling missiles, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the wind drake! The wind drake hisses angrily. Your juvenile oxsting beast is asphyxiated! The wind drake is no longer distracted by gold. The water elemental hits your juvenile oxsting beast! Your juvenile oxsting beast hits the water elemental but does no damage. Your juvenile oxsting beast tramples the water elemental. The water elemental holds its ground! Your juvenile oxsting beast stings the water elemental but does no damage. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a wind drake (moderately wounded, repelling missiles, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the wind drake!! Your juvenile oxsting beast is asphyxiated! Your juvenile oxsting beast dies! Your juvenile oxsting beast's corpse disappears in a puff of smoke! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a wind drake (water, heavily wounded, repelling missiles, empty space bonus: 7/8) You feel a surge of power! The air twists around and strikes the wind drake!! You kill the wind drake! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a wind drake (repelling missiles, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the wind drake!! The wind drake is distracted by your dazzling golden aura. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a wind drake (water, moderately wounded, repelling missiles, unaware, hasn't noticed you, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the wind drake!! The wind drake is no longer distracted by gold. The wind drake hisses angrily. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a wind drake (water, severely wounded, repelling missiles, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the wind drake. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a wind drake (water, severely wounded, repelling missiles, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the wind drake! You block the wind drake's attack. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a wind drake (water, severely wounded, repelling missiles, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the wind drake! You kill the wind drake! The water elemental barely misses you. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (almost destroyed, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water elemental! You destroy the water elemental! Unknown command. You pick up a book of Displacement and begin reading... You add the spells Gell's Gravitas and Teleport Other to your library. Unknown command. Unknown command. You now have 2691 gold pieces (gained 16). You enter the deep water. You now have 2704 gold pieces (gained 13). You now have 2719 gold pieces (gained 15). You now have 2724 gold pieces (gained 5). You now have 2738 gold pieces (gained 14). Found 5 stones. You now have 2746 gold pieces (gained 8). You see here a +0 spear. A merfolk comes into view. It is wielding a +0 trident. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk, wielding a +0 trident (asleep, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the merfolk!! The merfolk shouts! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk, wielding a +0 trident (heavily wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the merfolk. A water elemental comes into view. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk, wielding a +0 trident (heavily wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the merfolk! You block the merfolk's attack. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk, wielding a +0 trident (severely wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the merfolk!! You kill the merfolk! A water elemental is nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the water elemental!! A water elemental is nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (heavily damaged, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water elemental!! A water elemental is nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (almost destroyed, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water elemental! You destroy the water elemental! Unknown command. b - 10 scrolls of fog (gained 3) You now have 2754 gold pieces (gained 8). You see here a +0 trident. You now have 2769 gold pieces (gained 15). You see here a +0 trident. A merfolk javelineer and a manticore come into view. The merfolk javelineer is wielding a +1 spear of freezing and quivering silver javelins. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk javelineer, wielding a +1 spear of freezing, wearing a +0 leather armour and quivering silver javelins (asleep, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the merfolk javelineer! The merfolk javelineer shouts! A water elemental comes into view. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk javelineer, wielding a +1 spear of freezing, wearing a +0 leather armour and quivering silver javelins (lightly wounded, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the merfolk javelineer! There are monsters nearby! There are monsters nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk javelineer, wielding a +1 spear of freezing, wearing a +0 leather armour and quivering silver javelins (lightly wounded, empty space bonus: 7/8) You feel a surge of power! The air twists around and strikes the merfolk javelineer!! The merfolk javelineer throws a silver javelin. The silver javelin completely misses you. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk javelineer, wielding a +1 spear of freezing, wearing a +0 leather armour and quivering silver javelins (severely wounded, empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the merfolk javelineer!! