topfpfpflanze Level 1 of the Dungeon (0, 0, D:1) 15 stones (0, 2, D:1) a +0 club (0, 5, D:1) a stone (0, 7, D:1) a stone (0, 8, D:1) 2 stones (0, 9, D:1) a +0 dagger (2, -3, D:1) 13 stones (4, -15, D:1) 2 stones (4, 23, D:1) a stone (5, -15, D:1) a stone (5, 24, D:1) a stone (5, 26, D:1) a stone (6, 25, D:1) a stone (8, -13, D:1) a +0 club (19, 8, D:1) a +0 hunting sling (27, -2, D:1) a +0 ring mail (29, -20, D:1) a stone (31, 18, D:1) a +0 club (43, 16, D:1) a +0 dagger (47, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 dagger (0, 5, D:2) 3 stones (1, 7, D:2) 24 bolts (2, 16, D:2) 3 stones (3, 18, D:2) a +0 dagger (5, 17, D:2) 2 stones (9, 6, D:2) a +0 dagger (12, 29, D:2) a +0 club (19, 21, D:2) a +0 dagger (26, 13, D:2) a +0 spear (36, 17, D:2) a +0 dagger (44, -3, D:2) a +0 hand axe a +0 ring mail (46, 8, D:2) a cursed -1 dagger a +0 robe (55, 16, D:2) 22 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -26, D:3) a +0 hand axe a +0 hunting sling (2, -26, D:3) a +0 hand axe (8, -41, D:3) a +0 trident a +0 leather armour (8, -30, D:3) 2 stones (9, -40, D:3) 4 tomahawks of returning a +0 club a +0 short sword (9, -21, D:3) a +0 club a +0 scale mail a +0 whip a +0 club a cursed -2 chain mail (10, -40, D:3) a +0 dagger a +0 robe (10, -21, D:3) a +0 dagger (11, -40, D:3) a +0 club (12, -31, D:3) a stone (13, -31, D:3) a +0 whip a +2 short sword of protection (19, -21, D:3) a book of Changes (36, -19, D:3) a +0 whip (40, -32, D:3) a +2 quarterstaff of chaos (41, -30, D:3) a +0 mace (42, -45, D:3) a +0 short sword (44, -18, D:3) a cursed +0 dagger (47, -15, D:3) a +0 dagger a +0 robe (51, -35, D:3) a +0 dagger a +0 robe (52, -35, D:3) a +0 flail (52, -34, D:3) a +0 hand axe (52, -33, D:3) a +0 war axe a +0 leather armour (52, -32, D:3) a +0 dagger (57, -39, D:3) 22 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (18, -11, D:4) a +0 whip a +0 club a +0 leather armour (19, -11, D:4) a +0 club a +0 spear a +0 whip (20, -11, D:4) a +1 flail of crushing a +0 whip a +0 club a +0 halberd (21, -11, D:4) a +0 whip a +0 robe (26, -16, D:4) a +0 trident (28, -16, D:4) 18 stones (39, -6, D:4) a cursed +0 giant club (42, -13, D:4) a cursed +0 ring mail (46, -5, D:4) 10 poisoned needles Level 5 of the Dungeon (0, 0, D:5) 11 poisoned needles (6, 4, D:5) a cursed -1 flail a +0 flail a +0 flail (11, 33, D:5) a +0 dagger a cursed +0 animal skin (17, 24, D:5) 2 stones (18, 22, D:5) a +0 giant club (19, 21, D:5) a stone a +0 dagger (19, 22, D:5) 2 stones (20, 19, D:5) 29 stones a +0 whip (20, 20, D:5) a +0 club a +0 leather armour (21, 16, D:5) a +0 spear (21, 19, D:5) a +0 spear a +0 robe (22, 16, D:5) a +0 spear (22, 17, D:5) a +0 whip (25, -12, D:5) 7 stones (25, 1, D:5) a +0 dagger (33, -2, D:5) a +0 club (33, -1, D:5) a +0 hand axe a +0 ring mail (33, 0, D:5) a +0 short sword a +0 scale mail (34, -1, D:5) a +0 trident (38, -10, D:5) a +0 leather armour (38, 16, D:5) 16 bolts (42, -5, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +1 whip of freezing a +0 robe (1, -9, D:6) a +0 leather armour (1, 11, D:6) a +0 ring mail (2, -1, D:6) a +0 falchion a +0 animal skin (4, 0, D:6) a +0 dagger a +0 robe a +0 dagger of holy wrath (6, 2, D:6) a +0 animal skin (11, -15, D:6) a +0 giant club (12, -10, D:6) the +7 trident "Rapoohitz" {pierce, rF- rC+ Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (15, 0, D:6) a cursed -3 mace (24, -26, D:6) a cursed -2 dagger (28, -17, D:6) 19 stones (35, 6, D:6) a +0 dagger (46, -4, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 mace (16, 41, D:7) a +2 hand axe of freezing (17, 41, D:7) a +0 dagger a +0 robe (18, 22, D:7) a +0 chain mail (18, 41, D:7) a +0 scimitar a +0 plate armour (23, 34, D:7) a cursed +0 leather armour (26, 2, D:7) a +0 mace a +0 robe (29, 2, D:7) a +4 scimitar a +0 robe a cursed +1 hand axe a +0 robe a +2 halberd of freezing a +0 robe (31, -6, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) an uncursed staff of energy (1, 3, D:8) a +0 flail (1, 18, D:8) a +0 quarterstaff (11, 15, D:8) a cursed -2 giant spiked club a +0 giant club (17, 31, D:8) a +0 hand axe a cursed +0 chain mail (30, 18, D:8) 8 sling bullets (32, 19, D:8) a +0 leather armour a +0 hand axe (38, -3, D:8) 23 stones (41, 17, D:8) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 robe (45, 17, D:8) 12 stones (56, 14, D:8) a +0 short sword (57, -2, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a +0 flail (3, -11, D:9) a +0 leather armour a cursed +0 falchion a +0 leather armour (3, -10, D:9) a +0 flail a +0 leather armour a +0 dagger a +0 leather armour (4, -10, D:9) a cursed -1 trident (7, -13, D:9) a +4 long sword (15, -13, D:9) a +0 falchion (15, 14, D:9) 16 stones (26, 9, D:9) 26 stones (27, -16, D:9) a +0 arbalest (27, 5, D:9) a +0 ring mail (30, 11, D:9) 7 stones (35, 27, D:9) a +0 shortbow (58, 29, D:9) 12 stones Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (6, -16, D:10) 15 sling bullets (9, 20, D:10) a +0 robe (10, 6, D:10) a stone (11, 5, D:10) 3 stones a +0 shortbow (11, 6, D:10) 4 stones a +0 flail a +0 robe (12, 6, D:10) a +0 spear a +0 robe (12, 7, D:10) a +2 falchion a +0 robe (13, -9, D:10) 26 sling bullets (14, 4, D:10) a +3 spear 7 stones a +0 robe (15, -4, D:10) 19 bolts (15, 8, D:10) an uncursed staff of air (24, 9, D:10) a +0 long sword (24, 13, D:10) a +0 robe a +0 dagger (25, -16, D:10) a +0 ring mail a scroll of acquirement (26, -16, D:10) 8 tomahawks a +0 pair of gloves a +2 leather armour of positive energy an uncursed ring of protection from magic a +0 robe (28, -6, D:10) a +0 robe (36, 26, D:10) a +0 dagger (39, -22, D:10) a +5 spear a +0 robe (40, -22, D:10) a +0 giant club a cursed +0 great sword a +0 robe a +0 halberd a cursed +0 robe (41, -17, D:10) a +0 dire flail a +0 robe Level 11 of the Dungeon [Shop] Zej Zuh's Weapon Shoppe a +2 quarterstaff of protection (252 gold) the +7 shortbow of the Dozen Dances {flame, *Slow +Inv +Fly Str+3} (858 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It lets you turn invisible. It lets you fly. It may slow you when you take damage. a +3 antimagic mace (390 gold) a +0 battleaxe (97 gold) a +4 trident of venom (393 gold) the +2 hand axe of Instinct {chop, +Fly Str+4 Int-4 Dex+2 SInv} (480 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+2). It