topfpfpflanze the Dungeon (2, 16, D) an uncursed staff of power (2, 24, D) the +9 spear of Satyriasis {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). the +1 scale mail of Umuont {rElec MP-9 Int+5} It affects your intelligence (+5). It insulates you from electricity. It affects your magic capacity (-9). (2, 47, D) 2 large rocks (still there?) a large rock (still there?) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the +2 robe of Goodonno {rPois rN++ Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. It greatly protects you from negative energy. (3, 15, D) an uncursed staff of poison (3, 16, D) the +2 chain mail "Titsall" {rPois Dex+3} It affects your dexterity (+3). It protects you from poison. (3, 46, D) a large rock (3, 47, D) 9 large rocks (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 45, D) a +0 great mace (still there?) a large rock (still there?) (4, 46, D) a +0 great mace (unseen) (4, 47, D) a +3 great sword of flaming (still there?) a +1 battleaxe of freezing (still there?) (5, 15, D) a +2 scimitar of flaming (5, 46, D) 6 large rocks (unseen) (5, 47, D) 3 large rocks (6, 16, D) an uncursed staff of summoning (6, 25, D) a +0 scythe of slicing (6, 27, D) a +4 vampiric scythe (6, 46, D) a wolf spider corpse (7, 27, D) a +3 scythe of slicing (8, 14, D) the ring "Vytidike" {Ice +Blink rN+ Str-2} [ring of ice] It enhances your ice magic. It affects your strength (-2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you blink. the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. the ring "Cyrphen" {rF+ Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. a +3 ring of protection (8, 15, D) an uncursed staff of conjuration (8, 27, D) the cursed +2 broad axe of Zin's Supremacy {flame, *Corrode rPois Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (8, 28, D) a +0 giant club an iron giant corpse (skeletalised by now) (8, 29, D) an uncursed staff of air 3 potions of haste (9, 14, D) quicksilver dragon scales (9, 15, D) an uncursed staff of poison (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (10, 14, D) a cursed staff of death (10, 15, D) a lamp of fire (10, 16, D) an uncursed ring of stealth (10, 26, D) a +0 mace of protection the ring of the Slug {rN+ MR+ Dex+2} [ring of protection from magic] It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of conjuration (11, 16, D) an uncursed amulet of the gourmand (11, 22, D) a +3 scythe of flaming (12, 14, D) a +2 long sword of holy wrath (12, 16, D) a phial of floods (12, 26, D) the cursed +1 scimitar "Widowmaker" {flame, rPois MR+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (17, 9, D) a +3 dagger of pain an uncursed staff of wizardry a +0 robe a +0 mace of protection a +0 robe a +0 dagger a +0 robe a +0 battleaxe (17, 10, D) a +3 great mace of holy wrath a +0 robe a cursed +2 great sword a cursed -2 robe (17, 27, D) a +0 spear a +0 fustibalus 18 sling bullets a +0 broad axe a +0 animal skin (17, 28, D) a +0 broad axe a +0 animal skin an uncursed staff of poison a +0 robe (17, 29, D) an arrow (17, 42, D) a +4 lajatang of pain (18, 8, D) a cursed +0 morningstar a +6 longbow a +0 robe (18, 9, D) a +0 morningstar (still there?) a cursed +0 long sword (still there?) (18, 26, D) the cursed +2 falchion of Crusades {flame, rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. a +0 robe (18, 28, D) a +0 war axe a +0 animal skin the +4 long sword of Armageddon {flame, rPois Str-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It protects you from poison. It makes you more stealthy. a cursed +0 animal skin a +0 robe (18, 29, D) the +9 demon blade of the Several Queens {vamp, Int+9 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+9). It makes you less stealthy. +5 gold dragon scales an uncursed staff of summoning a +0 robe a +0 hand axe a +0 war axe a +0 animal skin (18, 43, D) a +3 quarterstaff of protection a +0 robe (19, 0, D) a +2 dagger (19, 1, D) an uncursed ring of magical power (19, 9, D) an uncursed staff of earth a +0 robe a +0 dagger a +0 robe (19, 10, D) a +0 hand axe a +0 robe (19, 16, D) a +2 giant spiked club (19, 26, D) a +0 flail a +2 robe of fire resistance (19, 28, D) a +0 longbow (unseen) (19, 32, D) a +0 hand axe (20, 0, D) an uncursed staff of cold (20, 1, D) a +1 large shield of fire resistance (20, 16, D) the cursed +1 dire flail of Spring {crush, rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (20, 17, D) a +1 scale mail of cold resistance (20, 32, D) a lamp of fire (21, 0, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (21, 1, D) a +0 dagger (21, 26, D) a +0 quarterstaff (unseen) (21, 27, D) a +0 robe (21, 32, D) a +3 vampiric scimitar (21, 34, D) an uncursed staff of cold (22, 0, D) the ring "Ezegevet" {+Fly rPois rC+ Int+3} [ring of flight] It affects your intelligence (+3). It protects you from cold. It protects you from poison. It lets you fly. the +8 spear "Waidose" {vamp, +Fly rC+ Dex-2 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-2). It protects you from cold. It lets you see invisible. It lets you fly. a +2 pair of boots of running (22, 16, D) the +5 hand crossbow of the Ancients {freeze, +Fly rPois Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. It lets you fly. (22, 17, D) a +0 animal skin (22, 32, D) an uncursed staff of death (22, 33, D) a +0 leather armour of cold resistance (23, 0, D) a phial of floods (23, 1, D) an uncursed staff of conjuration (23, 16, D) a +0 animal skin (23, 18, D) a fan of gales (23, 32, D) a phial of floods (23, 33, D) a +1 hand crossbow of velocity (24, 1, D) a +0 dagger (24, 16, D) a +1 plate armour of magic resistance (24, 18, D) a crystal ball of energy (24, 32, D) an uncursed staff of air (24, 33, D) a +0 scimitar of holy wrath (24, 34, D) a +2 triple crossbow of flaming (25, 0, D) a +1 rapier of holy wrath (25, 1, D) an uncursed staff of air (25, 16, D) a +2 leather armour of poison resistance (25, 17, D) a +3 mace of protection (25, 18, D) a fan of gales (25, 32, D) a manual of Throwing the +1 cloak of Hedging {rElec rF++ MP-9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). (25, 34, D) a +2 chain mail of fire resistance (26, 16, D) a lightning rod (4/4) (26, 17, D) a +0 broad axe (26, 32, D) a +3 ring of intelligence (26, 34, D) a +0 plate armour of fire resistance (27, 1, D) a +3 falchion of freezing (27, 16, D) the +8 scimitar "Cuyhion" {flame, *Corrode +Inv rF++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It lets you turn invisible. It may corrode you when you take damage. It makes you more stealthy. (27, 17, D) a cursed amulet of inaccuracy (27, 32, D) an uncursed staff of earth (27, 33, D) a fan of gales (27, 34, D) a +4 ring of dexterity (28, 1, D) a +1 robe of positive energy (28, 17, D) a +2 helmet of intelligence a +5 bardiche (28, 32, D) a +2 falchion of holy wrath (29, 0, D) a +0 halberd of protection (29, 16, D) a +3 plate armour of positive energy (29, 17, D) a +0 rapier of venom (33, 22, D) a +3 great mace (unseen) (33, 23, D) a +0 war axe (still there?) 9 bolts (still there?) a large rock (still there?) (34, 21, D) a +2 battleaxe of venom a +0 arbalest 10 bolts a +3 war axe a +0 chain mail (34, 22, D) a cursed staff of wizardry a +0 arbalest 22 bolts a +0 long sword a +0 chain mail a +2 great mace a cursed +0 plate armour 2 large rocks (34, 23, D) a fan of gales a +0 great mace a +0 plate armour +0 shadow dragon scales (34, 24, D) a +1 war axe a +0 plate armour (34, 28, D) an uncursed staff of power (35, 0, D) an uncursed staff of cold (35, 21, D) a +0 halberd a cursed +0 chain mail (35, 23, D) a +0 battleaxe a +0 plate armour (35, 29, D) a +0 trident (36, 14, D) an uncursed ring of fire (36, 15, D) the amulet of the Enemy {Inacc Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). an uncursed ring of wizardry a +0 helmet (36, 