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the water elemental! There are monsters nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (heavily damaged, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water elemental. The water elemental hits you. The water elemental engulfs you in water! The merfolk javelineer throws a silver javelin. The silver javelin barely misses you. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (heavily damaged, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water elemental! The water elemental hits you! The merfolk javelineer throws a silver javelin. The silver javelin completely misses you. There are monsters nearby! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (severely damaged, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the water elemental. The water elemental completely misses you. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! Unknown command. There are monsters nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (severely damaged, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the water elemental! The water elemental closely misses you. The merfolk javelineer throws a silver javelin. The silver javelin completely misses you. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a water elemental (almost destroyed, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the water elemental!! You destroy the water elemental! The water engulfing you falls away. The manticore misses you. The manticore claws you. x2 There are monsters nearby! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a manticore (empty space bonus: 6/8) You feel a surge of power! The air twists around and strikes the manticore! You block the manticore's attack. The manticore misses you. The manticore barely misses you. The merfolk javelineer throws a silver javelin. The silver javelin completely misses you. There are monsters nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a manticore (moderately wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the manticore!! The manticore completely misses you. x2; The manticore misses you. The merfolk javelineer is distracted by your dazzling golden aura. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a manticore (severely wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the manticore! You kill the manticore! The merfolk javelineer shouts! A merfolk javelineer is nearby! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk javelineer, wielding a +1 spear of freezing, wearing a +0 leather armour and quivering silver javelins (almost dead, empty space bonus: 8/8) You feel a surge of power! The air twists around and strikes the merfolk javelineer!! You kill the merfolk javelineer! You hear a splash. x3 Casting: Airstrike (safe; 1% risk of failure) Key pressed, stopping explore. Casting: Airstrike (safe; 1% risk of failure) Unknown command. You now have 2783 gold pieces (gained 14). You enter the shallow water. You now have 2802 gold pieces (gained 19). You now have 2806 gold pieces (gained 4). Things that are here: a +1 spear of freezing; a silver javelin; a +0 leather armour You see here 5 stones. You open the large door. There is a large open door here. You open the large door. The dream sheep bleats! x2; You hear a bleat! The dream sheep are wreathed in dream dust. You feel drowsy... You fall asleep. The dream sheep bleats! The cyclops shouts! The dream sheep bites you. You wake up. Aim the phial where? Aim: a dream sheep The torrent of water hits the dream sheep! The dream sheep is knocked back by the torrent of water. The dream sheep slams into the stone wall! The wave splashes down. Floosh! You fall into the shallow water. The dream sheep is engulfed in water. x2 The dream sheep barely misses you. Unknown command. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a dream sheep (heavily wounded, unaffected by silence, waterlogged, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the dream sheep! The dream sheep closely misses you. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a dream sheep (severely wounded, unaffected by silence, waterlogged, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the dream sheep! You kill the dream sheep! The dream sheep completely misses you. Unknown command. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a dream sheep (empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the dream sheep. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The dream sheep bites you!! You wake up. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a dream sheep (lightly wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the dream sheep! The dream sheep misses you. The dream sheep closely misses you. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a dream sheep (severely wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the dream sheep! You kill the dream sheep! The cyclops misses you. Unknown command. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a dream sheep (empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the dream sheep!! The cyclops closely misses you. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a dream sheep (almost dead, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the dream sheep!! You kill the dream sheep! The dream sheep closely misses you. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a dream sheep (unaffected by silence, waterlogged, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the dream sheep!! The dream sheep closely misses you. The cyclops closely misses you. Unknown command. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a dream sheep (almost dead, unaffected by silence, waterlogged, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the dream sheep!! You kill the dream sheep! The cyclops closely misses you. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a cyclops, quivering large rocks (empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the cyclops. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a cyclops, quivering large rocks (lightly wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the cyclops! The cyclops completely misses you. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a cyclops, quivering large rocks (moderately wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the cyclops!! The cyclops hits you but does no damage. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a cyclops, quivering large rocks (severely wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the cyclops. A cyclops is nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a cyclops, quivering large rocks (almost dead, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes the cyclops! You kill the cyclops! You now have 2818 gold pieces (gained 12). You now have 2827 gold pieces (gained 9). There is a large open door here. You now have 2844 gold pieces (gained 17). There is a large open door here. You see here 6 large rocks. There is a large open door here. You open the large door. Key pressed, stopping explore. Casting: Airstrike (safe; 1% risk of failure) A merfolk impaler comes into view. It is wielding a +5 demon trident of electrocution and wearing a +0 robe of resistance. There is a large open door here. A merfolk impaler is nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 demon trident of electrocution and wearing a +0 robe of resistance (wandering, hasn't noticed you, empty space bonus: 3/8) You feel a surge of power! The air twists around and strikes the merfolk impaler! The merfolk impaler shouts! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 demon trident of electrocution and wearing a +0 robe of resistance (lightly wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk impaler!! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 demon trident of electrocution and wearing a +0 robe of resistance (heavily wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk impaler! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk impaler, wielding a +5 demon trident of electrocution and wearing a +0 robe of resistance (severely wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk impaler!! You kill the merfolk impaler! Your condenser vane has recharged. Your Fighting skill increases to level 14! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Unknown command. Casting: Airstrike (safe; 1% risk of failure) You now have 2852 gold pieces (gained 8). Things that are here: a +5 demon trident of electrocution; a +0 robe of resistance A merfolk aquamancer comes into view. It is wielding a +2 rapier of flaming. A merfolk aquamancer is nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk aquamancer, wielding a +2 rapier of flaming and wearing a +0 robe (wandering, hasn't noticed you, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer!! The merfolk aquamancer shouts! Unknown command. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk aquamancer, wielding a +2 rapier of flaming and wearing a +0 robe (moderately wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer!! The merfolk aquamancer casts a spell. The merfolk aquamancer blinks! Casting: Airstrike (safe; 1% risk of failure) Unknown command. Casting: Airstrike (safe; 1% risk of failure) Unknown command. Casting: Airstrike (safe; 1% risk of failure) A merfolk aquamancer is nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk aquamancer, wielding a +2 rapier of flaming and wearing a +0 robe (severely wounded, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk aquamancer, wielding a +2 rapier of flaming and wearing a +0 robe (almost dead, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer! The merfolk aquamancer gestures at you while chanting. The torrent of water hits you!! The wave splashes down. Floosh! You fall into the shallow water. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a merfolk aquamancer, wielding a +2 rapier of flaming and wearing a +0 robe (almost dead, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the merfolk aquamancer!! You kill the merfolk aquamancer! A manticore comes into view. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a manticore (empty space bonus: 7/8) You feel a surge of power! The air twists around and strikes the manticore!! The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. A manticore is nearby! Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: a manticore (severely wounded, empty space bonus: 7/8) You feel a surge of power! The air twists around and strikes the manticore!! You kill the manticore! You carefully extract the barbed spikes from your body. An air elemental comes into view. Casting: Airstrike (safe; 1% risk of failure) Aiming: Airstrike (safe; 1% risk of failure) Aim: an air elemental (wandering, hasn't noticed you, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes the air elemental!! You destroy the air elemental! Unknown command. Casting: Airstrike (safe; 1% risk of failure) You now have 2868 gold pieces (gained 16). You now have 2895 gold pieces (gained 27). Things that are here: a +2 rapier of flaming; a +0 robe You now have 2908 gold pieces (gained 13). You enter the shallow water. You now have 2929 gold pieces (gained 21). You enter the shallow water. Done exploring. Done exploring. Unknown command. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (U) Depths Where to? (Enter - Shoals:3, ? - help) You enter the shallow water. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (U) Depths Where to? (Enter - Shoals:3, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (U) Depths Where to? (Enter - Shoals:2, ? - help) Things that are here: a boomerang; a +0 trident You enter the shallow water. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (U) Depths Where to? (Enter - Shoals:1, ? - help) You enter the shallow water. You enter the deep water. You enter the shallow water. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. Unknown command. [a] 840 gold - Wonytux's Antique Weapon Emporium [b] 1069 gold - Fyxun's Distillery [c] 887 gold - Decsilax's Magic Scroll Shoppe Fund which merchant? Fyxun invites you to visit their Distillery. Unknown command. There is a staircase to the Shoals here. [a] 1442 gold - Cest's Weapon Boutique [b] 1102 gold - Qupyte's Jewellery Shop [c] 1058 gold - Sanimuyrr's Assorted Antiques Fund which merchant? Welcome back, topfpfpflanze the Octopode Air Elementalist. Gozag says: Greed is good. [a] 1442 gold - Cest's Weapon Boutique [b] 1102 gold - Qupyte's Jewellery Shop [c] 1058 gold - Sanimuyrr's Assorted Antiques Fund which merchant? [a] 1442 gold - Cest's Weapon Boutique [b] 1102 gold - Qupyte's Jewellery Shop [c] 1058 gold - Sanimuyrr's Assorted Antiques Fund which merchant? [a] 1442 gold - Cest's Weapon Boutique [b] 1102 gold - Qupyte's Jewellery Shop [c] 1058 gold - Sanimuyrr's Assorted Antiques Fund which merchant? [a] 1442 gold - Cest's Weapon Boutique [b] 1102 gold - Qupyte's Jewellery Shop [c] 1058 gold - Sanimuyrr's Assorted Antiques Fund which merchant? You no longer have enough gold to fund merchants seeking to open stores in the dungeon. Qupyte invites you to visit his Jewellery Shop. Unknown command. Unknown command. Unknown command. Unknown command. Done exploring. Unknown command. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (U) Depths Where to? (? - help) There is a staircase to the Shoals here. There is an entrance to Fyxun's Distillery here. There is an open door here. You enter the deep water. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: downstairs There is a stone staircase leading up here. Unknown command. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (U) Depths Where to? (Enter - Lair:3 @ (x,y), ? - help) What level of the Depths? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: exclusion: 2 downstairs There is a staircase to the Lair here. You enter the deep water. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: downstairs There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: 3 runed translucent doors, krokodildil's ghost, journeyman MiMo There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.30-a0-1093-gcfb1e0cf12 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [topfpfpflanze] Species: Octopode Job: Air Elementalist HP: 136/136; mods: 0/0 MP: 51/51; mod: 0 Stats: 12 (12) 23 (23) 17 (17) Position: (70, 25), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Runrest: mode: -4 mp: 0 hp: 0 pos: (0, 0) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 16 | 14 | 5649 | 24/900 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 16 | 14 | 5734 | 109/900 Stealth | X | 0 | 0 | 2 | 127 | 52/75 Shields | X | 0 | 0 | 6 | 1373 | 323/350 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 33 | 19 | 13684 | 722/1576 Conjurations | X | 0 | 0 | 1 | 51 | 1/100 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 1 | 16 | 6 | 1205 | 155/350 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 16 | 14 | 6496 | 871/900 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/35 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 8 | 1573 | 60/379 Spell bugs: Durations: #114: 23 Attributes: #12: 11696 #13: 4224 #23: 67683 #24: -1513920511 #49: 4653 #51: 5 #52: 5 #57: 6714 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) nimble swimmer: 1 (innate) tentacles: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #30: staff of air "Seshihis" {rElec rF+ Str+3 Stlth+} eq slot #2, inv slot #10: +2 hat of willpower eq slot #5, inv slot #31: +3 buckler of protection eq slot #9, inv slot #23: amulet "Wyaz" {RegenMP rPois rF+} eq slot #10, inv slot #21: +4 ring of slaying eq slot #11, inv slot #28: ring of magical power eq slot #12, inv slot #13: +4 ring of protection eq slot #13, inv slot #7: ring of see invisible eq slot #14, inv slot #47: +4 ring of protection eq slot #15, inv slot #14: ring of wizardry eq slot #16, inv slot #42: ring of Efenaweu {rPois Will+ Dex+4} eq slot #17, inv slot #33: +5 ring of evasion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......# #....# ......# #....# ......# ###..# ......#** #..# ..,,..,,* #..# .,,,...,* #<.# ,,,,....* #..# ,,,,....########.## ,,,,,.......[...@# ########.........# #......#.........#### #......#............# #,.....#.....######## ',,....####.)# ####'#,,,,#.(# .....######).# ..........[..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (28, 46): {{{{ CLASS: TroveMarker toll: item: ego_type: false quantity: 12 plus2: false sub_type: heal wounds plus1: false artefact_name: false base_type: potion props: feat_tile: dngn_portal_trove_gone floor: expired_portal entity: portal toll: item: ego_type: false quantity: 12 plus2: false sub_type: heal wounds plus1: false artefact_name: false base_type: potion toll_desc: to enter a treasure trove }}}} >>>>>>>>>>>>>>>>>>>>>>