topfpfpflanze the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed ring of protection from cold (61, 11, D) a +0 scythe a +0 robe the human skeleton of Sigmund (61, 12, D) a +4 scimitar of electrocution a +0 robe a +0 war axe a +0 robe a +3 quarterstaff of chaos the orc skeleton of Blork the orc (62, 0, D) a +4 scale mail of positive energy (62, 9, D) an uncursed staff of wizardry (67, 0, D) a +2 scale mail of poison resistance (67, 4, D) a hell hound corpse (68, 0, D) a +1 arbalest of flaming (68, 13, D) a +0 flail a +0 leather armour a +0 mace of holy wrath a cursed +0 leather armour (69, 0, D) a +0 dagger of venom (69, 22, D) a +0 long sword a +0 ring mail a shapeshifter corpse an elf corpse (70, 13, D) a +0 hand axe a +0 club a +0 scale mail (71, 16, D) the ring "Kigerph" {*Slow rElec rC+ rN++ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. It may slow you when you take damage. (71, 17, D) an uncursed staff of poison (72, 8, D) an uncursed staff of air (72, 16, D) a crystal ball of energy (72, 17, D) a +6 ring of strength (73, 1, D) a +2 flail of holy wrath (73, 16, D) a +0 vampiric rapier (73, 17, D) the +11 scythe of the Two Names {flame, rC- rN++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. (75, 1, D) a book of Minor Magic