topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +3 shortbow of freezing (50, 37, D) a lightning rod (4/4) (51, 37, D) an uncursed amulet of magic regeneration (52, 37, D) a +2 war axe of freezing (53, 37, D) the ring of Tuhiack {MR+ AC+2 Int+5} [ring of protection] It affects your AC (+2). It affects your intelligence (+5). It affects your resistance to hostile enchantments. (59, 36, D) an uncursed staff of summoning (59, 37, D) a +3 flail of protection (60, 37, D) a cursed ring of protection from magic (61, 26, D) an uncursed staff of summoning (61, 36, D) a +2 robe of positive energy (61, 37, D) a +3 long sword of electrocution (62, 0, D) a +2 mace of crushing (62, 9, D) an uncursed staff of fire (62, 16, D) a +2 robe of cold resistance (62, 27, D) an uncursed staff of cold (62, 36, D) a +5 mace of protection (62, 37, D) a phial of floods (63, 16, D) a +0 ring mail of magic resistance (63, 17, D) a +2 demon trident of electrocution (63, 26, D) a +2 falchion of draining (63, 27, D) a +0 flail of protection (63, 36, D) an uncursed amulet of rage (64, 17, D) an uncursed staff of poison (67, 0, D) a +0 hand axe of venom (67, 40, D) a jackal corpse (skeletalised by now) (69, 0, D) a +3 chain mail of fire resistance (69, 36, D) a +2 robe of magic resistance (69, 43, D) the +11 arbalest "Moash" {velocity, rF+ rN+ Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It protects you from fire. It protects you from negative energy. a +3 large shield (70, 8, D) an uncursed staff of conjuration (70, 36, D) an uncursed staff of earth (71, 8, D) the cursed +0 trident of the Fool {holy, Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It has a curse placed upon it. (71, 17, D) an uncursed staff of poison (71, 18, D) a +0 dagger (unseen) (71, 37, D) a +2 scimitar of slicing (71, 38, D) the +6 shillelagh "Devastator" {shatter} (72, 8, D) a +2 glaive of distortion (72, 9, D) the cursed +1 hand crossbow of Oriasun {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. It has a curse placed upon it. (72, 16, D) a +0 hand axe a +0 ring mail a +2 leather armour of cold resistance (72, 17, D) a +0 dagger a +0 robe Sif Muna's Almanac of the Dusty Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Passwall Transmutation/Earth 2 c - Fireball Conjuration/Fire 5 d - Iron Shot Conjuration/Earth 6 e - Bolt of Fire Conjuration/Fire 6 (72, 20, D) a +0 glaive a +0 plate armour (72, 27, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. 1000 sling bullets a +5 hunting sling a +5 fustibalus (72, 31, D) an uncursed amulet of harm (72, 37, D) the +7 long sword of Fate {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (73, 16, D) a +0 mace a +4 hand axe of electrocution (73, 27, D) a +2 robe of magic resistance (73, 36, D) a +2 pair of boots of flying (73, 37, D) the cursed +1 war axe of the Whelk {venom, Str+5 Dex-5} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your dexterity (-5). It has a curse placed upon it. (74, 23, D) a +0 war axe a +0 plate armour