topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 falchion of holy wrath (61, 8, D) a +2 plate armour of fire resistance (61, 12, D) a +0 short sword a +0 ring mail a +0 buckler (62, 0, D) a +1 spear of venom (62, 1, D) a +0 great sword of protection (62, 8, D) a crystal ball of energy (62, 9, D) a +0 dagger (62, 10, D) a +0 dagger a +0 long sword a +0 leather armour an elf skeleton an elf skeleton (62, 12, D) a cursed +0 ring mail (63, 0, D) a +3 trident of freezing (68, 2, D) a +0 long sword (68, 3, D) a +0 rapier (68, 4, D) a +1 battleaxe of freezing (70, 8, D) the +3 long sword of Defence {slice, rPois rN++ Int+3 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It greatly protects you from negative energy. It makes you less stealthy. (71, 8, D) an uncursed staff of conjuration (71, 11, D) an adder skeleton (71, 12, D) an adder skeleton a water moccasin corpse (71, 26, D) a book of the Tempests (71, 27, D) a +1 trident of venom (72, 8, D) the cursed +1 flail of Absolution {antimagic, rElec Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It insulates you from electricity. It has a curse placed upon it. (72, 9, D) a +1 scale mail of cold resistance (72, 15, D) a +5 quick blade (72, 16, D) the +5 morningstar of Zinaodiu {flame, Int+6 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It makes you less stealthy. (72, 19, D) an iguana skeleton (72, 26, D) a +1 short sword of draining (72, 27, D) a +0 long sword (still there?) a +0 shortbow of freezing (still there?) (73, 16, D) a +1 spear of venom (73, 17, D) a +1 great sword of holy wrath (73, 26, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (73, 27, D) a scroll of brand weapon (73, 30, D) a +0 long sword (unseen) (73, 33, D) a +0 dagger (unseen) (74, 33, D) a +6 flail of crushing (75, 1, D) an uncursed staff of death