lets you see invisible. It lets you fly. a cursed +0 shortbow (1 gold) a cursed +0 rapier (15 gold) a +0 long sword (52 gold) a +0 war axe (52 gold) (13, 1, D:11) a +0 dagger (13, 2, D:11) a +0 long sword a +0 leather armour (14, 3, D:11) a cursed +0 giant club (16, 1, D:11) a +0 dagger a stone (21, 1, D:11) a +0 giant spiked club (22, -12, D:11) a +0 hand axe a +0 animal skin (23, 2, D:11) a +0 dagger (24, 1, D:11) a cursed -1 trident a +0 scale mail a +0 buckler (26, -6, D:11) a +0 giant club (26, -4, D:11) a +0 giant club (33, -3, D:11) a +0 club (35, 5, D:11) a cursed -2 spear (35, 7, D:11) a +0 spear a +0 ring mail (36, 10, D:11) a +0 spear of flaming a +0 ring mail (36, 11, D:11) a +3 spear of venom a +0 scale mail a +0 buckler (36, 14, D:11) a +0 dire flail a +0 plate armour (37, 11, D:11) a cursed -3 short sword a stone (38, 14, D:11) 3 tomahawks the Ecumenical Temple Level 1 of the Lair of Beasts (24, 38, Lair:1) a +0 scale mail (26, -9, Lair:1) a +0 flail (48, 32, Lair:1) an uncursed ring of fire a +0 robe of positive energy a +1 ring of protection (51, 10, Lair:1) a +1 chain mail of cold resistance (56, 27, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (5, 7, Lair:2) 15 stones (8, 8, Lair:2) a +0 chain mail (25, -18, Lair:2) a +0 ring mail (26, -21, Lair:2) a +0 chain mail (27, -18, Lair:2) a +0 glaive a +0 robe (27, -16, Lair:2) a +0 mace a +0 robe (28, -17, Lair:2) a +0 flail a +0 hand axe (28, 3, Lair:2) a +0 glaive (29, -17, Lair:2) a +0 scimitar a +0 mace a +0 robe a +0 hand axe (32, -12, Lair:2) a +0 robe (48, -10, Lair:2) a +0 mace (51, -10, Lair:2) a +0 cloak (55, 2, Lair:2) 15 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (9, 2, Lair:3) a +0 leather armour (11, 7, Lair:3) a +0 leather armour (12, 31, Lair:3) a +0 chain mail (22, -9, Lair:3) a +0 falchion of slicing (24, 16, Lair:3) a +2 pair of gloves 4 scrolls of random uselessness a +2 ring of intelligence Level 4 of the Lair of Beasts (0, 0, Lair:4) 2 potions of degeneration a scroll of vulnerability an uncursed ring of protection from cold (7, 42, Lair:4) 9 poisoned needles (11, 11, Lair:4) a +0 ring mail (21, 49, Lair:4) a +0 trident (22, 28, Lair:4) 21 stones (27, 35, Lair:4) a +2 naga barding (28, 41, Lair:4) the +8 scythe of Daribo {pain, *Slow rN++ MP+9 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. (46, 1, Lair:4) a +0 scale mail (52, 17, Lair:4) a +0 mace Level 5 of the Lair of Beasts (0, 0, Lair:5) 26 stones (9, -1, Lair:5) a potion of degeneration (17, 0, Lair:5) an uncursed staff of air (37, -34, Lair:5) a +0 long sword (42, -25, Lair:5) a +0 chain mail (45, -34, Lair:5) 11 stones (52, -14, Lair:5) 29 stones Level 6 of the Lair of Beasts (20, -9, Lair:6) 6 needles of sleeping (21, -21, Lair:6) a scroll of random uselessness (21, -18, Lair:6) a rime drake skeleton (21, -17, Lair:6) a death yak corpse (35, 1, Lair:6) 22 sling bullets (39, 5, Lair:6) a +0 robe (40, 14, Lair:6) 3 stones (41, 15, Lair:6) an uncursed ring of teleportation an uncursed ring of loudness a wand of random effects (43) a wand of enslavement (23) a wand of polymorph (30) (45, -22, Lair:6) 27 stones