29, D) a +0 rapier (37, 0, D) a +0 vampiric halberd (37, 29, D) a +0 spear (38, 1, D) a +0 dagger (38, 29, D) an uncursed staff of power (39, 0, D) a +0 mace of protection (39, 1, D) a +0 dagger (39, 29, D) a +1 shield of protection (40, 0, D) 4 potions of haste (40, 1, D) the ring "Wotea" {rElec MR+ MP+9 Dex-3} [ring of magical power] It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (40, 15, D) an uncursed ring of poison resistance (40, 28, D) a lamp of fire (40, 29, D) a +0 spear of venom (41, 0, D) an uncursed staff of earth (41, 14, D) an uncursed staff of cold (41, 28, D) a +0 demon trident (41, 29, D) the ring of Dosajotoe {rPois MP+9 Int+2} [ring of poison resistance] It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). (42, 9, D) a cursed +2 spear of freezing (still there?) a +0 robe (still there?) (42, 10, D) a +5 crystal plate armour the +1 robe "Oler" {rF+} It protects you from fire. the ring "Xealeol" {rElec rCorr} [ring of resist corrosion] It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. a +0 robe an uncursed staff of fire a +0 robe (42, 28, D) a phial of floods (42, 29, D) an uncursed staff of summoning (42, 34, D) a +0 trident an uncursed ring of flight (43, 10, D) a +0 rapier of venom (43, 11, D) a cursed -2 dagger a +0 robe (43, 15, D) a +1 leather armour of cold resistance (43, 34, D) a +0 longbow a +0 spear 12 arrows (43, 37, D) an uncursed ring of see invisible a +6 ring of strength the amulet "Kisauvy" {Gourm +Inv Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It lets you turn invisible. It makes you more stealthy. 3 potions of berserk rage a +0 leather armour a cursed -3 trident (44, 9, D) a +0 flail (unseen) (44, 11, D) a cursed +0 war axe (unseen) (44, 28, D) an uncursed ring of flight (44, 34, D) a +0 trident (44, 35, D) a large rock the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. 11 javelins a +0 leather armour (44, 36, D) a +1 war axe of electrocution a +0 robe a +2 dire flail of crushing a +4 rapier of speed a +0 robe (45, 34, D) a +4 great sword of protection (unseen) (45, 36, D) 4 arrows 4 large rocks 5 javelins 4 throwing nets (45, 37, D) a javelin (still there?) a large rock (still there?) (45, 39, D) a large rock (47, 19, D) a +5 vampiric hand axe 15 javelins a cursed -2 leather armour a +2 spear of piercing 17 silver javelins a +0 leather armour (47, 20, D) a +0 hand axe of chopping a +0 leather armour a +1 buckler of positive energy a +0 rapier of freezing a +0 robe an arrow a silver javelin 2 javelins (47, 32, D) a +2 sacred scourge of holy wrath a +0 robe (48, 20, D) the +9 mace of Dissolution {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (unseen) (48, 21, D) 5 arrows 15 javelins 12 silver javelins (48, 32, D) a +3 whip of holy wrath a +0 robe (48, 42, D) a cursed -3 trident (49, 0, D) a +3 lajatang of pain (49, 1, D) a +2 ring mail of poison resistance (49, 12, D) a +0 spear (49, 21, D) a javelin (50, 12, D) the +4 scale mail "Geraik" {rC+ rCorr Dex+4} It affects your dexterity (+4). It protects you from cold. It provides partial protection from all sources of acid and corrosion. (50, 21, D) a +2 spear of freezing 12 javelins a cursed -1 leather armour (50, 24, D) an uncursed staff of energy (50, 25, D) an uncursed staff of conjuration (51, 0, D) a +0 hand crossbow of velocity (51, 1, D) a +1 morningstar of protection (51, 13, D) a +1 ring mail of magic resistance (51, 24, D) a cursed staff of summoning (51, 25, D) a +5 short sword of electrocution (52, 0, D) an uncursed staff of air (52, 1, D) a +1 morningstar of protection (52, 12, D) a +5 spear of distortion (52, 13, D) an uncursed staff of summoning (52, 24, D) a +0 vampiric dagger (52, 25, D) a +1 broad axe of chopping (52, 36, D) a +1 plate armour of cold resistance (52, 37, D) an uncursed staff of cold (53, 0, D) a crystal ball of energy (53, 1, D) an uncursed ring of poison resistance (53, 