topfpfpflanze the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed amulet of rage (62, 8, D) a +2 ring mail of magic resistance (62, 9, D) a +2 leather armour of fire resistance (62, 17, D) a phial of floods (63, 0, D) a +2 great mace of draining (63, 8, D) a +6 ring of intelligence the cursed +1 rapier "Jellyslayer" {freeze, *Rage rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from poison. It may make you go berserk in combat. It has a curse placed upon it. a +0 leather armour a +0 short sword (63, 17, D) an uncursed ring of positive energy (64, 17, D) a +1 great mace of crushing (67, 0, D) the +3 spear "Orb Guardian's Peril" {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (71, 8, D) a +0 mace of protection (71, 16, D) a +3 war axe of chopping (71, 17, D) a +2 dagger of venom (71, 26, D) a +3 scale mail of fire resistance (71, 27, D) +1 storm dragon scales (72, 8, D) a +5 arbalest of freezing (72, 17, D) an uncursed staff of air (72, 26, D) a +1 eveningstar of protection (73, 16, D) a +2 dire flail of holy wrath (73, 17, D) a +1 plate armour of cold resistance (73, 26, D) a +3 morningstar of draining (75, 1, D) a +1 great sword of venom