12, D) a +0 spear of venom (53, 13, D) a +1 mace of draining (53, 24, D) an uncursed staff of death (53, 25, D) the +1 leather armour of the Meadowlark {Str+6 Int-4 Stlth+} It affects your strength (+6). It affects your intelligence (-4). It makes you more stealthy. (53, 37, D) an uncursed staff of death (54, 0, D) an uncursed staff of energy (54, 12, D) a +0 trident (54, 24, D) a +6 ring of strength a +0 leather armour (54, 25, D) a +3 broad axe of venom (55, 1, D) an uncursed ring of wizardry (55, 12, D) an uncursed staff of conjuration (55, 24, D) a +3 plate armour of cold resistance (57, 42, D) the cursed +1 trident "With Two Names" {drain, MR+ Int+4 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (59, 36, D) an uncursed staff of wizardry (59, 37, D) +5 shadow dragon scales a +6 ring of intelligence a manual of Shields (60, 33, D) (unseen) (60, 36, D) a crystal ball of energy (60, 37, D) a +3 scale mail of fire resistance (61, 0, D) a +0 short sword (61, 4, D) a +0 scimitar a +0 shortbow 27 arrows a +0 ring mail (61, 12, D) a cursed +0 scimitar a +0 robe (61, 26, D) a phial of floods (61, 36, D) a +0 shortbow of freezing (62, 0, D) a lamp of fire (62, 4, D) a +1 mace of crushing (62, 9, D) a +2 broad axe of flaming (62, 16, D) a book of the Earth (62, 17, D) a +1 whip of draining (62, 27, D) a +0 hat (62, 36, D) a +0 long sword of pain (62, 37, D) a +3 chain mail of poison resistance (63, 0, D) the +5 flail "Castruvatt" {chaos, rPois rC+++ Str-2 Dex+8} Each time it hits an enemy it has a different, random effect. It affects your strength (-2). It affects your dexterity (+8). It renders you almost immune to cold. It protects you from poison. Cheibriados disapproves of the use of such an item. (63, 4, D) a +0 shortbow 16 arrows a +0 ring mail a +0 long sword a cursed +0 scale mail (63, 8, D) a +7 quick blade (63, 16, D) an uncursed staff of cold (63, 26, D) the +10 falchion "Astrao Maru" {flame, rPois rF++ MP+9 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It protects you from poison. It affects your magic capacity (+9). It makes you less stealthy. (63, 36, D) a +0 mace (63, 37, D) a crystal ball of energy (64, 16, D) an uncursed staff of fire (64, 17, D) the cursed +0 arbalest of the Weasel {venom, +Fly rPois Str-5 Dex+6} It poisons the ammo it fires. It affects your strength (-5). It affects your dexterity (+6). It protects you from poison. It lets you fly. It has a curse placed upon it. (64, 26, D) a +1 hand axe of flaming (67, 0, D) an uncursed staff of earth (70, 8, D) a crystal ball of energy (70, 9, D) a +0 long sword (70, 13, D) a +2 trident of freezing a +0 dagger a +0 chain mail (70, 37, D) a +4 hand crossbow of flaming (71, 16, D) a +0 long sword (71, 17, D) a +2 ring of dexterity (71, 37, D) the +5 long sword "Adumuu" {antimagic, +Inv Str+4 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (-5). It lets you turn invisible. (72, 8, D) a lightning rod (4/4) (72, 9, D) a +1 robe of resistance (72, 10, D) a +0 short sword a +0 scale mail of fire resistance (72, 13, D) a +1 short sword of flaming a +0 leather armour (72, 16, D) a +2 rapier of holy wrath (72, 17, D) a +0 long sword (72, 20, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). Cheibriados disapproves of the use of such an item. (72, 21, D) a +1 vampiric hand axe a cursed +0 robe (72, 26, D) a lightning rod (4/4) (72, 31, D) a +0 trident (72, 37, D) a phial of floods (73, 17, D) a +1 ring of evasion +5 storm dragon scales a +3 shield a +3 large shield a +3 buckler the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +6 ring of intelligence a +6 ring of dexterity 6 potions of haste a +0 trident a sack of spiders (73, 26, D) an uncursed staff of cold (73, 31, D) a +1 trident of pain (73, 37, D) a +3 morningstar of holy wrath (74, 31, D) a +0 trident (74, 32, D) 4 large rocks (74, 33, D) a large rock (75, 1, D) a +2 scimitar of freezing